mirror of https://github.com/PCSX2/pcsx2.git
113 lines
3.2 KiB
C++
113 lines
3.2 KiB
C++
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "RwMutex.h"
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// --------------------------------------------------------------------------------------
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// RwMutex
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// --------------------------------------------------------------------------------------
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Threading::RwMutex::RwMutex()
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{
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pthread_rwlock_init( &m_rwlock, NULL );
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}
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Threading::RwMutex::~RwMutex() throw()
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{
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pthread_rwlock_destroy( &m_rwlock );
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}
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void Threading::RwMutex::AcquireRead()
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{
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pthread_rwlock_rdlock( &m_rwlock );
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}
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void Threading::RwMutex::AcquireWrite()
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{
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pthread_rwlock_wrlock( &m_rwlock );
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}
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bool Threading::RwMutex::TryAcquireRead()
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{
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return pthread_rwlock_tryrdlock( &m_rwlock ) != EBUSY;
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}
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bool Threading::RwMutex::TryAcquireWrite()
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{
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return pthread_rwlock_trywrlock( &m_rwlock ) != EBUSY;
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}
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void Threading::RwMutex::Release()
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{
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pthread_rwlock_unlock( &m_rwlock );
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}
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// --------------------------------------------------------------------------------------
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//
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// --------------------------------------------------------------------------------------
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Threading::BaseScopedReadWriteLock::~BaseScopedReadWriteLock() throw()
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{
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if( m_IsLocked )
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m_lock.Release();
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}
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// Provides manual unlocking of a scoped lock prior to object destruction.
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void Threading::BaseScopedReadWriteLock::Release()
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{
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if( !m_IsLocked ) return;
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m_IsLocked = false;
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m_lock.Release();
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}
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// --------------------------------------------------------------------------------------
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// ScopedReadLock / ScopedWriteLock
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// --------------------------------------------------------------------------------------
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Threading::ScopedReadLock::ScopedReadLock( RwMutex& locker )
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: BaseScopedReadWriteLock( locker )
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{
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m_IsLocked = true;
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m_lock.AcquireRead();
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}
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// provides manual locking of a scoped lock, to re-lock after a manual unlocking.
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void Threading::ScopedReadLock::Acquire()
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{
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if( m_IsLocked ) return;
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m_lock.AcquireRead();
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m_IsLocked = true;
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}
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Threading::ScopedWriteLock::ScopedWriteLock( RwMutex& locker )
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: BaseScopedReadWriteLock( locker )
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{
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m_IsLocked = true;
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m_lock.AcquireWrite();
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}
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// provides manual locking of a scoped lock, to re-lock after a manual unlocking.
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void Threading::ScopedWriteLock::Acquire()
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{
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if( m_IsLocked ) return;
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m_lock.AcquireWrite();
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m_IsLocked = true;
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}
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// Special constructor used by ScopedTryLock
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Threading::ScopedWriteLock::ScopedWriteLock( RwMutex& locker, bool isTryLock )
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: BaseScopedReadWriteLock( locker )
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{
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//m_IsLocked = isTryLock ? m_lock.TryAcquireWrite() : false;
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}
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