mirror of https://github.com/PCSX2/pcsx2.git
102 lines
3.5 KiB
C
102 lines
3.5 KiB
C
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui_SettingsDialog.h"
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#include <QtCore/QMap>
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#include <QtCore/QString>
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#include <QtWidgets/QDialog>
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#include <array>
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class InterfaceSettingsWidget;
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class GameListSettingsWidget;
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class EmulationSettingsWidget;
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class BIOSSettingsWidget;
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class SystemSettingsWidget;
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class AdvancedSystemSettingsWidget;
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class GameFixSettingsWidget;
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class GraphicsSettingsWidget;
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class AudioSettingsWidget;
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class MemoryCardSettingsWidget;
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class SettingsDialog final : public QDialog
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{
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Q_OBJECT
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public:
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enum class Category
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{
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InterfaceSettings,
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GameListSettings,
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BIOSSettings,
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EmulationSettings,
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SystemSettings,
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AdvancedSystemSettings,
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GameFixSettings,
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GraphicsSettings,
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AudioSettings,
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MemoryCardSettings,
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Count
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};
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explicit SettingsDialog(QWidget* parent = nullptr);
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~SettingsDialog();
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InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
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GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
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BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
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EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
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SystemSettingsWidget* getSystemSettingsWidget() const { return m_system_settings; }
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AdvancedSystemSettingsWidget* getAdvancedSystemSettingsWidget() const { return m_advanced_system_settings; }
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GameFixSettingsWidget* getGameFixSettingsWidget() const { return m_game_fix_settings_widget; }
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GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
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AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
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MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
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void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
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bool eventFilter(QObject* object, QEvent* event) override;
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Q_SIGNALS:
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void settingsResetToDefaults();
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public Q_SLOTS:
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void setCategory(Category category);
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private Q_SLOTS:
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void onCategoryCurrentRowChanged(int row);
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void onRestoreDefaultsClicked();
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private:
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void setCategoryHelpTexts();
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Ui::SettingsDialog m_ui;
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InterfaceSettingsWidget* m_interface_settings = nullptr;
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GameListSettingsWidget* m_game_list_settings = nullptr;
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BIOSSettingsWidget* m_bios_settings = nullptr;
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EmulationSettingsWidget* m_emulation_settings = nullptr;
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SystemSettingsWidget* m_system_settings = nullptr;
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AdvancedSystemSettingsWidget* m_advanced_system_settings = nullptr;
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GameFixSettingsWidget* m_game_fix_settings_widget = nullptr;
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GraphicsSettingsWidget* m_graphics_settings = nullptr;
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AudioSettingsWidget* m_audio_settings = nullptr;
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MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
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std::array<QString, static_cast<int>(Category::Count)> m_category_help_text;
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QObject* m_current_help_widget = nullptr;
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QMap<QObject*, QString> m_widget_help_text_map;
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};
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