diff --git a/plugins/GSdx/GLLoader.cpp b/plugins/GSdx/GLLoader.cpp index 1530a58661..6bd417e652 100644 --- a/plugins/GSdx/GLLoader.cpp +++ b/plugins/GSdx/GLLoader.cpp @@ -283,7 +283,7 @@ namespace Emulate_DSA { // Replace function pointer to emulate DSA behavior void Init() { - fprintf(stderr, "DSA is not supported. Replace GL function pointer to emulate it\n"); + fprintf(stderr, "DSA is not supported. Replacing the GL function pointer to emulate it\n"); gl_BindTextureUnit = BindTextureUnit; gl_CreateTextures = CreateTexture; gl_TextureStorage2D = TextureStorage; @@ -383,7 +383,7 @@ namespace GLLoader { const char* vendor = (const char*)glGetString(GL_VENDOR); fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor); - fprintf(stderr, "Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!\n"); + fprintf(stderr, "Note: the maximum supported supported by GSdx is 3.3 (even if you driver supports more)!\n"); // Name change but driver is still bad! if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices")) @@ -406,10 +406,10 @@ namespace GLLoader { if (theApp.GetConfig("override_geometry_shader", -1) != -1) { found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1); - fprintf(stderr, "Override geometry shaders detection\n"); + fprintf(stderr, "Overriding geometry shaders detection\n"); } if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) { - fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor); + fprintf(stderr, "OpenGL %d.%d is not supported\n", major, minor); return false; } diff --git a/plugins/GSdx/GSCrc.cpp b/plugins/GSdx/GSCrc.cpp index ad34ab875d..cc40de124d 100644 --- a/plugins/GSdx/GSCrc.cpp +++ b/plugins/GSdx/GSCrc.cpp @@ -69,9 +69,6 @@ CRC::Game CRC::m_games[] = {0x867BB945, HauntingGround, JP, 0}, {0xE263BC4B, HauntingGround, JP, 0}, {0x901AAC09, HauntingGround, US, 0}, - {0x8BE3D7B2, ShadowHearts, US, 0}, - {0xDEFA4763, ShadowHearts, US, 0}, - {0xDDFB18B0, ShadowHearts, JP, 0}, {0x21068223, Okami, US, 0}, {0x891F223F, Okami, EU, 0}, // PAL DE, ES & FR. {0xC5DEFEA0, Okami, JP, 0},