2013-08-05 20:25:25 +00:00
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/*
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* Copyright (C) 2011-2013 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GLState.h"
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namespace GLState {
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2015-04-30 17:35:06 +00:00
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GLuint fbo;
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GSVector2i viewport;
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GSVector4i scissor;
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bool blend;
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2015-08-07 17:43:42 +00:00
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uint16 eq_RGB;
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uint16 f_sRGB;
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uint16 f_dRGB;
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uint8 bf;
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2015-05-05 08:26:01 +00:00
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uint32 wrgba;
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2015-04-30 17:35:06 +00:00
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bool depth;
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GLenum depth_func;
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bool depth_mask;
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bool stencil;
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GLenum stencil_func;
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GLenum stencil_pass;
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GLuint ubo;
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GLuint ps_ss;
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GLuint rt;
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GLuint ds;
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2016-04-29 15:29:46 +00:00
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GLuint tex_unit[8];
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GLuint64 tex_handle[8];
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2015-04-30 17:35:06 +00:00
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GLuint ps;
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GLuint gs;
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GLuint vs;
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2016-06-01 15:33:44 +00:00
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GLuint program;
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2016-04-10 15:05:33 +00:00
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GLuint pipeline;
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2013-08-05 20:25:25 +00:00
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2016-07-09 09:43:28 +00:00
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int64 available_vram;
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2016-07-07 19:33:59 +00:00
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2013-08-05 20:25:25 +00:00
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void Clear() {
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fbo = 0;
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viewport = GSVector2i(0, 0);
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scissor = GSVector4i(0, 0, 0, 0);
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blend = false;
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eq_RGB = 0;
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f_sRGB = 0;
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f_dRGB = 0;
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2015-08-07 10:13:50 +00:00
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bf = 0;
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2015-08-07 17:43:42 +00:00
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wrgba = 0xF;
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2013-08-05 20:25:25 +00:00
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depth = false;
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depth_func = 0;
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2016-05-16 18:10:32 +00:00
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depth_mask = true;
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2013-08-05 20:25:25 +00:00
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stencil = false;
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stencil_func = 0;
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2016-10-14 17:01:18 +00:00
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stencil_pass = 0xFFFF; // Note 0 is valid (GL_ZERO)
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2013-08-05 20:25:25 +00:00
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ubo = 0;
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ps_ss = 0;
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rt = 0;
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ds = 0;
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2015-04-25 11:06:02 +00:00
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for (size_t i = 0; i < countof(tex_unit); i++)
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2015-04-24 18:53:59 +00:00
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tex_unit[i] = 0;
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2015-04-25 11:06:02 +00:00
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for (size_t i = 0; i < countof(tex_handle); i++)
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2015-04-24 18:53:59 +00:00
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tex_handle[i] = 0;
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2013-08-05 20:25:25 +00:00
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ps = 0;
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gs = 0;
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vs = 0;
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2016-06-01 15:33:44 +00:00
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program = 0;
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2016-04-10 15:05:33 +00:00
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pipeline = 0;
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2016-07-07 19:33:59 +00:00
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// Set a max vram limit for texture allocation
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// (256MB are reserved for PBO/IBO/VBO/UBO buffers)
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available_vram = (4096u - 256u) * 1024u * 1024u;
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2013-08-05 20:25:25 +00:00
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}
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}
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