pcsx2/pcsx2-qt/Settings/SettingsDialog.h

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2021-12-13 12:12:54 +00:00
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ui_SettingsDialog.h"
#include <QtCore/QMap>
#include <QtCore/QString>
#include <QtWidgets/QDialog>
#include <array>
class InterfaceSettingsWidget;
class GameListSettingsWidget;
class EmulationSettingsWidget;
class BIOSSettingsWidget;
class SystemSettingsWidget;
class AdvancedSystemSettingsWidget;
class GameFixSettingsWidget;
class GraphicsSettingsWidget;
class AudioSettingsWidget;
class MemoryCardSettingsWidget;
class SettingsDialog final : public QDialog
{
Q_OBJECT
public:
enum class Category
{
InterfaceSettings,
GameListSettings,
BIOSSettings,
EmulationSettings,
SystemSettings,
AdvancedSystemSettings,
GameFixSettings,
GraphicsSettings,
AudioSettings,
MemoryCardSettings,
Count
};
explicit SettingsDialog(QWidget* parent = nullptr);
~SettingsDialog();
InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
SystemSettingsWidget* getSystemSettingsWidget() const { return m_system_settings; }
AdvancedSystemSettingsWidget* getAdvancedSystemSettingsWidget() const { return m_advanced_system_settings; }
GameFixSettingsWidget* getGameFixSettingsWidget() const { return m_game_fix_settings_widget; }
GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
bool eventFilter(QObject* object, QEvent* event) override;
Q_SIGNALS:
void settingsResetToDefaults();
public Q_SLOTS:
void setCategory(Category category);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onRestoreDefaultsClicked();
private:
void setCategoryHelpTexts();
Ui::SettingsDialog m_ui;
InterfaceSettingsWidget* m_interface_settings = nullptr;
GameListSettingsWidget* m_game_list_settings = nullptr;
BIOSSettingsWidget* m_bios_settings = nullptr;
EmulationSettingsWidget* m_emulation_settings = nullptr;
SystemSettingsWidget* m_system_settings = nullptr;
AdvancedSystemSettingsWidget* m_advanced_system_settings = nullptr;
GameFixSettingsWidget* m_game_fix_settings_widget = nullptr;
GraphicsSettingsWidget* m_graphics_settings = nullptr;
AudioSettingsWidget* m_audio_settings = nullptr;
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
std::array<QString, static_cast<int>(Category::Count)> m_category_help_text;
QObject* m_current_help_widget = nullptr;
QMap<QObject*, QString> m_widget_help_text_map;
};