mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Rename some variables in GSHwHack.cpp.
GSC_TombRaider -> GSC_TombRaiderAnniversary, GSC_Burnout - > GSC_BurnoutGames, GSC_GetaWay - > GSC_GetaWayGames, GSC_Castlevania - > GSC_CastlevaniaGames.
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@ -564,7 +564,7 @@ bool GSC_Tekken5(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_TombRaider(const GSFrameInfo& fi, int& skip)
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bool GSC_TombRaiderAnniversary(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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@ -674,7 +674,7 @@ bool GSC_BlackHawkDown(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_Burnout(const GSFrameInfo& fi, int& skip)
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bool GSC_BurnoutGames(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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@ -1136,7 +1136,7 @@ bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_GetaWay(const GSFrameInfo& fi, int& skip)
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bool GSC_GetaWayGames(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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@ -1630,7 +1630,7 @@ bool GSC_LordOfTheRingsTwoTowers(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_Castlevania(const GSFrameInfo& fi, int& skip)
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bool GSC_CastlevaniaGames(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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@ -2140,9 +2140,9 @@ void GSState::SetupCrcHack()
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lut[CRC::AceCombat4] = GSC_AceCombat4;
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lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
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lut[CRC::BlackHawkDown] = GSC_BlackHawkDown;
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lut[CRC::BurnoutDominator] = GSC_Burnout;
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lut[CRC::BurnoutRevenge] = GSC_Burnout;
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lut[CRC::BurnoutTakedown] = GSC_Burnout;
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lut[CRC::BurnoutDominator] = GSC_BurnoutGames;
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lut[CRC::BurnoutRevenge] = GSC_BurnoutGames;
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lut[CRC::BurnoutTakedown] = GSC_BurnoutGames;
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lut[CRC::CrashBandicootWoC] = GSC_CrashBandicootWoC;
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lut[CRC::DevilMayCry3] = GSC_DevilMayCry3;
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lut[CRC::EvangelionJo] = GSC_EvangelionJo;
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@ -2170,7 +2170,7 @@ void GSState::SetupCrcHack()
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lut[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
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lut[CRC::TalesofSymphonia] = GSC_TalesofSymphonia;
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lut[CRC::TimeSplitters2] = GSC_TimeSplitters2;
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lut[CRC::TombRaiderAnniversary] = GSC_TombRaider;
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lut[CRC::TombRaiderAnniversary] = GSC_TombRaiderAnniversary;
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lut[CRC::TombRaiderLegend] = GSC_TombRaiderLegend;
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lut[CRC::TombRaiderUnderworld] = GSC_TombRaiderUnderWorld;
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lut[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution;
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@ -2250,8 +2250,8 @@ void GSState::SetupCrcHack()
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lut[CRC::Sly3] = GSC_Sly3;
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// Those games require accurate_colclip (perf)
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lut[CRC::CastlevaniaCoD] = GSC_Castlevania;
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lut[CRC::CastlevaniaLoI] = GSC_Castlevania;
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lut[CRC::CastlevaniaCoD] = GSC_CastlevaniaGames;
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lut[CRC::CastlevaniaLoI] = GSC_CastlevaniaGames;
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lut[CRC::GodOfWar] = GSC_GodOfWar;
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// Deprecated hack could be removed (Cutie)
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@ -2264,8 +2264,8 @@ void GSState::SetupCrcHack()
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// Channel Effect
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lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
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lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
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lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
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lut[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
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lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
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// Dedicated shader for channel effect
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lut[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
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@ -2274,8 +2274,8 @@ void GSState::SetupCrcHack()
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lut[CRC::GTASanAndreas] = GSC_GTASanAndreas;
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// Can be fixed by setting Blending Unit Accuracy to at least High.
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lut[CRC::GetaWayBlackMonday] = GSC_GetaWay;
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lut[CRC::GetaWay] = GSC_GetaWay;
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lut[CRC::GetaWay] = GSC_GetaWayGames;
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lut[CRC::GetaWayBlackMonday] = GSC_GetaWayGames;
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// Accumulation blend
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lut[CRC::NanoBreaker] = GSC_NanoBreaker;
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