mirror of https://github.com/PCSX2/pcsx2.git
GS-wx: Update tooltips.
This commit is contained in:
parent
e89115a027
commit
7eea2fba9b
|
@ -44,7 +44,7 @@ const char* dialog_message(int ID, bool* updateText)
|
|||
case IDC_TRI_FILTER:
|
||||
return cvtString("Control the texture tri-filtering of the emulation.\n\n"
|
||||
"None:\nNo extra trilinear filtering.\n\n"
|
||||
"Trilinear:\nUse OpenGL/Vulkan trilinear interpolation when PS2 uses mipmaps.\n\n"
|
||||
"Trilinear:\nUse trilinear interpolation when PS2 uses mipmaps.\n\n"
|
||||
"Trilinear Forced:\nAlways enable full trilinear interpolation. Warning Slow!\n\n");
|
||||
case IDC_CRC_LEVEL:
|
||||
return cvtString("Control the number of Auto-CRC fixes and hacks applied to games.\n\n"
|
||||
|
@ -107,7 +107,7 @@ const char* dialog_message(int ID, bool* updateText)
|
|||
case IDC_ACCURATE_DATE:
|
||||
return cvtString("Implement a more accurate algorithm to compute GS destination alpha testing.\n"
|
||||
"It improves shadow and transparency rendering.\n\n"
|
||||
"Note: Direct3D 11 is less accurate.");
|
||||
"Note: Direct3D is less accurate.");
|
||||
case IDC_ACCURATE_BLEND_UNIT:
|
||||
return cvtString("Control the accuracy level of the GS blending unit emulation.\n\n"
|
||||
"Minimum:\nFast but introduces various rendering issues.\n"
|
||||
|
@ -119,7 +119,7 @@ const char* dialog_message(int ID, bool* updateText)
|
|||
"A good CPU is required.\n\n"
|
||||
"Full:\nExcept few cases, the blending unit will be fully emulated by the shader. It is slow!\n\n"
|
||||
"Maximum:\nThe blending unit will be completely emulated by the shader. It is very slow!\n\n"
|
||||
"Note: Direct3D11's blending is capped at High and is reduced in capability compared to OpenGL/Vulkan");
|
||||
"Note: Direct3D's blending is capped at High and is reduced in capability compared to OpenGL/Vulkan");
|
||||
case IDC_TC_DEPTH:
|
||||
return cvtString("Disable the support of Depth buffer in the texture cache.\n"
|
||||
"It can help to increase speed but it will likely create various glitches.");
|
||||
|
|
Loading…
Reference in New Issue