# GSnull Plugin # plugin name set(GSnullName GSnull) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(-Wall -fPIC -m32 -msse2 -g) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(-Wall -fPIC -m32 -msse2 -O2) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(-Wall -fPIC -m32 -O2 -msse2 -s) endif(CMAKE_BUILD_TYPE STREQUAL Release) # GSnull sources set(GSnullSources GifTransfer.cpp GS.cpp) # GSnull headers set(GSnullHeaders GifTransfer.h GS.h Registers.h) # GSnull Linux sources set(GSnullLinuxSources # Linux/callbacks.c Linux/Config.cpp Linux/GSLinux.cpp Linux/interface.c Linux/Linux.cpp Linux/support.c) # GSnull Linux headers set(GSnullLinuxHeaders Linux/callbacks.h Linux/Config.h Linux/GSLinux.h Linux/interface.h Linux/Linux.h Linux/support.h) # GSnull null sources set(GSnullnullSources null/GSnull.cpp) # GSnull null headers set(GSnullnullHeaders null/GSnull.h) # GSnull Windows sources set(GSnullWindowsSources Windows/Config.cpp Windows/GS.def Windows/GS.rc Windows/GSwin.cpp Windows/Win32.cpp) # GSnull Windows headers set(GSnullWindowsHeaders ) # add additional include directories include_directories(.) # add library add_library(${GSnullName} SHARED ${GSnullSources} ${GSnullHeaders} ${GSnullnullSources} ${GSnullnullHeaders} ${GSnullLinuxSources} ${GSnullLinuxHeaders}) # set output directory set_target_properties(${GSnullName} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)