2009-02-09 21:15:56 +00:00
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/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSDevice.h"
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#include "GSTextureNull.h"
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class GSDeviceNull : public GSDevice<GSTextureNull>
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{
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public:
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typedef GSTextureNull Texture;
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private:
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bool Create(int type, Texture& t, int w, int h, int format);
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void DoMerge(Texture* st, GSVector4* sr, GSVector4* dr, Texture& dt, bool slbg, bool mmod, GSVector4& c) {}
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void DoInterlace(Texture& st, Texture& dt, int shader, bool linear, float yoffset = 0) {}
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public:
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GSDeviceNull() {}
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bool Create(HWND hWnd, bool vsync);
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bool Reset(int w, int h, bool fs);
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bool IsLost() {return false;}
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void Present(const CRect& r) {}
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void BeginScene() {}
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void EndScene() {}
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2009-05-11 08:18:00 +00:00
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void Draw(const string& s) {}
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2009-02-09 21:15:56 +00:00
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bool CopyOffscreen(Texture& src, const GSVector4& sr, Texture& dst, int w, int h, int format = 0) {return false;}
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void ClearRenderTarget(Texture& t, const GSVector4& c) {}
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void ClearRenderTarget(Texture& t, DWORD c) {}
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void ClearDepth(Texture& t, float c) {}
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void ClearStencil(Texture& t, BYTE c) {}
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};
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