2010-04-25 00:31:27 +00:00
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/*
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2009-02-09 21:15:56 +00:00
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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2010-04-25 00:31:27 +00:00
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*
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2009-02-09 21:15:56 +00:00
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2010-04-25 00:31:27 +00:00
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*
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2009-02-09 21:15:56 +00:00
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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2012-09-09 18:16:11 +00:00
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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2009-02-09 21:15:56 +00:00
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GS.h"
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#include "GSVertexSW.h"
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#include "GSFunctionMap.h"
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2009-07-05 00:18:33 +00:00
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#include "GSAlignedClass.h"
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2011-12-22 14:36:54 +00:00
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#include "GSPerfMon.h"
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2015-03-03 09:01:22 +00:00
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#include "GSThread_CXX11.h"
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2009-02-09 21:15:56 +00:00
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2016-05-11 23:24:37 +00:00
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class alignas(32) GSRasterizerData : public GSAlignedClass<32>
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2009-02-09 21:15:56 +00:00
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{
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2012-02-08 16:57:14 +00:00
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static int s_counter;
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2009-02-09 21:15:56 +00:00
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public:
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GSVector4i scissor;
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2011-12-18 08:13:20 +00:00
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GSVector4i bbox;
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2009-02-09 21:15:56 +00:00
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GS_PRIM_CLASS primclass;
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2012-01-05 02:40:24 +00:00
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uint8* buff;
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GSVertexSW* vertex;
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int vertex_count;
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uint32* index;
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int index_count;
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2011-02-17 03:24:37 +00:00
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uint64 frame;
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2012-02-08 16:57:14 +00:00
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uint64 start;
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int pixels;
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int counter;
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2011-12-27 09:15:35 +00:00
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2011-12-18 08:13:20 +00:00
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GSRasterizerData()
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2011-12-25 07:26:42 +00:00
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: scissor(GSVector4i::zero())
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, bbox(GSVector4i::zero())
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, primclass(GS_INVALID_CLASS)
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2012-01-05 02:40:24 +00:00
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, buff(NULL)
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, vertex(NULL)
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, vertex_count(0)
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, index(NULL)
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, index_count(0)
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2011-12-25 07:26:42 +00:00
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, frame(0)
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2012-02-08 16:57:14 +00:00
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, start(0)
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, pixels(0)
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2011-12-18 08:13:20 +00:00
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{
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2012-02-08 16:57:14 +00:00
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counter = s_counter++;
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2011-12-18 08:13:20 +00:00
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}
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virtual ~GSRasterizerData()
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{
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2012-01-05 02:40:24 +00:00
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if(buff != NULL) _aligned_free(buff);
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2011-12-22 14:36:54 +00:00
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}
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2009-02-09 21:15:56 +00:00
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};
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2011-02-19 03:36:30 +00:00
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2011-02-16 03:19:36 +00:00
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class IDrawScanline : public GSAlignedClass<32>
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2009-02-09 21:15:56 +00:00
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{
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public:
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2012-01-09 08:41:33 +00:00
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typedef void (*SetupPrimPtr)(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan);
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2011-03-12 22:10:58 +00:00
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typedef void (__fastcall *DrawScanlinePtr)(int pixels, int left, int top, const GSVertexSW& scan);
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2011-02-16 03:19:36 +00:00
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typedef void (IDrawScanline::*DrawRectPtr)(const GSVector4i& r, const GSVertexSW& v); // TODO: jit
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2009-02-09 21:15:56 +00:00
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2011-02-16 03:19:36 +00:00
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protected:
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SetupPrimPtr m_sp;
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DrawScanlinePtr m_ds;
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DrawScanlinePtr m_de;
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DrawRectPtr m_dr;
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public:
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IDrawScanline() : m_sp(NULL), m_ds(NULL), m_de(NULL), m_dr(NULL) {}
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virtual ~IDrawScanline() {}
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2012-01-08 17:10:00 +00:00
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virtual void BeginDraw(const GSRasterizerData* data) = 0;
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2013-06-23 10:46:24 +00:00
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virtual void EndDraw(uint64 frame, uint64 ticks, int actual, int total) = 0;
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2011-02-16 03:19:36 +00:00
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2011-12-16 19:13:58 +00:00
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#ifdef ENABLE_JIT_RASTERIZER
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2011-11-25 23:48:59 +00:00
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2012-01-09 08:41:33 +00:00
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__forceinline void SetupPrim(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan) {m_sp(vertex, index, dscan);}
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2011-03-27 03:12:12 +00:00
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__forceinline void DrawScanline(int pixels, int left, int top, const GSVertexSW& scan) {m_ds(pixels, left, top, scan);}
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__forceinline void DrawEdge(int pixels, int left, int top, const GSVertexSW& scan) {m_de(pixels, left, top, scan);}
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2011-02-16 03:19:36 +00:00
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__forceinline void DrawRect(const GSVector4i& r, const GSVertexSW& v) {(this->*m_dr)(r, v);}
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2011-11-25 23:48:59 +00:00
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#else
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2012-01-09 08:41:33 +00:00
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virtual void SetupPrim(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan) = 0;
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2011-11-25 23:48:59 +00:00
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virtual void DrawScanline(int pixels, int left, int top, const GSVertexSW& scan) = 0;
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virtual void DrawEdge(int pixels, int left, int top, const GSVertexSW& scan) = 0;
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virtual void DrawRect(const GSVector4i& r, const GSVertexSW& v) = 0;
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#endif
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2013-06-17 04:11:10 +00:00
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virtual void PrintStats() = 0;
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2011-12-18 08:13:20 +00:00
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__forceinline bool HasEdge() const {return m_de != NULL;}
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2012-01-13 18:10:05 +00:00
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__forceinline bool IsSolidRect() const {return m_dr != NULL;}
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2009-02-09 21:15:56 +00:00
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};
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2011-12-18 08:13:20 +00:00
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class IRasterizer : public GSAlignedClass<32>
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2009-02-09 21:15:56 +00:00
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{
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public:
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2011-02-16 03:19:36 +00:00
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virtual ~IRasterizer() {}
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2009-02-09 21:15:56 +00:00
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2015-03-21 14:09:58 +00:00
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virtual void Queue(const shared_ptr<GSRasterizerData>& data) = 0;
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2011-12-18 08:13:20 +00:00
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virtual void Sync() = 0;
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2012-01-18 11:47:31 +00:00
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virtual bool IsSynced() const = 0;
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2012-01-08 17:10:00 +00:00
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virtual int GetPixels(bool reset = true) = 0;
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2013-06-17 04:11:10 +00:00
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virtual void PrintStats() = 0;
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2009-02-09 21:15:56 +00:00
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};
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2016-05-11 23:24:37 +00:00
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class alignas(32) GSRasterizer : public IRasterizer
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2009-02-09 21:15:56 +00:00
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{
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protected:
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2011-12-22 01:48:16 +00:00
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GSPerfMon* m_perfmon;
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2009-02-09 21:15:56 +00:00
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IDrawScanline* m_ds;
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int m_id;
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int m_threads;
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2016-07-10 15:44:56 +00:00
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int m_thread_height;
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2012-01-18 11:47:31 +00:00
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uint8* m_scanline;
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2011-03-08 01:48:15 +00:00
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GSVector4i m_scissor;
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2011-12-31 15:41:07 +00:00
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GSVector4 m_fscissor_x;
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GSVector4 m_fscissor_y;
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2011-03-09 11:52:53 +00:00
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struct {GSVertexSW* buff; int count;} m_edge;
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2013-06-23 10:46:24 +00:00
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struct {int sum, actual, total;} m_pixels;
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2009-02-09 21:15:56 +00:00
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2011-03-27 03:12:12 +00:00
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typedef void (GSRasterizer::*DrawPrimPtr)(const GSVertexSW* v, int count);
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2016-07-10 15:44:56 +00:00
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template<bool scissor_test>
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2012-01-05 02:40:24 +00:00
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void DrawPoint(const GSVertexSW* vertex, int vertex_count, const uint32* index, int index_count);
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void DrawLine(const GSVertexSW* vertex, const uint32* index);
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void DrawTriangle(const GSVertexSW* vertex, const uint32* index);
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2012-01-13 18:10:05 +00:00
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void DrawSprite(const GSVertexSW* vertex, const uint32* index);
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2009-02-09 21:15:56 +00:00
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2013-07-01 21:28:58 +00:00
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#if _M_SSE >= 0x501
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__forceinline void DrawTriangleSection(int top, int bottom, GSVertexSW2& edge, const GSVertexSW2& dedge, const GSVertexSW2& dscan, const GSVector4& p0);
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#else
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2011-12-16 19:13:58 +00:00
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__forceinline void DrawTriangleSection(int top, int bottom, GSVertexSW& edge, const GSVertexSW& dedge, const GSVertexSW& dscan, const GSVector4& p0);
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2013-07-01 21:28:58 +00:00
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#endif
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2009-02-09 21:15:56 +00:00
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2011-03-08 01:48:15 +00:00
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void DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GSVertexSW& dv, int orientation, int side);
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2009-02-09 21:15:56 +00:00
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2011-03-27 03:12:12 +00:00
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__forceinline void AddScanline(GSVertexSW* e, int pixels, int left, int top, const GSVertexSW& scan);
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2012-01-09 08:41:33 +00:00
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__forceinline void Flush(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan, bool edge = false);
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2009-12-03 23:08:52 +00:00
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2013-06-23 10:46:24 +00:00
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__forceinline void DrawScanline(int pixels, int left, int top, const GSVertexSW& scan);
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__forceinline void DrawEdge(int pixels, int left, int top, const GSVertexSW& scan);
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2009-02-09 21:15:56 +00:00
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public:
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2011-12-22 01:48:16 +00:00
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GSRasterizer(IDrawScanline* ds, int id, int threads, GSPerfMon* perfmon);
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2009-02-09 21:15:56 +00:00
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virtual ~GSRasterizer();
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2011-12-23 15:53:53 +00:00
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__forceinline bool IsOneOfMyScanlines(int top) const;
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2011-12-18 21:57:48 +00:00
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__forceinline bool IsOneOfMyScanlines(int top, int bottom) const;
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2011-12-23 15:53:53 +00:00
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__forceinline int FindMyNextScanline(int top) const;
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2011-12-18 21:57:48 +00:00
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2012-01-08 17:10:00 +00:00
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void Draw(GSRasterizerData* data);
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2011-12-18 08:13:20 +00:00
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2009-02-09 21:15:56 +00:00
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// IRasterizer
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2015-03-21 14:09:58 +00:00
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void Queue(const shared_ptr<GSRasterizerData>& data);
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2011-12-20 14:33:28 +00:00
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void Sync() {}
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2012-01-18 11:47:31 +00:00
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bool IsSynced() const {return true;}
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2012-01-08 17:10:00 +00:00
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int GetPixels(bool reset);
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2013-06-17 04:11:10 +00:00
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void PrintStats() {m_ds->PrintStats();}
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2009-02-09 21:15:56 +00:00
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};
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2013-06-17 04:11:10 +00:00
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class GSRasterizerList : public IRasterizer
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2009-02-09 21:15:56 +00:00
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{
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2009-12-03 23:08:52 +00:00
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protected:
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gsdx: Make GSJobQueue non-inheritable
In the previous code, the threads were created and destroyed in the base
class constructor and destructor, so the threads could potentially be
active while the object is in a partially constructed or destroyed state.
The thread however, relies on a virtual function to process the queue
items, and the vtable might not be in the desired state when the object
is partially constructed or destroyed.
This probably only matters during object destruction - no items are in
the queue during object construction so the virtual function won't be
called, but items may still be queued up when the destructor is called,
so the virtual function can be called. It wasn't an issue because all
uses of the thread explicitly waited for the queues to be empty before
invoking the destructor.
Adjust the constructor to take a std::function parameter, which the
thread will use instead to process queue items, and avoid inheriting
from the GSJobQueue class. This will also eliminate the need to
explicitly wait for all jobs to finish (unless there are other external
factors, of course), which would probably make future code safer.
2016-11-09 01:34:48 +00:00
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using GSWorker = GSJobQueue<std::shared_ptr<GSRasterizerData>, 65536>;
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2011-12-22 01:48:16 +00:00
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2012-01-18 11:47:31 +00:00
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GSPerfMon* m_perfmon;
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gsdx: Make GSJobQueue non-inheritable
In the previous code, the threads were created and destroyed in the base
class constructor and destructor, so the threads could potentially be
active while the object is in a partially constructed or destroyed state.
The thread however, relies on a virtual function to process the queue
items, and the vtable might not be in the desired state when the object
is partially constructed or destroyed.
This probably only matters during object destruction - no items are in
the queue during object construction so the virtual function won't be
called, but items may still be queued up when the destructor is called,
so the virtual function can be called. It wasn't an issue because all
uses of the thread explicitly waited for the queues to be empty before
invoking the destructor.
Adjust the constructor to take a std::function parameter, which the
thread will use instead to process queue items, and avoid inheriting
from the GSJobQueue class. This will also eliminate the need to
explicitly wait for all jobs to finish (unless there are other external
factors, of course), which would probably make future code safer.
2016-11-09 01:34:48 +00:00
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// Worker threads depend on the rasterizers, so don't change the order.
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std::vector<std::unique_ptr<GSRasterizer>> m_r;
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std::vector<std::unique_ptr<GSWorker>> m_workers;
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2012-01-18 11:47:31 +00:00
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uint8* m_scanline;
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2016-07-10 15:44:56 +00:00
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int m_thread_height;
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2011-12-22 01:48:16 +00:00
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2012-01-18 11:47:31 +00:00
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GSRasterizerList(int threads, GSPerfMon* perfmon);
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2011-12-18 08:13:20 +00:00
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public:
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2009-02-09 21:15:56 +00:00
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virtual ~GSRasterizerList();
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2015-11-20 13:56:29 +00:00
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template<class DS> static IRasterizer* Create(int threads, GSPerfMon* perfmon)
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2009-02-09 21:15:56 +00:00
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{
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2011-12-20 14:33:28 +00:00
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threads = std::max<int>(threads, 0);
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2009-02-09 21:15:56 +00:00
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2011-12-20 14:33:28 +00:00
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if(threads == 0)
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2009-02-09 21:15:56 +00:00
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{
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2011-12-22 01:48:16 +00:00
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return new GSRasterizer(new DS(), 0, 1, perfmon);
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2009-02-09 21:15:56 +00:00
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}
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2011-12-18 08:13:20 +00:00
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|
gsdx: Make GSJobQueue non-inheritable
In the previous code, the threads were created and destroyed in the base
class constructor and destructor, so the threads could potentially be
active while the object is in a partially constructed or destroyed state.
The thread however, relies on a virtual function to process the queue
items, and the vtable might not be in the desired state when the object
is partially constructed or destroyed.
This probably only matters during object destruction - no items are in
the queue during object construction so the virtual function won't be
called, but items may still be queued up when the destructor is called,
so the virtual function can be called. It wasn't an issue because all
uses of the thread explicitly waited for the queues to be empty before
invoking the destructor.
Adjust the constructor to take a std::function parameter, which the
thread will use instead to process queue items, and avoid inheriting
from the GSJobQueue class. This will also eliminate the need to
explicitly wait for all jobs to finish (unless there are other external
factors, of course), which would probably make future code safer.
2016-11-09 01:34:48 +00:00
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GSRasterizerList* rl = new GSRasterizerList(threads, perfmon);
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2011-12-18 21:57:48 +00:00
|
|
|
|
gsdx: Make GSJobQueue non-inheritable
In the previous code, the threads were created and destroyed in the base
class constructor and destructor, so the threads could potentially be
active while the object is in a partially constructed or destroyed state.
The thread however, relies on a virtual function to process the queue
items, and the vtable might not be in the desired state when the object
is partially constructed or destroyed.
This probably only matters during object destruction - no items are in
the queue during object construction so the virtual function won't be
called, but items may still be queued up when the destructor is called,
so the virtual function can be called. It wasn't an issue because all
uses of the thread explicitly waited for the queues to be empty before
invoking the destructor.
Adjust the constructor to take a std::function parameter, which the
thread will use instead to process queue items, and avoid inheriting
from the GSJobQueue class. This will also eliminate the need to
explicitly wait for all jobs to finish (unless there are other external
factors, of course), which would probably make future code safer.
2016-11-09 01:34:48 +00:00
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for(int i = 0; i < threads; i++)
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{
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rl->m_r.push_back(std::unique_ptr<GSRasterizer>(new GSRasterizer(new DS(), i, threads, perfmon)));
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auto &r = *rl->m_r[i];
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rl->m_workers.push_back(std::unique_ptr<GSWorker>(new GSWorker(
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[&r](std::shared_ptr<GSRasterizerData> &item) { r.Draw(item.get()); })));
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2011-12-20 14:33:28 +00:00
|
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}
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gsdx: Make GSJobQueue non-inheritable
In the previous code, the threads were created and destroyed in the base
class constructor and destructor, so the threads could potentially be
active while the object is in a partially constructed or destroyed state.
The thread however, relies on a virtual function to process the queue
items, and the vtable might not be in the desired state when the object
is partially constructed or destroyed.
This probably only matters during object destruction - no items are in
the queue during object construction so the virtual function won't be
called, but items may still be queued up when the destructor is called,
so the virtual function can be called. It wasn't an issue because all
uses of the thread explicitly waited for the queues to be empty before
invoking the destructor.
Adjust the constructor to take a std::function parameter, which the
thread will use instead to process queue items, and avoid inheriting
from the GSJobQueue class. This will also eliminate the need to
explicitly wait for all jobs to finish (unless there are other external
factors, of course), which would probably make future code safer.
2016-11-09 01:34:48 +00:00
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return rl;
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2011-12-20 14:33:28 +00:00
|
|
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}
|
2011-12-18 21:57:48 +00:00
|
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|
|
|
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// IRasterizer
|
|
|
|
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2015-03-21 14:09:58 +00:00
|
|
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void Queue(const shared_ptr<GSRasterizerData>& data);
|
2011-12-16 19:13:58 +00:00
|
|
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void Sync();
|
2012-01-18 11:47:31 +00:00
|
|
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bool IsSynced() const;
|
2012-01-08 17:10:00 +00:00
|
|
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int GetPixels(bool reset);
|
2013-06-17 04:11:10 +00:00
|
|
|
void PrintStats() {}
|
2009-02-09 21:15:56 +00:00
|
|
|
};
|