2009-02-09 21:15:56 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2007-2009 Gabest
|
|
|
|
* http://www.gabest.org
|
|
|
|
*
|
|
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
|
|
* any later version.
|
|
|
|
*
|
|
|
|
* This Program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "GSTextureCache.h"
|
|
|
|
#include "GSDevice10.h"
|
|
|
|
|
|
|
|
class GSTextureCache10 : public GSTextureCache<GSDevice10>
|
|
|
|
{
|
|
|
|
typedef GSDevice10::Texture Texture;
|
|
|
|
|
|
|
|
class GSRenderTargetHW10 : public GSRenderTarget
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
explicit GSRenderTargetHW10(GSRenderer<GSDevice10>* renderer) : GSRenderTarget(renderer) {}
|
|
|
|
|
|
|
|
void Update();
|
|
|
|
void Read(CRect r);
|
|
|
|
};
|
|
|
|
|
|
|
|
class GSDepthStencilHW10 : public GSDepthStencil
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
explicit GSDepthStencilHW10(GSRenderer<GSDevice10>* renderer) : GSDepthStencil(renderer) {}
|
|
|
|
|
|
|
|
void Update();
|
|
|
|
};
|
|
|
|
|
|
|
|
class GSTextureHW10 : public GSTexture
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
explicit GSTextureHW10(GSRenderer<GSDevice10>* renderer) : GSTexture(renderer) {}
|
|
|
|
|
|
|
|
bool Create();
|
|
|
|
bool Create(GSRenderTarget* rt);
|
|
|
|
bool Create(GSDepthStencil* ds);
|
|
|
|
void Update();
|
|
|
|
};
|
|
|
|
|
|
|
|
protected:
|
|
|
|
GSRenderTarget* CreateRenderTarget() {return new GSRenderTargetHW10(m_renderer);}
|
|
|
|
GSDepthStencil* CreateDepthStencil() {return new GSDepthStencilHW10(m_renderer);}
|
|
|
|
GSTexture* CreateTexture() {return new GSTextureHW10(m_renderer);}
|
|
|
|
|
|
|
|
public:
|
|
|
|
GSTextureCache10(GSRenderer<GSDevice10>* renderer);
|
|
|
|
};
|