pcsx2/plugins/GSdx/Renderers/OpenGL/GLState.cpp

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/*
* Copyright (C) 2011-2013 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GLState.h"
namespace GLState {
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GLuint fbo;
GSVector2i viewport;
GSVector4i scissor;
bool blend;
uint16 eq_RGB;
uint16 f_sRGB;
uint16 f_dRGB;
uint8 bf;
uint32 wrgba;
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bool depth;
GLenum depth_func;
bool depth_mask;
bool stencil;
GLenum stencil_func;
GLenum stencil_pass;
GLuint ubo;
GLuint ps_ss;
GLuint rt;
GLuint ds;
GLuint tex_unit[8];
GLuint64 tex_handle[8];
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GLuint ps;
GLuint gs;
GLuint vs;
GLuint program;
GLuint pipeline;
int64 available_vram;
void Clear() {
fbo = 0;
viewport = GSVector2i(0, 0);
scissor = GSVector4i(0, 0, 0, 0);
blend = false;
eq_RGB = 0;
f_sRGB = 0;
f_dRGB = 0;
bf = 0;
wrgba = 0xF;
depth = false;
depth_func = 0;
depth_mask = true;
stencil = false;
stencil_func = 0;
stencil_pass = 0xFFFF; // Note 0 is valid (GL_ZERO)
ubo = 0;
ps_ss = 0;
rt = 0;
ds = 0;
for (size_t i = 0; i < countof(tex_unit); i++)
tex_unit[i] = 0;
for (size_t i = 0; i < countof(tex_handle); i++)
tex_handle[i] = 0;
ps = 0;
gs = 0;
vs = 0;
program = 0;
pipeline = 0;
// Set a max vram limit for texture allocation
// (256MB are reserved for PBO/IBO/VBO/UBO buffers)
available_vram = (4096u - 256u) * 1024u * 1024u;
}
}