GSdx: Rename some variables in GSHwHack.cpp.

GSC_TombRaider -> GSC_TombRaiderAnniversary,
GSC_Burnout - > GSC_BurnoutGames,
GSC_GetaWay - > GSC_GetaWayGames,
GSC_Castlevania - > GSC_CastlevaniaGames.
This commit is contained in:
lightningterror 2018-11-12 21:15:12 +01:00
parent a26dc73836
commit 63f9d419f8
1 changed files with 13 additions and 13 deletions

View File

@ -564,7 +564,7 @@ bool GSC_Tekken5(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_TombRaider(const GSFrameInfo& fi, int& skip)
bool GSC_TombRaiderAnniversary(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
@ -674,7 +674,7 @@ bool GSC_BlackHawkDown(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_Burnout(const GSFrameInfo& fi, int& skip)
bool GSC_BurnoutGames(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
@ -1136,7 +1136,7 @@ bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_GetaWay(const GSFrameInfo& fi, int& skip)
bool GSC_GetaWayGames(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
@ -1630,7 +1630,7 @@ bool GSC_LordOfTheRingsTwoTowers(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_Castlevania(const GSFrameInfo& fi, int& skip)
bool GSC_CastlevaniaGames(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
@ -2140,9 +2140,9 @@ void GSState::SetupCrcHack()
lut[CRC::AceCombat4] = GSC_AceCombat4;
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
lut[CRC::BlackHawkDown] = GSC_BlackHawkDown;
lut[CRC::BurnoutDominator] = GSC_Burnout;
lut[CRC::BurnoutRevenge] = GSC_Burnout;
lut[CRC::BurnoutTakedown] = GSC_Burnout;
lut[CRC::BurnoutDominator] = GSC_BurnoutGames;
lut[CRC::BurnoutRevenge] = GSC_BurnoutGames;
lut[CRC::BurnoutTakedown] = GSC_BurnoutGames;
lut[CRC::CrashBandicootWoC] = GSC_CrashBandicootWoC;
lut[CRC::DevilMayCry3] = GSC_DevilMayCry3;
lut[CRC::EvangelionJo] = GSC_EvangelionJo;
@ -2170,7 +2170,7 @@ void GSState::SetupCrcHack()
lut[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
lut[CRC::TalesofSymphonia] = GSC_TalesofSymphonia;
lut[CRC::TimeSplitters2] = GSC_TimeSplitters2;
lut[CRC::TombRaiderAnniversary] = GSC_TombRaider;
lut[CRC::TombRaiderAnniversary] = GSC_TombRaiderAnniversary;
lut[CRC::TombRaiderLegend] = GSC_TombRaiderLegend;
lut[CRC::TombRaiderUnderworld] = GSC_TombRaiderUnderWorld;
lut[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution;
@ -2250,8 +2250,8 @@ void GSState::SetupCrcHack()
lut[CRC::Sly3] = GSC_Sly3;
// Those games require accurate_colclip (perf)
lut[CRC::CastlevaniaCoD] = GSC_Castlevania;
lut[CRC::CastlevaniaLoI] = GSC_Castlevania;
lut[CRC::CastlevaniaCoD] = GSC_CastlevaniaGames;
lut[CRC::CastlevaniaLoI] = GSC_CastlevaniaGames;
lut[CRC::GodOfWar] = GSC_GodOfWar;
// Deprecated hack could be removed (Cutie)
@ -2264,8 +2264,8 @@ void GSState::SetupCrcHack()
// Channel Effect
lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
lut[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
// Dedicated shader for channel effect
lut[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
@ -2274,8 +2274,8 @@ void GSState::SetupCrcHack()
lut[CRC::GTASanAndreas] = GSC_GTASanAndreas;
// Can be fixed by setting Blending Unit Accuracy to at least High.
lut[CRC::GetaWayBlackMonday] = GSC_GetaWay;
lut[CRC::GetaWay] = GSC_GetaWay;
lut[CRC::GetaWay] = GSC_GetaWayGames;
lut[CRC::GetaWayBlackMonday] = GSC_GetaWayGames;
// Accumulation blend
lut[CRC::NanoBreaker] = GSC_NanoBreaker;