/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "RwMutex.h" // -------------------------------------------------------------------------------------- // RwMutex // -------------------------------------------------------------------------------------- Threading::RwMutex::RwMutex() { pthread_rwlock_init( &m_rwlock, NULL ); } Threading::RwMutex::~RwMutex() throw() { pthread_rwlock_destroy( &m_rwlock ); } void Threading::RwMutex::AcquireRead() { pthread_rwlock_rdlock( &m_rwlock ); } void Threading::RwMutex::AcquireWrite() { pthread_rwlock_wrlock( &m_rwlock ); } bool Threading::RwMutex::TryAcquireRead() { return pthread_rwlock_tryrdlock( &m_rwlock ) != EBUSY; } bool Threading::RwMutex::TryAcquireWrite() { return pthread_rwlock_trywrlock( &m_rwlock ) != EBUSY; } void Threading::RwMutex::Release() { pthread_rwlock_unlock( &m_rwlock ); } // -------------------------------------------------------------------------------------- // // -------------------------------------------------------------------------------------- Threading::BaseScopedReadWriteLock::~BaseScopedReadWriteLock() throw() { if( m_IsLocked ) m_lock.Release(); } // Provides manual unlocking of a scoped lock prior to object destruction. void Threading::BaseScopedReadWriteLock::Release() { if( !m_IsLocked ) return; m_IsLocked = false; m_lock.Release(); } // -------------------------------------------------------------------------------------- // ScopedReadLock / ScopedWriteLock // -------------------------------------------------------------------------------------- Threading::ScopedReadLock::ScopedReadLock( RwMutex& locker ) : BaseScopedReadWriteLock( locker ) { m_IsLocked = true; m_lock.AcquireRead(); } // provides manual locking of a scoped lock, to re-lock after a manual unlocking. void Threading::ScopedReadLock::Acquire() { if( m_IsLocked ) return; m_lock.AcquireRead(); m_IsLocked = true; } Threading::ScopedWriteLock::ScopedWriteLock( RwMutex& locker ) : BaseScopedReadWriteLock( locker ) { m_IsLocked = true; m_lock.AcquireWrite(); } // provides manual locking of a scoped lock, to re-lock after a manual unlocking. void Threading::ScopedWriteLock::Acquire() { if( m_IsLocked ) return; m_lock.AcquireWrite(); m_IsLocked = true; } // Special constructor used by ScopedTryLock Threading::ScopedWriteLock::ScopedWriteLock( RwMutex& locker, bool isTryLock ) : BaseScopedReadWriteLock( locker ) { //m_IsLocked = isTryLock ? m_lock.TryAcquireWrite() : false; }