diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 7d24485a1f..5a4869796f 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -1383,8 +1383,7 @@ void FullscreenUI::DrawLandingWindow() std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Game List")), std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Toggle Fullscreen")), std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")), - std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit")) - }); + std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit"))}); } else { @@ -1394,8 +1393,7 @@ void FullscreenUI::DrawLandingWindow() std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")), std::make_pair(ICON_PF_SPACE, FSUI_VSTR("Game List")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")), - std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit")) - }); + std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit"))}); } } @@ -1506,16 +1504,14 @@ void FullscreenUI::DrawExitWindow() SetFullscreenFooterText(std::array{ std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")), std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")), - std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))} - ); + std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))}); } else { SetFullscreenFooterText(std::array{ std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")), - std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))} - ); + std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))}); } } @@ -4099,8 +4095,7 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad static constexpr const char* s_gsdump_compression[] = { FSUI_NSTR("Uncompressed"), FSUI_NSTR("LZMA (xz)"), - FSUI_NSTR("Zstandard (zst)") - }; + FSUI_NSTR("Zstandard (zst)")}; if (show_advanced_settings) { @@ -4890,15 +4885,13 @@ void FullscreenUI::DrawAdvancedSettingsPage() FSUI_NSTR("Uncompressed"), FSUI_NSTR("Deflate64"), FSUI_NSTR("Zstandard"), - FSUI_NSTR("LZMA2") - }; + FSUI_NSTR("LZMA2")}; static constexpr const char* s_savestate_compression_ratio[] = { FSUI_NSTR("Low (Fast)"), FSUI_NSTR("Medium (Recommended)"), FSUI_NSTR("High"), - FSUI_NSTR("Very High (Slow, Not Recommended)") - }; + FSUI_NSTR("Very High (Slow, Not Recommended)")}; if (show_advanced_settings) {