pcsx2/plugins/spu2-x/src/Reverb.cpp

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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "spu2.h"
static LPF_data lowpass_left( 11000, SampleRate );
static LPF_data lowpass_right( 11000, SampleRate );
static s32 EffectsBufferIndexer( V_Core& thiscore, s32 offset )
{
u32 pos = thiscore.EffectsStartA + thiscore.ReverbX + offset;
// Need to use modulus here, because games can and will drop the buffer size
// without notice, and it leads to offsets several times past the end of the buffer.
if( pos > thiscore.EffectsEndA )
{
pos = thiscore.EffectsStartA + ((thiscore.ReverbX + offset) % (u32)thiscore.EffectsBufferSize);
}
else if( pos < thiscore.EffectsStartA )
{
pos = thiscore.EffectsEndA+1 - ((thiscore.ReverbX + offset) % (u32)thiscore.EffectsBufferSize );
}
return pos;
}
/*void LowPass(s32& VL, s32& VR)
{
VL = (s32)( lowpass_left.sample(VL/65536.0) * 65536.0 );
VR = (s32)( lowpass_right.sample(VR/65536.0) * 65536.0 );
}*/
void Reverb_AdvanceBuffer( V_Core& thiscore )
{
if( (Cycles & 1) && (thiscore.EffectsBufferSize > 0) )
{
thiscore.ReverbX += 1;
if(thiscore.ReverbX >= (u32)thiscore.EffectsBufferSize )
thiscore.ReverbX %= (u32)thiscore.EffectsBufferSize;
}
}
/////////////////////////////////////////////////////////////////////////////////////////
void DoReverb( V_Core& thiscore, s32& OutL, s32& OutR, s32 InL, s32 InR)
{
// Reverb processing occurs at 24khz, so we skip processing every other sample,
// and use the previous calculation for this core instead.
if( thiscore.EffectsBufferSize <= 0 )
{
// StartA is past EndA, so effects are disabled.
OutL = InL;
OutR = InR;
//ConLog( " * SPU2: Effects disabled due to leapfrogged EffectsStart." );
return;
}
if((Cycles&1)==0)
{
OutL = thiscore.LastEffectL;
OutR = thiscore.LastEffectR;
thiscore.LastEffectL = InL;
thiscore.LastEffectR = InR;
}
else
{
// Advance the current reverb buffer pointer, and cache the read/write addresses we'll be
// needing for this session of reverb.
const u32 src_a0 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_SRC_A0 );
const u32 src_a1 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_SRC_A1 );
const u32 src_b0 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_SRC_B0 );
const u32 src_b1 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_SRC_B1 );
const u32 dest_a0 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_A0 );
const u32 dest_a1 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_A1 );
const u32 dest_b0 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_B0 );
const u32 dest_b1 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_B1 );
const u32 dest2_a0 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_A0 + 1 );
const u32 dest2_a1 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_A1 + 1 );
const u32 dest2_b0 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_B0 + 1 );
const u32 dest2_b1 = EffectsBufferIndexer( thiscore, thiscore.Revb.IIR_DEST_B1 + 1 );
const u32 acc_src_a0 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_A0 );
const u32 acc_src_b0 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_B0 );
const u32 acc_src_c0 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_C0 );
const u32 acc_src_d0 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_D0 );
const u32 acc_src_a1 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_A1 );
const u32 acc_src_b1 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_B1 );
const u32 acc_src_c1 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_C1 );
const u32 acc_src_d1 = EffectsBufferIndexer( thiscore, thiscore.Revb.ACC_SRC_D1 );
const u32 fb_src_a0 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_A0 - thiscore.Revb.FB_SRC_A );
const u32 fb_src_a1 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_A1 - thiscore.Revb.FB_SRC_A );
const u32 fb_src_b0 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_B0 - thiscore.Revb.FB_SRC_B );
const u32 fb_src_b1 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_B1 - thiscore.Revb.FB_SRC_B );
const u32 mix_dest_a0 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_A0 );
const u32 mix_dest_a1 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_A1 );
const u32 mix_dest_b0 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_B0 );
const u32 mix_dest_b1 = EffectsBufferIndexer( thiscore, thiscore.Revb.MIX_DEST_B1 );
// -----------------------------------------
// End Buffer Pointers, Begin Reverb!
// -----------------------------------------
const s32 INPUT_SAMPLE_L = (thiscore.LastEffectL+InL);
const s32 INPUT_SAMPLE_R = (thiscore.LastEffectR+InR);
//const s32 INPUT_SAMPLE_L = (s32)( lowpass_left.sample( (thiscore.LastEffectL+InL)/65536.0 ) * 65536.0 );
//const s32 INPUT_SAMPLE_R = (s32)( lowpass_right.sample( (thiscore.LastEffectR+InR)/65536.0 ) * 65536.0 );
const s32 IIR_INPUT_A0 = ((_spu2mem[src_a0] * thiscore.Revb.IIR_COEF) + (INPUT_SAMPLE_L * thiscore.Revb.IN_COEF_L))>>16;
const s32 IIR_INPUT_A1 = ((_spu2mem[src_a1] * thiscore.Revb.IIR_COEF) + (INPUT_SAMPLE_R * thiscore.Revb.IN_COEF_R))>>16;
const s32 IIR_INPUT_B0 = ((_spu2mem[src_b0] * thiscore.Revb.IIR_COEF) + (INPUT_SAMPLE_L * thiscore.Revb.IN_COEF_L))>>16;
const s32 IIR_INPUT_B1 = ((_spu2mem[src_b1] * thiscore.Revb.IIR_COEF) + (INPUT_SAMPLE_R * thiscore.Revb.IN_COEF_R))>>16;
const s32 IIR_A0 = (IIR_INPUT_A0 * thiscore.Revb.IIR_ALPHA) + (_spu2mem[dest_a0] * (0x7fff - thiscore.Revb.IIR_ALPHA));
const s32 IIR_A1 = (IIR_INPUT_A1 * thiscore.Revb.IIR_ALPHA) + (_spu2mem[dest_a1] * (0x7fff - thiscore.Revb.IIR_ALPHA));
const s32 IIR_B0 = (IIR_INPUT_B0 * thiscore.Revb.IIR_ALPHA) + (_spu2mem[dest_b0] * (0x7fff - thiscore.Revb.IIR_ALPHA));
const s32 IIR_B1 = (IIR_INPUT_B1 * thiscore.Revb.IIR_ALPHA) + (_spu2mem[dest_b1] * (0x7fff - thiscore.Revb.IIR_ALPHA));
_spu2mem[dest2_a0] = clamp_mix( IIR_A0 >> 16 );
_spu2mem[dest2_a1] = clamp_mix( IIR_A1 >> 16 );
_spu2mem[dest2_b0] = clamp_mix( IIR_B0 >> 16 );
_spu2mem[dest2_b1] = clamp_mix( IIR_B1 >> 16 );
const s32 ACC0 =
((_spu2mem[acc_src_a0] * thiscore.Revb.ACC_COEF_A)) +
((_spu2mem[acc_src_b0] * thiscore.Revb.ACC_COEF_B)) +
((_spu2mem[acc_src_c0] * thiscore.Revb.ACC_COEF_C)) +
((_spu2mem[acc_src_d0] * thiscore.Revb.ACC_COEF_D));
const s32 ACC1 =
((_spu2mem[acc_src_a1] * thiscore.Revb.ACC_COEF_A)) +
((_spu2mem[acc_src_b1] * thiscore.Revb.ACC_COEF_B)) +
((_spu2mem[acc_src_c1] * thiscore.Revb.ACC_COEF_C)) +
((_spu2mem[acc_src_d1] * thiscore.Revb.ACC_COEF_D));
const s32 FB_A0 = (_spu2mem[fb_src_a0] * thiscore.Revb.FB_ALPHA);
const s32 FB_A1 = (_spu2mem[fb_src_a1] * thiscore.Revb.FB_ALPHA);
const s32 FB_B0 = (_spu2mem[fb_src_b0] * (0x7fff - thiscore.Revb.FB_ALPHA)); //>>16;
const s32 FB_B1 = (_spu2mem[fb_src_b1] * (0x7fff - thiscore.Revb.FB_ALPHA)); //>>16;
const s32 fb_xor_a0 = (_spu2mem[fb_src_a0] * ( thiscore.Revb.FB_ALPHA ^ 0x8000 ))>>2;
const s32 fb_xor_a1 = (_spu2mem[fb_src_a1] * ( thiscore.Revb.FB_ALPHA ^ 0x8000 ))>>2;
_spu2mem[mix_dest_a0] = clamp_mix( (ACC0 - FB_A0) >> 16 );
_spu2mem[mix_dest_a1] = clamp_mix( (ACC1 - FB_A1) >> 16 );
_spu2mem[mix_dest_b0] = clamp_mix( (MulShr32(thiscore.Revb.FB_ALPHA<<14, ACC0) - fb_xor_a0 - ((_spu2mem[fb_src_b0] * thiscore.Revb.FB_X)>>2)) >> 14 );
_spu2mem[mix_dest_b1] = clamp_mix( (MulShr32(thiscore.Revb.FB_ALPHA<<14, ACC1) - fb_xor_a1 - ((_spu2mem[fb_src_b1] * thiscore.Revb.FB_X)>>2)) >> 14 );
thiscore.LastEffectL = clamp_mix(_spu2mem[mix_dest_a0] + _spu2mem[mix_dest_b0]);
thiscore.LastEffectR = clamp_mix(_spu2mem[mix_dest_a1] + _spu2mem[mix_dest_b1]);
//OutL = thiscore.LastEffectL;
//OutR = thiscore.LastEffectR;
OutL = (s32)(lowpass_left.sample( thiscore.LastEffectL / 32768.0 ) * 32768.0);
OutR = (s32)(lowpass_right.sample( thiscore.LastEffectR / 32768.0 ) * 32768.0);
}
}