pcsx2/common/src/Utilities/RwMutex.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "RwMutex.h"
// --------------------------------------------------------------------------------------
// RwMutex
// --------------------------------------------------------------------------------------
Threading::RwMutex::RwMutex()
{
pthread_rwlock_init( &m_rwlock, NULL );
}
Threading::RwMutex::~RwMutex() throw()
{
pthread_rwlock_destroy( &m_rwlock );
}
void Threading::RwMutex::AcquireRead()
{
pthread_rwlock_rdlock( &m_rwlock );
}
void Threading::RwMutex::AcquireWrite()
{
pthread_rwlock_wrlock( &m_rwlock );
}
bool Threading::RwMutex::TryAcquireRead()
{
return pthread_rwlock_tryrdlock( &m_rwlock ) != EBUSY;
}
bool Threading::RwMutex::TryAcquireWrite()
{
return pthread_rwlock_trywrlock( &m_rwlock ) != EBUSY;
}
void Threading::RwMutex::Release()
{
pthread_rwlock_unlock( &m_rwlock );
}
// --------------------------------------------------------------------------------------
//
// --------------------------------------------------------------------------------------
Threading::BaseScopedReadWriteLock::~BaseScopedReadWriteLock() throw()
{
if( m_IsLocked )
m_lock.Release();
}
// Provides manual unlocking of a scoped lock prior to object destruction.
void Threading::BaseScopedReadWriteLock::Release()
{
if( !m_IsLocked ) return;
m_IsLocked = false;
m_lock.Release();
}
// --------------------------------------------------------------------------------------
// ScopedReadLock / ScopedWriteLock
// --------------------------------------------------------------------------------------
Threading::ScopedReadLock::ScopedReadLock( RwMutex& locker )
: BaseScopedReadWriteLock( locker )
{
m_IsLocked = true;
m_lock.AcquireRead();
}
// provides manual locking of a scoped lock, to re-lock after a manual unlocking.
void Threading::ScopedReadLock::Acquire()
{
if( m_IsLocked ) return;
m_lock.AcquireRead();
m_IsLocked = true;
}
Threading::ScopedWriteLock::ScopedWriteLock( RwMutex& locker )
: BaseScopedReadWriteLock( locker )
{
m_IsLocked = true;
m_lock.AcquireWrite();
}
// provides manual locking of a scoped lock, to re-lock after a manual unlocking.
void Threading::ScopedWriteLock::Acquire()
{
if( m_IsLocked ) return;
m_lock.AcquireWrite();
m_IsLocked = true;
}
// Special constructor used by ScopedTryLock
Threading::ScopedWriteLock::ScopedWriteLock( RwMutex& locker, bool isTryLock )
: BaseScopedReadWriteLock( locker )
{
//m_IsLocked = isTryLock ? m_lock.TryAcquireWrite() : false;
}