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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui_SettingsDialog.h"
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#include <QtCore/QMap>
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#include <QtCore/QString>
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#include <QtWidgets/QDialog>
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#include <array>
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#include <memory>
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class INISettingsInterface;
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class SettingsInterface;
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namespace GameList
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{
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struct Entry;
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}
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class InterfaceSettingsWidget;
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class GameListSettingsWidget;
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class EmulationSettingsWidget;
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class BIOSSettingsWidget;
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class GameFixSettingsWidget;
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class GraphicsSettingsWidget;
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class AudioSettingsWidget;
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class MemoryCardSettingsWidget;
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class FolderSettingsWidget;
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class DEV9SettingsWidget;
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class AchievementSettingsWidget;
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class AdvancedSettingsWidget;
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class SettingsDialog final : public QDialog
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{
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Q_OBJECT
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public:
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explicit SettingsDialog(QWidget* parent);
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SettingsDialog(QWidget* parent, std::unique_ptr<SettingsInterface> sif, const GameList::Entry* game, u32 game_crc);
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~SettingsDialog();
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static void openGamePropertiesDialog(const GameList::Entry* game, const std::string_view& serial, u32 crc);
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__fi bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
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__fi SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
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__fi InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
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__fi GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
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__fi BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
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__fi EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
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__fi GameFixSettingsWidget* getGameFixSettingsWidget() const { return m_game_fix_settings_widget; }
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__fi GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
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__fi AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
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__fi MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
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__fi FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; }
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__fi DEV9SettingsWidget* getDEV9SettingsWidget() const { return m_dev9_settings; }
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__fi AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
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__fi AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
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void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
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bool eventFilter(QObject* object, QEvent* event) override;
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QString getCategory() const;
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void setCategory(const char* category);
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// Helper functions for reading effective setting values (from game -> global settings).
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bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
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int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
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float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
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std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
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// Helper functions for reading setting values for this layer (game settings or global).
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std::optional<bool> getBoolValue(const char* section, const char* key, std::optional<bool> default_value) const;
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std::optional<int> getIntValue(const char* section, const char* key, std::optional<int> default_value) const;
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std::optional<float> getFloatValue(const char* section, const char* key, std::optional<float> default_value) const;
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std::optional<std::string> getStringValue(const char* section, const char* key, std::optional<const char*> default_value) const;
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void setBoolSettingValue(const char* section, const char* key, std::optional<bool> value);
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void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
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void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
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void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
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void removeSettingValue(const char* section, const char* key);
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Q_SIGNALS:
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void settingsResetToDefaults();
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private Q_SLOTS:
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void onCategoryCurrentRowChanged(int row);
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void onRestoreDefaultsClicked();
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protected:
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void closeEvent(QCloseEvent*) override;
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private:
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enum : u32
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{
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MAX_SETTINGS_WIDGETS = 12
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};
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void setupUi(const GameList::Entry* game);
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void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
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std::unique_ptr<SettingsInterface> m_sif;
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Ui::SettingsDialog m_ui;
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InterfaceSettingsWidget* m_interface_settings = nullptr;
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GameListSettingsWidget* m_game_list_settings = nullptr;
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BIOSSettingsWidget* m_bios_settings = nullptr;
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EmulationSettingsWidget* m_emulation_settings = nullptr;
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GameFixSettingsWidget* m_game_fix_settings_widget = nullptr;
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GraphicsSettingsWidget* m_graphics_settings = nullptr;
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AudioSettingsWidget* m_audio_settings = nullptr;
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MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
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FolderSettingsWidget* m_folder_settings = nullptr;
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DEV9SettingsWidget* m_dev9_settings = nullptr;
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AchievementSettingsWidget* m_achievement_settings = nullptr;
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AdvancedSettingsWidget* m_advanced_settings = nullptr;
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std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
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QObject* m_current_help_widget = nullptr;
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QMap<QObject*, QString> m_widget_help_text_map;
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u32 m_game_crc;
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};
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