2014-09-07 15:27:49 +00:00
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/* * Copyright (C) 2011-2014 Gregory hainaut
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2013-01-14 09:15:39 +00:00
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GLLoader.h"
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2013-05-27 16:53:38 +00:00
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#include "GSdx.h"
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2013-01-14 09:15:39 +00:00
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2015-10-18 09:16:54 +00:00
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PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
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2015-10-17 15:05:15 +00:00
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PFNGLATTACHSHADERPROC glAttachShader = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
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PFNGLBINDSAMPLERPROC glBindSampler = NULL;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
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PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB = NULL;
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PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB = NULL;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
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PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
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PFNGLCOLORMASKIPROC glColorMaski = NULL;
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PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
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PFNGLDELETESAMPLERSPROC glDeleteSamplers = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
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PFNGLDETACHSHADERPROC glDetachShader = NULL;
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PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
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PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
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PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
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PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
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PFNGLGETSTRINGIPROC glGetStringi = NULL;
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PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
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PFNGLMAPBUFFERPROC glMapBuffer = NULL;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
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PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = NULL;
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PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = NULL;
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PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = NULL;
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PFNGLSHADERSOURCEPROC glShaderSource = NULL;
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PFNGLUNIFORM1IPROC glUniform1i = NULL;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
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PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = NULL;
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PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
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PFNGLFENCESYNCPROC glFenceSync = NULL;
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PFNGLDELETESYNCPROC glDeleteSync = NULL;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
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2016-03-04 20:42:17 +00:00
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// Query object
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PFNGLBEGINQUERYPROC glBeginQuery = NULL;
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PFNGLENDQUERYPROC glEndQuery = NULL;
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PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
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PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
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PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
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PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
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PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
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PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
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2013-08-10 19:43:59 +00:00
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// GL4.0
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// GL4.1
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2015-10-17 15:05:15 +00:00
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PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = NULL;
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PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = NULL;
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PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = NULL;
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PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = NULL;
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = NULL;
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PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = NULL;
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2016-03-10 21:14:41 +00:00
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PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = NULL;
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PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = NULL;
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PFNGLSCISSORINDEXEDPROC glScissorIndexed = NULL;
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PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = NULL;
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2013-08-03 08:29:01 +00:00
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// GL4.3
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2015-10-17 15:05:15 +00:00
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PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = NULL;
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PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NULL;
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PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
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2015-10-24 12:05:00 +00:00
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
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2013-07-28 14:40:43 +00:00
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// GL4.2
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2015-10-17 15:05:15 +00:00
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
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2013-08-02 16:38:12 +00:00
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// GL4.4
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2015-10-17 15:05:15 +00:00
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PFNGLCLEARTEXIMAGEPROC glClearTexImage = NULL;
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2016-05-15 11:11:21 +00:00
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PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = NULL;
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2015-10-17 15:05:15 +00:00
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PFNGLBUFFERSTORAGEPROC glBufferStorage = NULL;
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2014-09-07 15:27:49 +00:00
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// GL4.5
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2015-10-17 15:05:15 +00:00
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PFNGLCREATETEXTURESPROC glCreateTextures = NULL;
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PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = NULL;
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PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = NULL;
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PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = NULL;
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PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = NULL;
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PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = NULL;
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PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = NULL;
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PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NULL;
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
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PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
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PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
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2016-04-07 21:29:03 +00:00
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PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
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2015-10-17 15:05:15 +00:00
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PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
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PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
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PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = NULL;
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PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = NULL;
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PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = NULL;
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PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = NULL;
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PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = NULL;
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PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = NULL;
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PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = NULL;
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PFNGLCREATESAMPLERSPROC glCreateSamplers = NULL;
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PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NULL;
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PFNGLCLIPCONTROLPROC glClipControl = NULL;
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PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
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2016-05-16 16:45:47 +00:00
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PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = NULL;
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2014-01-31 21:30:54 +00:00
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2016-05-14 15:15:30 +00:00
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namespace ReplaceGL {
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void APIENTRY BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
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{
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glBlendEquationSeparate(modeRGB, modeAlpha);
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}
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void APIENTRY BlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
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{
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glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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void APIENTRY ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
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{
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glScissor(left, bottom, width, height);
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}
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void APIENTRY ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
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{
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glViewport(x, y, w, h);
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}
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}
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2013-01-14 09:15:39 +00:00
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namespace GLLoader {
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2014-03-29 09:47:53 +00:00
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bool fglrx_buggy_driver = false;
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bool mesa_amd_buggy_driver = false;
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bool nvidia_buggy_driver = false;
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bool intel_buggy_driver = false;
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bool in_replayer = false;
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2013-07-11 17:08:42 +00:00
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2015-08-07 12:46:57 +00:00
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2014-09-30 20:04:42 +00:00
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bool found_geometry_shader = true; // we require GL3.3 so geometry must be supported by default
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2015-05-02 08:53:19 +00:00
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bool found_GL_EXT_texture_filter_anisotropic = false;
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2016-03-10 20:56:36 +00:00
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bool found_GL_ARB_clear_texture = false; // Miss AMD Mesa (otherwise seems SW)
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2016-05-16 16:45:47 +00:00
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bool found_GL_ARB_get_texture_sub_image = false; // Not yet used
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2016-03-10 20:56:36 +00:00
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// DX11 GPU
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bool found_GL_ARB_draw_buffers_blend = false; // Not supported on AMD R600 (80 nm class chip, HD2900). Nvidia requires FERMI. Intel SB
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bool found_GL_ARB_gpu_shader5 = false; // Require IvyBridge
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bool found_GL_ARB_shader_image_load_store = false; // Intel IB. Nvidia/AMD miss Mesa implementation.
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2016-03-10 21:14:41 +00:00
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bool found_GL_ARB_viewport_array = false; // Intel IB. AMD/NVIDIA DX10
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2014-09-07 15:27:49 +00:00
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2013-08-03 08:29:01 +00:00
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// Mandatory
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2016-04-07 20:29:35 +00:00
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bool found_GL_ARB_buffer_storage = false;
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bool found_GL_ARB_clip_control = false;
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2016-04-19 16:58:25 +00:00
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bool found_GL_ARB_copy_image = false;
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2016-04-07 20:29:35 +00:00
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bool found_GL_ARB_direct_state_access = false;
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bool found_GL_ARB_separate_shader_objects = false;
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2014-10-01 07:50:59 +00:00
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bool found_GL_ARB_shading_language_420pack = false;
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2016-04-07 20:29:35 +00:00
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bool found_GL_ARB_texture_barrier = false;
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bool found_GL_ARB_texture_storage = false;
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2016-04-19 21:03:42 +00:00
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bool found_GL_KHR_debug = false;
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2013-08-03 08:29:01 +00:00
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static bool status_and_override(bool& found, const std::string& name, bool mandatory = false)
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{
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2015-05-01 12:18:05 +00:00
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if (mandatory) {
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if (!found) {
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2014-10-01 07:50:59 +00:00
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fprintf(stderr, "ERROR: %s is NOT SUPPORTED\n", name.c_str());
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}
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2015-05-01 12:18:05 +00:00
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return found;
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}
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if (!found) {
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2015-12-20 13:01:01 +00:00
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fprintf(stdout, "INFO: %s is NOT SUPPORTED\n", name.c_str());
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2014-02-01 11:11:14 +00:00
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} else {
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2015-12-20 13:01:01 +00:00
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fprintf(stdout, "INFO: %s is available\n", name.c_str());
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2013-08-03 08:29:01 +00:00
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}
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std::string opt("override_");
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opt += name;
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if (theApp.GetConfig(opt.c_str(), -1) != -1) {
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found = !!theApp.GetConfig(opt.c_str(), -1);
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fprintf(stderr, "Override %s detection (%s)\n", name.c_str(), found ? "Enabled" : "Disabled");
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}
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return true;
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}
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2013-05-19 12:42:55 +00:00
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2015-07-13 10:35:55 +00:00
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bool check_gl_version(int major, int minor) {
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2013-05-19 12:42:55 +00:00
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const GLubyte* s = glGetString(GL_VERSION);
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2013-07-28 14:40:43 +00:00
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if (s == NULL) {
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fprintf(stderr, "Error: GLLoader failed to get GL version\n");
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return false;
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}
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2015-07-13 10:35:55 +00:00
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GLuint v = 1;
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while (s[v] != '\0' && s[v-1] != ' ') v++;
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2013-05-19 12:42:55 +00:00
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2013-06-11 11:14:26 +00:00
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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2015-12-20 13:01:01 +00:00
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fprintf(stdout, "OpenGL information. GPU: %s. Vendor: %s. Driver: %s\n", glGetString(GL_RENDERER), vendor, &s[v]);
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2013-06-11 11:14:26 +00:00
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2015-08-07 12:46:57 +00:00
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// Name changed but driver is still bad!
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2013-06-11 11:14:26 +00:00
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if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
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2013-05-19 12:42:55 +00:00
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fglrx_buggy_driver = true;
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2013-07-11 17:08:42 +00:00
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if (strstr(vendor, "NVIDIA Corporation"))
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nvidia_buggy_driver = true;
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2013-12-30 09:30:10 +00:00
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if (strstr(vendor, "Intel"))
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intel_buggy_driver = true;
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2015-06-30 21:04:54 +00:00
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if (strstr(vendor, "X.Org") || strstr(vendor, "nouveau")) // Note: it might actually catch nouveau too, but bugs are likely to be the same anyway
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2014-03-29 09:47:53 +00:00
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mesa_amd_buggy_driver = true;
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2014-12-12 19:44:58 +00:00
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if (strstr(vendor, "VMware")) // Assume worst case because I don't know the real status
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mesa_amd_buggy_driver = intel_buggy_driver = true;
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2013-01-14 09:15:39 +00:00
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2013-05-27 16:53:38 +00:00
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if (theApp.GetConfig("override_geometry_shader", -1) != -1) {
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found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
|
2015-06-06 19:28:59 +00:00
|
|
|
fprintf(stderr, "Overriding geometry shaders detection\n");
|
2013-05-27 16:53:38 +00:00
|
|
|
}
|
2015-07-13 10:35:55 +00:00
|
|
|
|
|
|
|
GLint major_gl = 0;
|
|
|
|
GLint minor_gl = 0;
|
|
|
|
glGetIntegerv(GL_MAJOR_VERSION, &major_gl);
|
|
|
|
glGetIntegerv(GL_MINOR_VERSION, &minor_gl);
|
2013-01-14 09:15:39 +00:00
|
|
|
if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
|
2015-06-30 21:04:54 +00:00
|
|
|
fprintf(stderr, "OpenGL %d.%d is not supported. Only OpenGL %d.%d\n was found", major, minor, major_gl, minor_gl);
|
2013-01-14 09:15:39 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool check_gl_supported_extension() {
|
|
|
|
int max_ext = 0;
|
|
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &max_ext);
|
|
|
|
|
2015-10-17 15:05:15 +00:00
|
|
|
if (glGetStringi && max_ext) {
|
2013-01-14 09:15:39 +00:00
|
|
|
for (GLint i = 0; i < max_ext; i++) {
|
2015-10-17 15:05:15 +00:00
|
|
|
string ext((const char*)glGetStringi(GL_EXTENSIONS, i));
|
2015-05-02 08:53:19 +00:00
|
|
|
// Bonus
|
|
|
|
if (ext.compare("GL_EXT_texture_filter_anisotropic") == 0) found_GL_EXT_texture_filter_anisotropic = true;
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.0
|
|
|
|
if (ext.compare("GL_ARB_gpu_shader5") == 0) found_GL_ARB_gpu_shader5 = true;
|
2015-05-29 16:38:19 +00:00
|
|
|
if (ext.compare("GL_ARB_draw_buffers_blend") == 0) found_GL_ARB_draw_buffers_blend = true;
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.1
|
2016-03-10 21:14:41 +00:00
|
|
|
if (ext.compare("GL_ARB_viewport_array") == 0) found_GL_ARB_viewport_array = true;
|
2016-04-07 20:11:35 +00:00
|
|
|
if (ext.compare("GL_ARB_separate_shader_objects") == 0) found_GL_ARB_separate_shader_objects = true;
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.2
|
|
|
|
if (ext.compare("GL_ARB_shading_language_420pack") == 0) found_GL_ARB_shading_language_420pack = true;
|
|
|
|
if (ext.compare("GL_ARB_texture_storage") == 0) found_GL_ARB_texture_storage = true;
|
2015-05-08 08:40:43 +00:00
|
|
|
if (ext.compare("GL_ARB_shader_image_load_store") == 0) found_GL_ARB_shader_image_load_store = true;
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.3
|
|
|
|
if (ext.compare("GL_ARB_copy_image") == 0) found_GL_ARB_copy_image = true;
|
2016-04-19 21:03:42 +00:00
|
|
|
if (ext.compare("GL_KHR_debug") == 0) found_GL_KHR_debug = true;
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.4
|
|
|
|
if (ext.compare("GL_ARB_buffer_storage") == 0) found_GL_ARB_buffer_storage = true;
|
2015-05-15 18:58:14 +00:00
|
|
|
if (ext.compare("GL_ARB_clear_texture") == 0) found_GL_ARB_clear_texture = true;
|
2014-09-15 20:28:35 +00:00
|
|
|
// GL4.5
|
|
|
|
if (ext.compare("GL_ARB_direct_state_access") == 0) found_GL_ARB_direct_state_access = true;
|
|
|
|
if (ext.compare("GL_ARB_clip_control") == 0) found_GL_ARB_clip_control = true;
|
2015-04-25 07:59:25 +00:00
|
|
|
if (ext.compare("GL_ARB_texture_barrier") == 0) found_GL_ARB_texture_barrier = true;
|
2016-05-16 16:45:47 +00:00
|
|
|
if (ext.compare("GL_ARB_get_texture_sub_image") == 0) found_GL_ARB_get_texture_sub_image = true;
|
2014-09-30 19:56:36 +00:00
|
|
|
|
|
|
|
//fprintf(stderr, "DEBUG ext: %s\n", ext.c_str());
|
2013-01-14 09:15:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-08-03 08:29:01 +00:00
|
|
|
bool status = true;
|
2013-01-14 09:15:39 +00:00
|
|
|
|
2015-05-02 08:53:19 +00:00
|
|
|
// Bonus
|
|
|
|
status &= status_and_override(found_GL_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic");
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.0
|
2015-05-02 08:53:19 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_gpu_shader5, "GL_ARB_gpu_shader5");
|
2015-06-10 20:55:27 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_draw_buffers_blend, "GL_ARB_draw_buffers_blend");
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.1
|
2016-03-10 21:14:41 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_viewport_array, "GL_ARB_viewport_array");
|
2016-04-07 20:11:35 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_separate_shader_objects, "GL_ARB_separate_shader_objects", true);
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.2
|
2015-05-02 08:53:19 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_shader_image_load_store, "GL_ARB_shader_image_load_store");
|
|
|
|
status &= status_and_override(found_GL_ARB_shading_language_420pack, "GL_ARB_shading_language_420pack", true);
|
2013-08-03 08:29:01 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_texture_storage, "GL_ARB_texture_storage", true);
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.3
|
2016-04-19 16:58:25 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_copy_image, "GL_ARB_copy_image", true);
|
2016-04-19 21:03:42 +00:00
|
|
|
status &= status_and_override(found_GL_KHR_debug, "GL_KHR_debug", true);
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.4
|
2016-04-07 20:17:22 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_buffer_storage,"GL_ARB_buffer_storage", true);
|
2015-05-15 18:58:14 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_clear_texture,"GL_ARB_clear_texture");
|
2014-09-27 17:12:30 +00:00
|
|
|
// GL4.5
|
2016-04-07 19:57:54 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_clip_control, "GL_ARB_clip_control", true);
|
2016-04-07 20:24:12 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_direct_state_access, "GL_ARB_direct_state_access", true);
|
2016-04-07 19:51:37 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_texture_barrier, "GL_ARB_texture_barrier", true);
|
2016-05-16 16:45:47 +00:00
|
|
|
status &= status_and_override(found_GL_ARB_get_texture_sub_image, "GL_ARB_get_texture_sub_image");
|
2015-05-01 17:16:18 +00:00
|
|
|
|
2016-01-27 15:33:10 +00:00
|
|
|
#ifdef _WIN32
|
2015-12-20 13:01:01 +00:00
|
|
|
if (status) {
|
|
|
|
if (fglrx_buggy_driver) {
|
|
|
|
fprintf(stderr, "OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2016-05-14 15:15:30 +00:00
|
|
|
if (!found_GL_ARB_viewport_array) {
|
|
|
|
fprintf(stderr, "GL_ARB_viewport_array: not supported ! function pointer will be replaced\n");
|
|
|
|
glScissorIndexed = ReplaceGL::ScissorIndexed;
|
|
|
|
glViewportIndexedf = ReplaceGL::ViewportIndexedf;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!found_GL_ARB_draw_buffers_blend) {
|
|
|
|
fprintf(stderr, "GL_ARB_draw_buffers_blend: not supported ! function pointer will be replaced\n");
|
|
|
|
glBlendFuncSeparateiARB = ReplaceGL::BlendFuncSeparateiARB;
|
|
|
|
glBlendEquationSeparateiARB = ReplaceGL::BlendEquationSeparateiARB;
|
|
|
|
}
|
|
|
|
|
2015-12-20 13:01:01 +00:00
|
|
|
fprintf(stdout, "\n");
|
2013-05-26 13:05:03 +00:00
|
|
|
|
2013-08-03 08:29:01 +00:00
|
|
|
return status;
|
2013-01-14 09:15:39 +00:00
|
|
|
}
|
|
|
|
}
|