2009-02-15 05:15:39 +00:00
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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2009-06-21 11:00:53 +00:00
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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2009-02-15 05:15:39 +00:00
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*/
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2009-09-29 19:18:50 +00:00
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#include "Global.h"
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#include "Lowpass.h"
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2009-02-15 05:15:39 +00:00
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2009-09-29 19:18:50 +00:00
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// Low pass filters: Change these to 32 for a speedup (benchmarks needed to see if
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// the speed gain is worth the quality drop)
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2009-02-15 05:15:39 +00:00
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2009-10-26 02:38:27 +00:00
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//static LowPassFilter64 lowpass_left( 11000, SampleRate );
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//static LowPassFilter64 lowpass_right( 11000, SampleRate );
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2009-09-29 19:18:50 +00:00
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__forceinline s32 V_Core::RevbGetIndexer( s32 offset )
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2009-02-15 05:15:39 +00:00
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{
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2009-09-29 19:18:50 +00:00
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u32 pos = ReverbX + offset;
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2009-02-15 05:15:39 +00:00
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// Need to use modulus here, because games can and will drop the buffer size
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// without notice, and it leads to offsets several times past the end of the buffer.
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2009-09-29 19:18:50 +00:00
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if( pos > EffectsEndA )
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2009-02-15 05:15:39 +00:00
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{
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2009-09-29 19:18:50 +00:00
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//pos = EffectsStartA + ((ReverbX + offset) % (u32)EffectsBufferSize);
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pos -= EffectsEndA+1;
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pos += EffectsStartA;
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2009-02-15 05:15:39 +00:00
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}
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return pos;
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}
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2009-09-29 19:18:50 +00:00
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void V_Core::Reverb_AdvanceBuffer()
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2009-02-15 05:15:39 +00:00
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{
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2009-09-29 19:18:50 +00:00
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if( (Cycles & 1) && (EffectsBufferSize > 0) )
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2009-02-15 05:15:39 +00:00
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{
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2009-09-29 19:18:50 +00:00
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ReverbX += 1;
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if( ReverbX >= (u32)EffectsBufferSize ) ReverbX = 0;
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2009-02-15 05:15:39 +00:00
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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2009-09-29 19:18:50 +00:00
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StereoOut32 V_Core::DoReverb( const StereoOut32& Input )
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2009-02-15 05:15:39 +00:00
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{
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2009-10-26 02:38:27 +00:00
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static StereoOut32 downbuf[8];
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static StereoOut32 upbuf[8];
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static int dbpos=0, ubpos=0;
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static const s32 downcoeffs[8] =
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{
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1283, 5344, 10895, 15243,
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15243, 10895, 5344, 1283
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};
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downbuf[dbpos] = Input;
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dbpos = (dbpos+1) & 7;
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2009-02-15 05:15:39 +00:00
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// Reverb processing occurs at 24khz, so we skip processing every other sample,
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// and use the previous calculation for this core instead.
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2009-10-26 02:38:27 +00:00
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if( (Cycles&1) == 0 )
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2009-02-15 05:15:39 +00:00
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{
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2009-10-26 02:38:27 +00:00
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// Important: Factor silence into the upsampler here, otherwise the reverb engine
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// develops a nasty feedback loop.
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2009-02-18 16:47:06 +00:00
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2009-10-26 02:38:27 +00:00
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upbuf[ubpos] = StereoOut32::Empty;
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ubpos = (ubpos+1) & 7;
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2009-02-15 05:15:39 +00:00
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}
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2009-10-26 02:38:27 +00:00
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else
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{
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2009-09-29 19:18:50 +00:00
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if( RevBuffers.NeedsUpdated )
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UpdateEffectsBufferSize();
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2009-02-18 13:36:20 +00:00
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2009-09-29 19:18:50 +00:00
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if( EffectsBufferSize <= 0 )
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2009-02-18 16:47:06 +00:00
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return StereoOut32::Empty;
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2009-02-18 14:20:06 +00:00
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2009-02-15 05:15:39 +00:00
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// Advance the current reverb buffer pointer, and cache the read/write addresses we'll be
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// needing for this session of reverb.
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2009-09-29 19:18:50 +00:00
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const u32 src_a0 = RevbGetIndexer( RevBuffers.IIR_SRC_A0 );
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const u32 src_a1 = RevbGetIndexer( RevBuffers.IIR_SRC_A1 );
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const u32 src_b0 = RevbGetIndexer( RevBuffers.IIR_SRC_B0 );
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const u32 src_b1 = RevbGetIndexer( RevBuffers.IIR_SRC_B1 );
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const u32 dest_a0 = RevbGetIndexer( RevBuffers.IIR_DEST_A0 );
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const u32 dest_a1 = RevbGetIndexer( RevBuffers.IIR_DEST_A1 );
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const u32 dest_b0 = RevbGetIndexer( RevBuffers.IIR_DEST_B0 );
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const u32 dest_b1 = RevbGetIndexer( RevBuffers.IIR_DEST_B1 );
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2009-02-15 05:15:39 +00:00
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2009-09-29 19:18:50 +00:00
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const u32 dest2_a0 = RevbGetIndexer( RevBuffers.IIR_DEST_A0 + 1 );
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const u32 dest2_a1 = RevbGetIndexer( RevBuffers.IIR_DEST_A1 + 1 );
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const u32 dest2_b0 = RevbGetIndexer( RevBuffers.IIR_DEST_B0 + 1 );
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const u32 dest2_b1 = RevbGetIndexer( RevBuffers.IIR_DEST_B1 + 1 );
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2009-02-15 05:15:39 +00:00
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2009-09-29 19:18:50 +00:00
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const u32 acc_src_a0 = RevbGetIndexer( RevBuffers.ACC_SRC_A0 );
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const u32 acc_src_b0 = RevbGetIndexer( RevBuffers.ACC_SRC_B0 );
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const u32 acc_src_c0 = RevbGetIndexer( RevBuffers.ACC_SRC_C0 );
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const u32 acc_src_d0 = RevbGetIndexer( RevBuffers.ACC_SRC_D0 );
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const u32 acc_src_a1 = RevbGetIndexer( RevBuffers.ACC_SRC_A1 );
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const u32 acc_src_b1 = RevbGetIndexer( RevBuffers.ACC_SRC_B1 );
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const u32 acc_src_c1 = RevbGetIndexer( RevBuffers.ACC_SRC_C1 );
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const u32 acc_src_d1 = RevbGetIndexer( RevBuffers.ACC_SRC_D1 );
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const u32 fb_src_a0 = RevbGetIndexer( RevBuffers.FB_SRC_A0 );
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const u32 fb_src_a1 = RevbGetIndexer( RevBuffers.FB_SRC_A1 );
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const u32 fb_src_b0 = RevbGetIndexer( RevBuffers.FB_SRC_B0 );
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const u32 fb_src_b1 = RevbGetIndexer( RevBuffers.FB_SRC_B1 );
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const u32 mix_dest_a0 = RevbGetIndexer( RevBuffers.MIX_DEST_A0 );
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const u32 mix_dest_a1 = RevbGetIndexer( RevBuffers.MIX_DEST_A1 );
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const u32 mix_dest_b0 = RevbGetIndexer( RevBuffers.MIX_DEST_B0 );
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const u32 mix_dest_b1 = RevbGetIndexer( RevBuffers.MIX_DEST_B1 );
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2009-02-15 05:15:39 +00:00
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// -----------------------------------------
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2009-10-26 02:38:27 +00:00
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// Begin Reverb Processing !
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2009-02-15 05:15:39 +00:00
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// -----------------------------------------
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2009-10-26 02:38:27 +00:00
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StereoOut32 INPUT_SAMPLE;
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2009-02-18 16:47:06 +00:00
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2009-10-26 02:38:27 +00:00
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for( int x=0; x<8; ++x )
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{
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INPUT_SAMPLE.Left += (downbuf[(dbpos+x)&7].Left * downcoeffs[x]);
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INPUT_SAMPLE.Right += (downbuf[(dbpos+x)&7].Right * downcoeffs[x]);
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}
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2009-02-18 16:47:06 +00:00
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2009-10-26 02:38:27 +00:00
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INPUT_SAMPLE.Left >>= 16;
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INPUT_SAMPLE.Right >>= 16;
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2009-02-18 16:47:06 +00:00
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2009-09-29 19:18:50 +00:00
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const s32 IIR_INPUT_A0 = ((_spu2mem[src_a0] * Revb.IIR_COEF) + (INPUT_SAMPLE.Left * Revb.IN_COEF_L))>>16;
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const s32 IIR_INPUT_A1 = ((_spu2mem[src_a1] * Revb.IIR_COEF) + (INPUT_SAMPLE.Right * Revb.IN_COEF_R))>>16;
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const s32 IIR_INPUT_B0 = ((_spu2mem[src_b0] * Revb.IIR_COEF) + (INPUT_SAMPLE.Left * Revb.IN_COEF_L))>>16;
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const s32 IIR_INPUT_B1 = ((_spu2mem[src_b1] * Revb.IIR_COEF) + (INPUT_SAMPLE.Right * Revb.IN_COEF_R))>>16;
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2009-10-26 02:38:27 +00:00
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const s32 IIR_A0 = IIR_INPUT_A0 + (((_spu2mem[dest_a0]-IIR_INPUT_A0) * Revb.IIR_ALPHA)>>16);
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2009-09-29 19:18:50 +00:00
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const s32 IIR_A1 = IIR_INPUT_A1 + (((_spu2mem[dest_a1]-IIR_INPUT_A1) * Revb.IIR_ALPHA)>>16);
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const s32 IIR_B0 = IIR_INPUT_B0 + (((_spu2mem[dest_b0]-IIR_INPUT_B0) * Revb.IIR_ALPHA)>>16);
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const s32 IIR_B1 = IIR_INPUT_B1 + (((_spu2mem[dest_b1]-IIR_INPUT_B1) * Revb.IIR_ALPHA)>>16);
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2009-02-18 13:36:20 +00:00
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_spu2mem[dest2_a0] = clamp_mix( IIR_A0 );
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_spu2mem[dest2_a1] = clamp_mix( IIR_A1 );
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_spu2mem[dest2_b0] = clamp_mix( IIR_B0 );
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2009-10-26 02:38:27 +00:00
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_spu2mem[dest2_b1] = clamp_mix( IIR_B1 );
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2009-02-15 05:15:39 +00:00
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2009-10-26 08:58:07 +00:00
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const s32 ACC0 = (
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2009-09-29 19:18:50 +00:00
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((_spu2mem[acc_src_a0] * Revb.ACC_COEF_A)) +
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((_spu2mem[acc_src_b0] * Revb.ACC_COEF_B)) +
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((_spu2mem[acc_src_c0] * Revb.ACC_COEF_C)) +
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2009-10-26 08:58:07 +00:00
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((_spu2mem[acc_src_d0] * Revb.ACC_COEF_D))
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) >> 16;
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2009-02-15 05:15:39 +00:00
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2009-10-26 08:58:07 +00:00
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const s32 ACC1 = (
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2009-09-29 19:18:50 +00:00
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((_spu2mem[acc_src_a1] * Revb.ACC_COEF_A)) +
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((_spu2mem[acc_src_b1] * Revb.ACC_COEF_B)) +
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((_spu2mem[acc_src_c1] * Revb.ACC_COEF_C)) +
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2009-10-26 08:58:07 +00:00
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((_spu2mem[acc_src_d1] * Revb.ACC_COEF_D)))
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>> 16;
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2009-02-15 05:15:39 +00:00
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2009-10-26 08:58:07 +00:00
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const s32 acc_fb_mix_a = ACC0 + ((_spu2mem[fb_src_a0] - ACC0) * Revb.FB_ALPHA);
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const s32 acc_fb_mix_b = ACC1 + ((_spu2mem[fb_src_a1] - ACC1) * Revb.FB_ALPHA);
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2009-02-15 05:15:39 +00:00
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2009-10-26 08:58:07 +00:00
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const s32 FB_A0 = (_spu2mem[fb_src_a0] * Revb.FB_ALPHA) >> 16;
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const s32 FB_A1 = (_spu2mem[fb_src_a1] * Revb.FB_ALPHA) >> 16;
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2009-02-15 05:15:39 +00:00
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2009-10-26 08:58:07 +00:00
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_spu2mem[mix_dest_a0] = clamp_mix( ACC0 - FB_A0 );
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_spu2mem[mix_dest_a1] = clamp_mix( ACC1 - FB_A1 );
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_spu2mem[mix_dest_b0] = clamp_mix( (acc_fb_mix_a - (_spu2mem[fb_src_b0] * Revb.FB_X)) >> 16 );
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_spu2mem[mix_dest_b1] = clamp_mix( (acc_fb_mix_b - (_spu2mem[fb_src_b1] * Revb.FB_X)) >> 16 );
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2009-02-15 05:15:39 +00:00
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2009-10-26 02:38:27 +00:00
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upbuf[ubpos] = clamp_mix( StereoOut32(
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_spu2mem[mix_dest_a0] + _spu2mem[mix_dest_b0], // left
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_spu2mem[mix_dest_a1] + _spu2mem[mix_dest_b1] // right
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) );
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}
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StereoOut32 retval;
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2009-02-18 16:47:06 +00:00
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2009-10-26 02:38:27 +00:00
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for( int x=0; x<8; ++x )
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{
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retval.Left += (upbuf[(ubpos+x)&7].Left*downcoeffs[x]);
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retval.Right += (upbuf[(ubpos+x)&7].Right*downcoeffs[x]);
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}
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retval.Left >>= (16-1); /* -1 To adjust for the null padding. */
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retval.Right >>= (16-1);
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2009-02-18 13:36:20 +00:00
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2009-10-26 02:38:27 +00:00
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return retval;
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2009-02-15 05:15:39 +00:00
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}
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