mirror of https://github.com/PCSX2/pcsx2.git
FSUI: Formatting
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@ -1383,8 +1383,7 @@ void FullscreenUI::DrawLandingWindow()
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std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Game List")),
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std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Toggle Fullscreen")),
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std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
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std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit"))
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});
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std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit"))});
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}
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else
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{
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@ -1394,8 +1393,7 @@ void FullscreenUI::DrawLandingWindow()
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std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
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std::make_pair(ICON_PF_SPACE, FSUI_VSTR("Game List")),
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std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
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std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit"))
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});
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std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit"))});
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}
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}
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@ -1506,16 +1504,14 @@ void FullscreenUI::DrawExitWindow()
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SetFullscreenFooterText(std::array{
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std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
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std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
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std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))}
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);
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std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
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}
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else
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{
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SetFullscreenFooterText(std::array{
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std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
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std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
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std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))}
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);
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std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
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}
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}
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@ -4099,8 +4095,7 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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static constexpr const char* s_gsdump_compression[] = {
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FSUI_NSTR("Uncompressed"),
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FSUI_NSTR("LZMA (xz)"),
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FSUI_NSTR("Zstandard (zst)")
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};
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FSUI_NSTR("Zstandard (zst)")};
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if (show_advanced_settings)
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{
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@ -4890,15 +4885,13 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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FSUI_NSTR("Uncompressed"),
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FSUI_NSTR("Deflate64"),
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FSUI_NSTR("Zstandard"),
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FSUI_NSTR("LZMA2")
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};
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FSUI_NSTR("LZMA2")};
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static constexpr const char* s_savestate_compression_ratio[] = {
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FSUI_NSTR("Low (Fast)"),
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FSUI_NSTR("Medium (Recommended)"),
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FSUI_NSTR("High"),
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FSUI_NSTR("Very High (Slow, Not Recommended)")
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};
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FSUI_NSTR("Very High (Slow, Not Recommended)")};
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if (show_advanced_settings)
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{
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