pcsx2/pcsx2-qt/Settings/SettingsWindow.h

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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
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#pragma once
#include "ui_SettingsWindow.h"
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#include <QtCore/QMap>
#include <QtCore/QString>
#include <QtWidgets/QWidget>
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#include <array>
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#include <memory>
class QWheelEvent;
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class INISettingsInterface;
class SettingsInterface;
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namespace GameList
{
struct Entry;
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}
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class InterfaceSettingsWidget;
class GameListSettingsWidget;
class EmulationSettingsWidget;
class BIOSSettingsWidget;
class GameCheatSettingsWidget;
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class GameFixSettingsWidget;
class GamePatchSettingsWidget;
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class GraphicsSettingsWidget;
class AudioSettingsWidget;
class MemoryCardSettingsWidget;
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class FolderSettingsWidget;
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class DEV9SettingsWidget;
class AchievementSettingsWidget;
class AdvancedSettingsWidget;
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class DebugSettingsWidget;
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class SettingsWindow final : public QWidget
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{
Q_OBJECT
public:
explicit SettingsWindow();
SettingsWindow(std::unique_ptr<INISettingsInterface> sif, const GameList::Entry* game, std::string serial,
u32 disc_crc, QString filename = QString());
~SettingsWindow();
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static void openGamePropertiesDialog(const GameList::Entry* game, const std::string_view title, std::string serial, u32 disc_crc);
static void closeGamePropertiesDialogs();
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SettingsInterface* getSettingsInterface() const;
__fi bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
__fi const std::string& getSerial() const { return m_serial; }
__fi u32 getDiscCRC() const { return m_disc_crc; }
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__fi InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
__fi GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
__fi BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
__fi EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
__fi GameCheatSettingsWidget* getGameCheatSettingsWidget() const { return m_game_cheat_settings_widget; }
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__fi GameFixSettingsWidget* getGameFixSettingsWidget() const { return m_game_fix_settings_widget; }
__fi GamePatchSettingsWidget* getGamePatchSettingsWidget() const { return m_game_patch_settings_widget; }
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__fi GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
__fi AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
__fi MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
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__fi FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; }
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__fi DEV9SettingsWidget* getDEV9SettingsWidget() const { return m_dev9_settings; }
__fi AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
__fi AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
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void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
bool eventFilter(QObject* object, QEvent* event) override;
void setWindowTitle(const QString& title);
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QString getCategory() const;
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void setCategory(const char* category);
// Helper functions for reading effective setting values (from game -> global settings).
bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
// Helper functions for reading setting values for this layer (game settings or global).
std::optional<bool> getBoolValue(const char* section, const char* key, std::optional<bool> default_value) const;
std::optional<int> getIntValue(const char* section, const char* key, std::optional<int> default_value) const;
std::optional<float> getFloatValue(const char* section, const char* key, std::optional<float> default_value) const;
std::optional<std::string> getStringValue(const char* section, const char* key, std::optional<const char*> default_value) const;
void setBoolSettingValue(const char* section, const char* key, std::optional<bool> value);
void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
bool containsSettingValue(const char* section, const char* key) const;
void removeSettingValue(const char* section, const char* key);
void saveAndReloadGameSettings();
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Q_SIGNALS:
void settingsResetToDefaults();
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onRestoreDefaultsClicked();
void onCopyGlobalSettingsClicked();
void onClearSettingsClicked();
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protected:
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void closeEvent(QCloseEvent*) override;
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void wheelEvent(QWheelEvent* event) override;
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private:
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enum : u32
{
MAX_SETTINGS_WIDGETS = 13
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};
void setupUi(const GameList::Entry* game);
void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
bool handleWheelEvent(QWheelEvent* event);
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void reopen(const QString& message);
std::unique_ptr<INISettingsInterface> m_sif;
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Ui::SettingsWindow m_ui;
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InterfaceSettingsWidget* m_interface_settings = nullptr;
GameListSettingsWidget* m_game_list_settings = nullptr;
BIOSSettingsWidget* m_bios_settings = nullptr;
EmulationSettingsWidget* m_emulation_settings = nullptr;
GameCheatSettingsWidget* m_game_cheat_settings_widget = nullptr;
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GameFixSettingsWidget* m_game_fix_settings_widget = nullptr;
GamePatchSettingsWidget* m_game_patch_settings_widget = nullptr;
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GraphicsSettingsWidget* m_graphics_settings = nullptr;
AudioSettingsWidget* m_audio_settings = nullptr;
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
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FolderSettingsWidget* m_folder_settings = nullptr;
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DEV9SettingsWidget* m_dev9_settings = nullptr;
AchievementSettingsWidget* m_achievement_settings = nullptr;
AdvancedSettingsWidget* m_advanced_settings = nullptr;
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DebugSettingsWidget* m_debug_settings = nullptr;
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std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
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QObject* m_current_help_widget = nullptr;
QMap<QObject*, QString> m_widget_help_text_map;
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QString m_filename;
std::string m_game_list_filename;
std::string m_serial;
u32 m_disc_crc;
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};