mirror of https://github.com/PCSX2/pcsx2.git
GS-wx: Set texture preloading to full as default.
Already is on Qt.
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@ -1354,7 +1354,7 @@ void GSApp::Init()
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m_gs_trifilter.push_back(GSSetting(static_cast<u32>(TriFiltering::PS2), "Trilinear", ""));
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m_gs_trifilter.push_back(GSSetting(static_cast<u32>(TriFiltering::Forced), "Trilinear", "Ultra/Slow"));
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m_gs_texture_preloading.push_back(GSSetting(static_cast<u32>(TexturePreloadingLevel::Off), "None", "Default"));
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m_gs_texture_preloading.push_back(GSSetting(static_cast<u32>(TexturePreloadingLevel::Off), "None", ""));
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m_gs_texture_preloading.push_back(GSSetting(static_cast<u32>(TexturePreloadingLevel::Partial), "Partial", ""));
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m_gs_texture_preloading.push_back(GSSetting(static_cast<u32>(TexturePreloadingLevel::Full), "Full", "Hash Cache"));
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@ -1500,7 +1500,7 @@ void GSApp::Init()
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m_default_configuration["shaderfx_conf"] = "shaders/GS_FX_Settings.ini";
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m_default_configuration["shaderfx_glsl"] = "shaders/GS.fx";
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m_default_configuration["SkipDuplicateFrames"] = "0";
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m_default_configuration["texture_preloading"] = "0";
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m_default_configuration["texture_preloading"] = "2";
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m_default_configuration["ThreadedPresentation"] = "0";
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m_default_configuration["TVShader"] = "0";
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m_default_configuration["upscale_multiplier"] = "1";
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