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<ClInclude Include="GSBlock.h">
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</ClInclude>
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<ClInclude Include="GSCapture.h">
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<ClInclude Include="GSCaptureDlg.h">
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<ClInclude Include="GSClut.h">
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</ClInclude>
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<ClInclude Include="GSCodeBuffer.h">
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</ClInclude>
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<ClInclude Include="GSCrc.h">
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</ClInclude>
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<ClInclude Include="GSDevice.h">
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<ClInclude Include="GSDevice11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDevice9.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDeviceDX.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="GSDeviceNull.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDeviceOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDialog.h">
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<ClInclude Include="GSDirtyRect.h">
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</ClInclude>
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<ClInclude Include="GSDrawingContext.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="GSDrawingEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDrawScanline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDrawScanlineCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDump.h">
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</ClInclude>
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<ClInclude Include="GSdx.h">
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<ClInclude Include="GSFunctionMap.h">
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<ClInclude Include="GSLocalMemory.h">
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</ClInclude>
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<ClInclude Include="GSPerfMon.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="GSRasterizer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSRenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSRendererDX.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSRendererDX11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSRendererDX9.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSRendererHW.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="GSRendererNull.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2013-01-10 13:13:59 +00:00
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<ClInclude Include="GSRendererOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-19 10:57:28 +00:00
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<ClInclude Include="GSRendererSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSScanlineEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSSetting.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSSettingsDlg.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSSetupPrimCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2013-07-06 10:08:52 +00:00
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<ClInclude Include="GSShaderOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTables.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTexture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTexture11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTexture9.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2013-01-10 13:13:59 +00:00
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<ClInclude Include="GSTextureOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-19 10:57:28 +00:00
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<ClInclude Include="GSTextureCache.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTextureCache11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTextureCache9.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2013-01-10 13:13:59 +00:00
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<ClInclude Include="GSTextureCacheOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-19 10:57:28 +00:00
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<ClInclude Include="GSTextureCacheSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTextureNull.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSThread.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2013-01-10 13:13:59 +00:00
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<ClInclude Include="GSUniformBufferOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-19 10:57:28 +00:00
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<ClInclude Include="GSUtil.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSVector.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2013-01-10 13:13:59 +00:00
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<ClInclude Include="GSVertexArrayOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-19 10:57:28 +00:00
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<ClInclude Include="GSVertexHW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSVertexList.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSVertexSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSVertexTrace.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSWnd.h">
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</ClInclude>
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2013-01-04 11:47:20 +00:00
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<ClInclude Include="GSWndDX.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2013-01-04 21:33:24 +00:00
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<ClInclude Include="GSWndWGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-19 10:57:28 +00:00
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<ClInclude Include="stdafx.h">
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<ClInclude Include="svnrev.h">
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<ClInclude Include="resource.h">
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<ClInclude Include="baseclasses\amextra.h">
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<ClInclude Include="baseclasses\amfilter.h">
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<ClInclude Include="baseclasses\cache.h">
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<ClInclude Include="baseclasses\combase.h">
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<ClInclude Include="baseclasses\ctlutil.h">
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<ClInclude Include="baseclasses\ddmm.h">
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<ClInclude Include="baseclasses\dsschedule.h">
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<ClInclude Include="baseclasses\fourcc.h">
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<ClInclude Include="baseclasses\measure.h">
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<ClInclude Include="baseclasses\msgthrd.h">
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<ClInclude Include="baseclasses\pstream.h">
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<ClInclude Include="baseclasses\pullpin.h">
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<ClInclude Include="baseclasses\refclock.h">
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<ClInclude Include="baseclasses\reftime.h">
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<ClInclude Include="baseclasses\schedule.h">
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<ClInclude Include="baseclasses\seekpt.h">
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<ClInclude Include="baseclasses\streams.h">
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<ClInclude Include="baseclasses\strmctl.h">
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<ClInclude Include="baseclasses\sysclock.h">
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<ClInclude Include="baseclasses\transfrm.h">
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<ClInclude Include="baseclasses\wxdebug.h">
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<ClInclude Include="xbyak\xbyak.h">
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<ClInclude Include="xbyak\xbyak_bin2hex.h">
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<ClInclude Include="xbyak\xbyak_mnemonic.h">
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<ClInclude Include="xbyak\xbyak_util.h">
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<ClInclude Include="GPU.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="GPUDrawingEnvironment.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="GPUDrawScanline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUDrawScanlineCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPULocalMemory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPURenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPURendererSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUScanlineEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUSettingsDlg.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUSetupPrimCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-20 18:59:02 +00:00
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<ClInclude Include="GSTextureSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDeviceSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-12-16 19:13:58 +00:00
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<ClInclude Include="config.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2012-01-13 18:10:05 +00:00
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<ClInclude Include="GSRendererCS.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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2011-02-19 10:57:28 +00:00
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</ItemGroup>
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<ItemGroup>
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<None Include="res\logo10.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\logo9.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\convert.fx">
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<Filter>Shaders</Filter>
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</None>
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|
|
|
<None Include="res\interlace.fx">
|
|
|
|
<Filter>Shaders</Filter>
|
|
|
|
</None>
|
|
|
|
<None Include="res\merge.fx">
|
|
|
|
<Filter>Shaders</Filter>
|
|
|
|
</None>
|
|
|
|
<None Include="res\tfx.fx">
|
|
|
|
<Filter>Shaders</Filter>
|
|
|
|
</None>
|
|
|
|
<None Include="baseclasses\activex.rcv">
|
|
|
|
<Filter>Baseclasses</Filter>
|
|
|
|
</None>
|
|
|
|
<None Include="baseclasses\activex.ver">
|
|
|
|
<Filter>Baseclasses</Filter>
|
|
|
|
</None>
|
|
|
|
<None Include="GSdx.def" />
|
2011-07-25 11:16:01 +00:00
|
|
|
<None Include="res\fxaa.fx">
|
|
|
|
<Filter>Shaders</Filter>
|
|
|
|
</None>
|
2012-01-13 18:10:05 +00:00
|
|
|
<None Include="res\cs.fx">
|
|
|
|
<Filter>Shaders</Filter>
|
|
|
|
</None>
|
2012-02-29 00:29:29 +00:00
|
|
|
<None Include="res\shadeboost.fx">
|
|
|
|
<Filter>Shaders</Filter>
|
|
|
|
</None>
|
2011-02-19 10:57:28 +00:00
|
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
|
|
<ResourceCompile Include="GSdx.rc">
|
|
|
|
<Filter>Resource Files</Filter>
|
|
|
|
</ResourceCompile>
|
|
|
|
</ItemGroup>
|
2012-08-15 10:22:19 +00:00
|
|
|
</Project>
|