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/*
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* Copyright ( C ) 2007 - 2009 Gabest
* http : //www.gabest.org
*
* This Program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 , or ( at your option )
* any later version .
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*
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* This Program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
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*
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* You should have received a copy of the GNU General Public License
* along with GNU Make ; see the file COPYING . If not , write to
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* the Free Software Foundation , 675 Mass Ave , Cambridge , MA 0213 9 , USA .
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* http : //www.gnu.org/copyleft/gpl.html
*
*/
# pragma once
# include "GSRenderer.h"
class GSTextureCacheSW
{
public :
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class Texture
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{
public :
GSState * m_state ;
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const GSOffset * m_offset ;
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GIFRegTEX0 m_TEX0 ;
GIFRegTEXA m_TEXA ;
void * m_buff ;
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uint32 m_tw ;
uint32 m_age ;
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bool m_complete ;
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bool m_repeating ;
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list < GSVector2i > * m_p2t ;
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uint32 m_valid [ MAX_PAGES ] ;
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// m_valid
// fast mode: each uint32 bits map to the 32 blocks of that page
// repeating mode: 1 bpp image of the texture tiles (8x8), also having 512 elements is just a coincidence (worst case: (1024*1024)/(8*8)/(sizeof(uint32)*8))
explicit Texture ( GSState * state , const GSOffset * offset , uint32 tw0 , const GIFRegTEX0 & TEX0 , const GIFRegTEXA & TEXA ) ;
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virtual ~ Texture ( ) ;
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bool Update ( const GSVector4i & r ) ;
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bool Save ( const string & fn , bool dds = false ) const ;
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} ;
protected :
GSState * m_state ;
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hash_set < Texture * > m_textures ;
list < Texture * > m_map [ MAX_PAGES ] ;
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public :
GSTextureCacheSW ( GSState * state ) ;
virtual ~ GSTextureCacheSW ( ) ;
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const Texture * Lookup ( const GIFRegTEX0 & TEX0 , const GIFRegTEXA & TEXA , const GSVector4i & r , uint32 tw0 = 0 ) ;
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void InvalidateVideoMem ( const GSOffset * o , const GSVector4i & r ) ;
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void RemoveAll ( ) ;
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void RemoveAt ( Texture * t ) ;
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void IncAge ( ) ;
} ;