pcsx2/plugins/GSnull/CMakeLists.txt

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# GSnull Plugin
# plugin name
set(GSnullName GSnull)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(-Wall -fPIC -m32 -msse2 -g)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(-Wall -fPIC -m32 -msse2 -O2)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(-Wall -fPIC -m32 -O2 -msse2 -s)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# GSnull sources
set(GSnullSources
GifTransfer.cpp
GS.cpp)
# GSnull headers
set(GSnullHeaders
GifTransfer.h
GS.h
Registers.h)
# GSnull Linux sources
set(GSnullLinuxSources
# Linux/callbacks.c
Linux/Config.cpp
Linux/GSLinux.cpp
Linux/interface.c
Linux/Linux.cpp
Linux/support.c)
# GSnull Linux headers
set(GSnullLinuxHeaders
Linux/callbacks.h
Linux/Config.h
Linux/GSLinux.h
Linux/interface.h
Linux/Linux.h
Linux/support.h)
# GSnull null sources
set(GSnullnullSources
null/GSnull.cpp)
# GSnull null headers
set(GSnullnullHeaders
null/GSnull.h)
# GSnull Windows sources
set(GSnullWindowsSources
Windows/Config.cpp
Windows/GS.def
Windows/GS.rc
Windows/GSwin.cpp
Windows/Win32.cpp)
# GSnull Windows headers
set(GSnullWindowsHeaders
)
# add additional include directories
include_directories(.)
# add library
add_library(${GSnullName} SHARED
${GSnullSources}
${GSnullHeaders}
${GSnullnullSources}
${GSnullnullHeaders}
${GSnullLinuxSources}
${GSnullLinuxHeaders})
# set output directory
set_target_properties(${GSnullName} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)