pcsx2/plugins/GSdx/GSRendererHW10.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRendererHW.h"
#include "GSVertexHW.h"
#include "GSTextureCache10.h"
#include "GSTextureFX10.h"
class GSRendererHW10 : public GSRendererHW<GSDevice10, GSVertexHW10, GSTextureCache10>
{
typedef GSDevice10 Device;
typedef GSVertexHW10 Vertex;
typedef GSTextureCache10 TextureCache;
bool WrapZ(DWORD maxz);
protected:
GSTextureFX10 m_tfx;
void Draw(int prim, Texture& rt, Texture& ds, GSTextureCache<Device>::GSTexture* tex);
struct
{
CComPtr<ID3D10DepthStencilState> dss;
CComPtr<ID3D10BlendState> bs;
} m_date;
void SetupDATE(Texture& rt, Texture& ds);
public:
GSRendererHW10(BYTE* base, bool mt, void (*irq)(), const GSRendererSettings& rs);
bool Create(LPCTSTR title);
template<DWORD prim, DWORD tme, DWORD fst> void VertexKick(bool skip);
};