From 3fd0b10762fc4abcd08212df350bfdf257d78e00 Mon Sep 17 00:00:00 2001 From: ramapcsx2 Date: Mon, 21 Dec 2015 19:53:36 +0100 Subject: [PATCH] small fix for WinXP / GSdx renderer cleanup --- plugins/GSdx/GSSettingsDlg.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/plugins/GSdx/GSSettingsDlg.cpp b/plugins/GSdx/GSSettingsDlg.cpp index 81a15d0856..074a1f624c 100644 --- a/plugins/GSdx/GSSettingsDlg.cpp +++ b/plugins/GSdx/GSSettingsDlg.cpp @@ -317,16 +317,16 @@ void GSSettingsDlg::UpdateRenderers() GSRendererType renderer = static_cast(r.id); -#if 0 - // This code is disabled so the renderer name doesn't get messed with. - // Just call it Direct3D11. if(renderer == GSRendererType::DX1011_HW || renderer == GSRendererType::DX1011_SW || renderer == GSRendererType::DX1011_Null || renderer == GSRendererType::DX1011_OpenCL) { if(level < D3D_FEATURE_LEVEL_10_0) continue; - +#if 0 + // This code is disabled so the renderer name doesn't get messed with. + // Just call it Direct3D11. r.name += (level >= D3D_FEATURE_LEVEL_11_0 ? "11" : "10"); - } #endif + } + renderers.push_back(r); if (static_cast(r.id) == renderer_setting)