pcsx2/plugins/GSdx/Renderers/OpenGL/PFN_GLLOADER_HPP.h

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/*
* Copyright (C) 2019 PCSX2 Dev Team
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
* This file was generated by gen_gl_func_ptr.pl
*
*/
#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
extern PFNGLPRIMITIVEBOUNDINGBOXARBPROC glPrimitiveBoundingBoxARB;
#endif
#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
extern PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB;
extern PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB;
extern PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB;
extern PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
extern PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB;
extern PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB;
extern PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB;
extern PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB;
extern PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB;
extern PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB;
extern PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB;
extern PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB;
extern PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB;
extern PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB;
extern PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB;
extern PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB;
#endif
#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
extern PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB;
#endif
#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
extern PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB;
#endif
#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
#endif
#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
extern PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB;
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB;
extern PFNGLBLENDFUNCIARBPROC glBlendFunciARB;
extern PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB;
#endif
#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
extern PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB;
extern PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB;
#endif
#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
extern PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB;
extern PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB;
extern PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB;
extern PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB;
#endif
#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
extern PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB;
#endif
#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
extern PFNGLUNIFORM1I64ARBPROC glUniform1i64ARB;
extern PFNGLUNIFORM2I64ARBPROC glUniform2i64ARB;
extern PFNGLUNIFORM3I64ARBPROC glUniform3i64ARB;
extern PFNGLUNIFORM4I64ARBPROC glUniform4i64ARB;
extern PFNGLUNIFORM1I64VARBPROC glUniform1i64vARB;
extern PFNGLUNIFORM2I64VARBPROC glUniform2i64vARB;
extern PFNGLUNIFORM3I64VARBPROC glUniform3i64vARB;
extern PFNGLUNIFORM4I64VARBPROC glUniform4i64vARB;
extern PFNGLUNIFORM1UI64ARBPROC glUniform1ui64ARB;
extern PFNGLUNIFORM2UI64ARBPROC glUniform2ui64ARB;
extern PFNGLUNIFORM3UI64ARBPROC glUniform3ui64ARB;
extern PFNGLUNIFORM4UI64ARBPROC glUniform4ui64ARB;
extern PFNGLUNIFORM1UI64VARBPROC glUniform1ui64vARB;
extern PFNGLUNIFORM2UI64VARBPROC glUniform2ui64vARB;
extern PFNGLUNIFORM3UI64VARBPROC glUniform3ui64vARB;
extern PFNGLUNIFORM4UI64VARBPROC glUniform4ui64vARB;
extern PFNGLGETUNIFORMI64VARBPROC glGetUniformi64vARB;
extern PFNGLGETUNIFORMUI64VARBPROC glGetUniformui64vARB;
extern PFNGLGETNUNIFORMI64VARBPROC glGetnUniformi64vARB;
extern PFNGLGETNUNIFORMUI64VARBPROC glGetnUniformui64vARB;
extern PFNGLPROGRAMUNIFORM1I64ARBPROC glProgramUniform1i64ARB;
extern PFNGLPROGRAMUNIFORM2I64ARBPROC glProgramUniform2i64ARB;
extern PFNGLPROGRAMUNIFORM3I64ARBPROC glProgramUniform3i64ARB;
extern PFNGLPROGRAMUNIFORM4I64ARBPROC glProgramUniform4i64ARB;
extern PFNGLPROGRAMUNIFORM1I64VARBPROC glProgramUniform1i64vARB;
extern PFNGLPROGRAMUNIFORM2I64VARBPROC glProgramUniform2i64vARB;
extern PFNGLPROGRAMUNIFORM3I64VARBPROC glProgramUniform3i64vARB;
extern PFNGLPROGRAMUNIFORM4I64VARBPROC glProgramUniform4i64vARB;
extern PFNGLPROGRAMUNIFORM1UI64ARBPROC glProgramUniform1ui64ARB;
extern PFNGLPROGRAMUNIFORM2UI64ARBPROC glProgramUniform2ui64ARB;
extern PFNGLPROGRAMUNIFORM3UI64ARBPROC glProgramUniform3ui64ARB;
extern PFNGLPROGRAMUNIFORM4UI64ARBPROC glProgramUniform4ui64ARB;
extern PFNGLPROGRAMUNIFORM1UI64VARBPROC glProgramUniform1ui64vARB;
extern PFNGLPROGRAMUNIFORM2UI64VARBPROC glProgramUniform2ui64vARB;
extern PFNGLPROGRAMUNIFORM3UI64VARBPROC glProgramUniform3ui64vARB;
extern PFNGLPROGRAMUNIFORM4UI64VARBPROC glProgramUniform4ui64vARB;
#endif
#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB;
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB;
#endif
#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
extern PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB;
#endif
#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
extern PFNGLMAXSHADERCOMPILERTHREADSARBPROC glMaxShaderCompilerThreadsARB;
#endif
#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB;
extern PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB;
extern PFNGLREADNPIXELSARBPROC glReadnPixelsARB;
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB;
extern PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB;
extern PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB;
extern PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB;
extern PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB;
#endif
#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
extern PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glFramebufferSampleLocationsfvARB;
extern PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glNamedFramebufferSampleLocationsfvARB;
extern PFNGLEVALUATEDEPTHVALUESARBPROC glEvaluateDepthValuesARB;
#endif
#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
#endif
#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
extern PFNGLNAMEDSTRINGARBPROC glNamedStringARB;
extern PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB;
extern PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB;
extern PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB;
extern PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB;
extern PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB;
#endif
#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
extern PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB;
extern PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT;
extern PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB;
#endif
#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
extern PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB;
#endif
#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
extern PFNGLTEXBUFFERARBPROC glTexBufferARB;
#endif
#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
extern PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR;
#endif
#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
#endif
#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
extern PFNGLCULLFACEPROC glCullFace;
extern PFNGLFRONTFACEPROC glFrontFace;
extern PFNGLHINTPROC glHint;
extern PFNGLLINEWIDTHPROC glLineWidth;
extern PFNGLPOINTSIZEPROC glPointSize;
extern PFNGLPOLYGONMODEPROC glPolygonMode;
extern PFNGLSCISSORPROC glScissor;
extern PFNGLTEXPARAMETERFPROC glTexParameterf;
extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
extern PFNGLTEXPARAMETERIPROC glTexParameteri;
extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
extern PFNGLTEXIMAGE1DPROC glTexImage1D;
extern PFNGLTEXIMAGE2DPROC glTexImage2D;
extern PFNGLDRAWBUFFERPROC glDrawBuffer;
extern PFNGLCLEARPROC glClear;
extern PFNGLCLEARCOLORPROC glClearColor;
extern PFNGLCLEARSTENCILPROC glClearStencil;
extern PFNGLCLEARDEPTHPROC glClearDepth;
extern PFNGLSTENCILMASKPROC glStencilMask;
extern PFNGLCOLORMASKPROC glColorMask;
extern PFNGLDEPTHMASKPROC glDepthMask;
extern PFNGLDISABLEPROC glDisable;
extern PFNGLENABLEPROC glEnable;
extern PFNGLFINISHPROC glFinish;
extern PFNGLFLUSHPROC glFlush;
extern PFNGLBLENDFUNCPROC glBlendFunc;
extern PFNGLLOGICOPPROC glLogicOp;
extern PFNGLSTENCILFUNCPROC glStencilFunc;
extern PFNGLSTENCILOPPROC glStencilOp;
extern PFNGLDEPTHFUNCPROC glDepthFunc;
extern PFNGLPIXELSTOREFPROC glPixelStoref;
extern PFNGLPIXELSTOREIPROC glPixelStorei;
extern PFNGLREADBUFFERPROC glReadBuffer;
extern PFNGLREADPIXELSPROC glReadPixels;
extern PFNGLGETBOOLEANVPROC glGetBooleanv;
extern PFNGLGETDOUBLEVPROC glGetDoublev;
extern PFNGLGETERRORPROC glGetError;
extern PFNGLGETFLOATVPROC glGetFloatv;
extern PFNGLGETINTEGERVPROC glGetIntegerv;
extern PFNGLGETSTRINGPROC glGetString;
extern PFNGLGETTEXIMAGEPROC glGetTexImage;
extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
extern PFNGLISENABLEDPROC glIsEnabled;
extern PFNGLDEPTHRANGEPROC glDepthRange;
extern PFNGLVIEWPORTPROC glViewport;
#endif
#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
extern PFNGLDRAWARRAYSPROC glDrawArrays;
extern PFNGLDRAWELEMENTSPROC glDrawElements;
extern PFNGLGETPOINTERVPROC glGetPointerv;
extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
extern PFNGLBINDTEXTUREPROC glBindTexture;
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
extern PFNGLGENTEXTURESPROC glGenTextures;
extern PFNGLISTEXTUREPROC glIsTexture;
#endif
#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
extern PFNGLTEXIMAGE3DPROC glTexImage3D;
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
#endif
#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
#endif
#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
extern PFNGLBLENDCOLORPROC glBlendColor;
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
#endif
#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
extern PFNGLGENQUERIESPROC glGenQueries;
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
extern PFNGLISQUERYPROC glIsQuery;
extern PFNGLBEGINQUERYPROC glBeginQuery;
extern PFNGLENDQUERYPROC glEndQuery;
extern PFNGLGETQUERYIVPROC glGetQueryiv;
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLISBUFFERPROC glIsBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
#endif
#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLDETACHSHADERPROC glDetachShader;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
extern PFNGLISPROGRAMPROC glIsProgram;
extern PFNGLISSHADERPROC glIsShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM2FPROC glUniform2f;
extern PFNGLUNIFORM3FPROC glUniform3f;
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM2IPROC glUniform2i;
extern PFNGLUNIFORM3IPROC glUniform3i;
extern PFNGLUNIFORM4IPROC glUniform4i;
extern PFNGLUNIFORM1FVPROC glUniform1fv;
extern PFNGLUNIFORM2FVPROC glUniform2fv;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM4FVPROC glUniform4fv;
extern PFNGLUNIFORM1IVPROC glUniform1iv;
extern PFNGLUNIFORM2IVPROC glUniform2iv;
extern PFNGLUNIFORM3IVPROC glUniform3iv;
extern PFNGLUNIFORM4IVPROC glUniform4iv;
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
#endif
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
#endif
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
extern PFNGLCOLORMASKIPROC glColorMaski;
extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
extern PFNGLENABLEIPROC glEnablei;
extern PFNGLDISABLEIPROC glDisablei;
extern PFNGLISENABLEDIPROC glIsEnabledi;
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
extern PFNGLCLAMPCOLORPROC glClampColor;
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
extern PFNGLUNIFORM1UIPROC glUniform1ui;
extern PFNGLUNIFORM2UIPROC glUniform2ui;
extern PFNGLUNIFORM3UIPROC glUniform3ui;
extern PFNGLUNIFORM4UIPROC glUniform4ui;
extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
extern PFNGLGETSTRINGIPROC glGetStringi;
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
#endif
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
extern PFNGLTEXBUFFERPROC glTexBuffer;
extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
#endif
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLISSYNCPROC glIsSync;
extern PFNGLDELETESYNCPROC glDeleteSync;
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
extern PFNGLWAITSYNCPROC glWaitSync;
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
extern PFNGLGETSYNCIVPROC glGetSynciv;
extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
#endif
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
extern PFNGLGENSAMPLERSPROC glGenSamplers;
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
extern PFNGLISSAMPLERPROC glIsSampler;
extern PFNGLBINDSAMPLERPROC glBindSampler;
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
#endif
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
extern PFNGLBLENDFUNCIPROC glBlendFunci;
extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
extern PFNGLUNIFORM1DPROC glUniform1d;
extern PFNGLUNIFORM2DPROC glUniform2d;
extern PFNGLUNIFORM3DPROC glUniform3d;
extern PFNGLUNIFORM4DPROC glUniform4d;
extern PFNGLUNIFORM1DVPROC glUniform1dv;
extern PFNGLUNIFORM2DVPROC glUniform2dv;
extern PFNGLUNIFORM3DVPROC glUniform3dv;
extern PFNGLUNIFORM4DVPROC glUniform4dv;
extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
extern PFNGLGETUNIFORMDVPROC glGetUniformdv;
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
extern PFNGLPATCHPARAMETERIPROC glPatchParameteri;
extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
#endif
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
extern PFNGLSHADERBINARYPROC glShaderBinary;
extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
extern PFNGLSCISSORARRAYVPROC glScissorArrayv;
extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
extern PFNGLGETFLOATI_VPROC glGetFloati_v;
extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
#endif
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
#endif
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
extern PFNGLCLEARBUFFERDATAPROC glClearBufferData;
extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
extern PFNGLTEXTUREVIEWPROC glTextureView;
extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
extern PFNGLOBJECTLABELPROC glObjectLabel;
extern PFNGLGETOBJECTLABELPROC glGetObjectLabel;
extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
#endif
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
extern PFNGLBINDTEXTURESPROC glBindTextures;
extern PFNGLBINDSAMPLERSPROC glBindSamplers;
extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
#endif
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
extern PFNGLCLIPCONTROLPROC glClipControl;
extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks;
extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase;
extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange;
extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData;
extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData;
extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData;
extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer;
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer;
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer;
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData;
extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData;
extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi;
extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer;
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers;
extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage;
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample;
extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
extern PFNGLCREATETEXTURESPROC glCreateTextures;
extern PFNGLTEXTUREBUFFERPROC glTextureBuffer;
extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange;
extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D;
extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D;
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample;
extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample;
extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D;
extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D;
extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D;
extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D;
extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv;
extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv;
extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv;
extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv;
extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays;
extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib;
extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib;
extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer;
extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer;
extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers;
extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding;
extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat;
extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat;
extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat;
extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor;
extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
extern PFNGLCREATESAMPLERSPROC glCreateSamplers;
extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
extern PFNGLCREATEQUERIESPROC glCreateQueries;
extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v;
extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv;
extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v;
extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv;
extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage;
extern PFNGLGETNTEXIMAGEPROC glGetnTexImage;
extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv;
extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
extern PFNGLREADNPIXELSPROC glReadnPixels;
extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
#endif
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
extern PFNGLSPECIALIZESHADERPROC glSpecializeShader;
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount;
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount;
extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
#endif