pcsx2/plugins/GSdx/GSdx.vcxproj.filters

747 lines
24 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{6d029896-e5fd-4b46-8576-52d7d90125e6}</UniqueIdentifier>
</Filter>
<Filter Include="Baseclasses">
<UniqueIdentifier>{3c2d6a4a-ff5a-420d-a0f7-4c17cc5c19df}</UniqueIdentifier>
</Filter>
<Filter Include="Xbyak">
<UniqueIdentifier>{d6fcc23b-bc82-4390-8a9a-928910bc4123}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="GS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSAlignedClass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSBlock.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCapture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCaptureDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSClut.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCodeBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCrc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDevice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDevice11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDevice9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDialog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDirtyRect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDump.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSdx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSFunctionMap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSLocalMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSPerfMon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRasterizer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererDX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererDX9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererHW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetting.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSShaderOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTables.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTexture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTexture11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTexture9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCache.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCache11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCache9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCacheOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCacheSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureFX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureFX9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureFXOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSThread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVertexList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVertexSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVertexTrace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWnd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWndDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWndWGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="baseclasses\amextra.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\amfilter.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\amvideo.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\combase.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\ctlutil.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\ddmm.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\mtype.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\outputq.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\pstream.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\pullpin.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\refclock.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\renbase.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\schedule.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\seekpt.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\source.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\strmctl.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\sysclock.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\transfrm.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\transip.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\vtrans.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\wxdebug.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\wxlist.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\wxutil.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="GLLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GLState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUDrawScanline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUDrawScanlineCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPULocalMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPURenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPURendererSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUSettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUSetupPrimCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererCS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GLLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GLState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSAlignedClass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSBlock.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCapture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCaptureDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSClut.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCodeBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCrc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDevice.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDevice11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDevice9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDialog.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDirtyRect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawingContext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawingEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawScanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawScanlineCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDump.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSdx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSFunctionMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSLocalMemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSPerfMon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRasterizer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererDX11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererDX9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererHW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSScanlineEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSSetting.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSSettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSSetupPrimCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSShaderOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTables.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTexture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTexture11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTexture9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCache11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCache9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCacheOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCacheSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSThread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSUniformBufferOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexArrayOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexHW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexTrace.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWnd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWndDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWndWGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="svnrev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
<ClInclude Include="baseclasses\amextra.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\amfilter.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\cache.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\combase.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\ctlutil.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\ddmm.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\dsschedule.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\fourcc.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\measure.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\msgthrd.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\mtype.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\outputq.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\pstream.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\pullpin.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\refclock.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\reftime.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\renbase.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\schedule.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\seekpt.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\source.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\streams.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\strmctl.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\sysclock.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\transfrm.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\transip.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\vtrans.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\wxdebug.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\wxlist.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\wxutil.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_bin2hex.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_mnemonic.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_util.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="GPU.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawingEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawScanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawScanlineCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPULocalMemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPURenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPURendererSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUScanlineEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUSettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUSetupPrimCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererCS.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\logo10.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="res\logo9.bmp">
<Filter>Resource Files</Filter>
</None>
2015-05-19 15:23:58 +00:00
<None Include="res\logo-ogl.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="res\convert.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\interlace.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\merge.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\tfx.fx">
<Filter>Shaders</Filter>
</None>
<None Include="baseclasses\activex.rcv">
<Filter>Baseclasses</Filter>
</None>
<None Include="baseclasses\activex.ver">
<Filter>Baseclasses</Filter>
</None>
<None Include="GSdx.def" />
<None Include="res\fxaa.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\cs.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\shadeboost.fx">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GSdx.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>