2009-02-15 05:15:39 +00:00
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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2009-09-13 06:13:22 +00:00
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*
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2009-02-15 05:15:39 +00:00
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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2009-06-21 11:00:53 +00:00
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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2009-02-15 05:15:39 +00:00
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*/
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2009-09-29 19:18:50 +00:00
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// ======================================================================================
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// spu2sys.cpp -- Emulation module for the SPU2 'virtual machine'
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// ======================================================================================
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// This module contains (most!) stuff which is directly related to SPU2 emulation.
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// Contents should be cross-platform compatible whenever possible.
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2009-02-15 05:15:39 +00:00
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2009-09-29 19:18:50 +00:00
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#include "Global.h"
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#include "dma.h"
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2009-02-15 05:15:39 +00:00
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2009-09-29 19:18:50 +00:00
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#include "PS2E-spu2.h" // needed until I figure out a nice solution for irqcallback dependencies.
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2009-02-15 05:15:39 +00:00
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short *spu2regs;
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short *_spu2mem;
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2009-09-29 19:18:50 +00:00
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V_CoreDebug DebugCores[2];
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V_Core Cores[2];
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V_SPDIF Spdif;
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2009-02-15 05:15:39 +00:00
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2009-09-29 19:18:50 +00:00
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s16 OutPos;
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s16 InputPos;
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u32 Cycles;
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2009-02-15 05:15:39 +00:00
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2009-09-29 19:18:50 +00:00
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int PlayMode;
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2009-02-15 05:15:39 +00:00
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bool has_to_call_irq=false;
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void SetIrqCall()
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{
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has_to_call_irq=true;
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}
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__forceinline s16 * __fastcall GetMemPtr(u32 addr)
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{
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2009-06-18 08:20:19 +00:00
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#ifndef DEBUG_FAST
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2009-02-15 05:15:39 +00:00
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// In case you're wondering, this assert is the reason SPU2-X
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// runs so incrediously slow in Debug mode. :P
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jASSUME( addr < 0x100000 );
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#endif
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return (_spu2mem+addr);
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}
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__forceinline s16 __fastcall spu2M_Read( u32 addr )
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{
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return *GetMemPtr( addr & 0xfffff );
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}
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// writes a signed value to the SPU2 ram
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// Invalidates the ADPCM cache in the process.
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2009-09-29 19:18:50 +00:00
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__forceinline void __fastcall spu2M_Write( u32 addr, s16 value )
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2009-02-15 05:15:39 +00:00
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{
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// Make sure the cache is invalidated:
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// (note to self : addr address WORDs, not bytes)
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addr &= 0xfffff;
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if( addr >= SPU2_DYN_MEMLINE )
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{
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const int cacheIdx = addr / pcm_WordsPerBlock;
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pcm_cache_data[cacheIdx].Validated = false;
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ConLog( " * SPU2 : PcmCache Block Clear at 0x%x (cacheIdx=0x%x)\n", addr, cacheIdx);
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}
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*GetMemPtr( addr ) = value;
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}
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// writes an unsigned value to the SPU2 ram
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__inline void __fastcall spu2M_Write( u32 addr, u16 value )
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{
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spu2M_Write( addr, (s16)value );
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}
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2009-09-29 19:18:50 +00:00
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V_VolumeLR V_VolumeLR::Max( 0x7FFFFFFF );
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V_VolumeSlideLR V_VolumeSlideLR::Max( 0x3FFF, 0x7FFFFFFF );
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2009-02-18 13:36:20 +00:00
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2009-09-29 19:18:50 +00:00
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V_Core::V_Core( int coreidx ) : Index( coreidx )
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//LogFile_AutoDMA( NULL )
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2009-02-18 13:36:20 +00:00
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{
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2009-09-29 19:18:50 +00:00
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/*char fname[128];
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sprintf( fname, "logs/adma%d.raw", GetDmaIndex() );
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LogFile_AutoDMA = fopen( fname, "wb" );*/
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}
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V_Core::~V_Core() throw()
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{
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// Can't use this yet because we dumb V_Core into savestates >_<
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/*if( LogFile_AutoDMA != NULL )
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{
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fclose( LogFile_AutoDMA );
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LogFile_AutoDMA = NULL;
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}*/
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2009-02-18 13:36:20 +00:00
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}
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2009-10-03 13:32:23 +00:00
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void V_Core::Reset( int index )
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2009-02-15 05:15:39 +00:00
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{
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2010-02-02 06:28:50 +00:00
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ConLog( " * SPU2: RESET SPU2 core%d \n", index );
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memset( this, 0, sizeof(V_Core) );
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2009-10-03 13:32:23 +00:00
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const int c = Index = index;
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2009-09-29 19:18:50 +00:00
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Regs.STATX = 0;
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Regs.ATTR = 0;
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ExtVol = V_VolumeLR::Max;
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InpVol = V_VolumeLR::Max;
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FxVol = V_VolumeLR::Max;
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MasterVol = V_VolumeSlideLR::Max;
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memset( &DryGate, -1, sizeof(DryGate) );
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memset( &WetGate, -1, sizeof(WetGate) );
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Regs.MMIX = 0xFFCF;
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Regs.VMIXL = 0xFFFFFF;
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Regs.VMIXR = 0xFFFFFF;
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Regs.VMIXEL = 0xFFFFFF;
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Regs.VMIXER = 0xFFFFFF;
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EffectsStartA = 0xEFFF8 + (0x10000*c);
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EffectsEndA = 0xEFFFF + (0x10000*c);
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FxEnable = 0;
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IRQA = 0xFFFF0;
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IRQEnable = 1;
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2009-09-13 06:13:22 +00:00
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2009-03-04 21:32:48 +00:00
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for( uint v=0; v<NumVoices; ++v )
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2009-02-15 05:15:39 +00:00
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{
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2009-03-04 21:32:48 +00:00
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VoiceGates[v].DryL = -1;
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VoiceGates[v].DryR = -1;
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VoiceGates[v].WetL = -1;
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VoiceGates[v].WetR = -1;
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2009-09-13 06:13:22 +00:00
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2009-09-29 19:18:50 +00:00
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Voices[v].Volume = V_VolumeSlideLR::Max;
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2009-09-13 06:13:22 +00:00
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2009-09-29 19:18:50 +00:00
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Voices[v].ADSR.Value = 0;
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Voices[v].ADSR.Phase = 0;
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Voices[v].Pitch = 0x3FFF;
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Voices[v].NextA = 2800;
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Voices[v].StartA = 2800;
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Voices[v].LoopStartA = 2800;
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2009-02-15 05:15:39 +00:00
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}
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2009-09-13 06:13:22 +00:00
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2009-09-29 19:18:50 +00:00
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DMAICounter = 0;
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AdmaInProgress = 0;
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Regs.STATX = 0x80;
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2009-02-18 13:36:20 +00:00
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}
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s32 V_Core::EffectsBufferIndexer( s32 offset ) const
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{
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2009-10-27 14:08:25 +00:00
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u32 pos = EffectsStartA + offset;
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2009-02-18 13:36:20 +00:00
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// Need to use modulus here, because games can and will drop the buffer size
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// without notice, and it leads to offsets several times past the end of the buffer.
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if( pos > EffectsEndA )
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{
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2009-10-27 14:08:25 +00:00
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pos = EffectsStartA + (offset % EffectsBufferSize);
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2009-02-18 13:36:20 +00:00
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}
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else if( pos < EffectsStartA )
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{
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2009-10-27 14:08:25 +00:00
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pos = EffectsEndA+1 - (offset % EffectsBufferSize );
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2009-02-18 13:36:20 +00:00
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}
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return pos;
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2009-09-13 06:13:22 +00:00
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}
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2009-02-18 13:36:20 +00:00
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void V_Core::UpdateFeedbackBuffersA()
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{
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RevBuffers.FB_SRC_A0 = EffectsBufferIndexer( Revb.MIX_DEST_A0 - Revb.FB_SRC_A );
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RevBuffers.FB_SRC_A1 = EffectsBufferIndexer( Revb.MIX_DEST_A1 - Revb.FB_SRC_A );
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}
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void V_Core::UpdateFeedbackBuffersB()
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{
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RevBuffers.FB_SRC_B0 = EffectsBufferIndexer( Revb.MIX_DEST_B0 - Revb.FB_SRC_B );
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RevBuffers.FB_SRC_B1 = EffectsBufferIndexer( Revb.MIX_DEST_B1 - Revb.FB_SRC_B );
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}
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2009-02-15 05:15:39 +00:00
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void V_Core::UpdateEffectsBufferSize()
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{
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2009-02-18 13:36:20 +00:00
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const s32 newbufsize = EffectsEndA - EffectsStartA + 1;
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2009-10-27 05:50:50 +00:00
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if( !RevBuffers.NeedsUpdated && (newbufsize == EffectsBufferSize) ) return;
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2009-09-13 06:13:22 +00:00
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2009-02-18 13:36:20 +00:00
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RevBuffers.NeedsUpdated = false;
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2009-02-18 14:20:06 +00:00
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EffectsBufferSize = newbufsize;
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2009-02-18 13:36:20 +00:00
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2009-10-27 05:50:50 +00:00
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if( EffectsBufferSize <= 0 ) return;
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2009-02-18 13:36:20 +00:00
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// Rebuild buffer indexers.
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RevBuffers.ACC_SRC_A0 = EffectsBufferIndexer( Revb.ACC_SRC_A0 );
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RevBuffers.ACC_SRC_A1 = EffectsBufferIndexer( Revb.ACC_SRC_A1 );
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RevBuffers.ACC_SRC_B0 = EffectsBufferIndexer( Revb.ACC_SRC_B0 );
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RevBuffers.ACC_SRC_B1 = EffectsBufferIndexer( Revb.ACC_SRC_B1 );
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RevBuffers.ACC_SRC_C0 = EffectsBufferIndexer( Revb.ACC_SRC_C0 );
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RevBuffers.ACC_SRC_C1 = EffectsBufferIndexer( Revb.ACC_SRC_C1 );
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RevBuffers.ACC_SRC_D0 = EffectsBufferIndexer( Revb.ACC_SRC_D0 );
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RevBuffers.ACC_SRC_D1 = EffectsBufferIndexer( Revb.ACC_SRC_D1 );
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UpdateFeedbackBuffersA();
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UpdateFeedbackBuffersB();
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2009-09-13 06:13:22 +00:00
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2009-02-18 13:36:20 +00:00
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RevBuffers.IIR_DEST_A0 = EffectsBufferIndexer( Revb.IIR_DEST_A0 );
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RevBuffers.IIR_DEST_A1 = EffectsBufferIndexer( Revb.IIR_DEST_A1 );
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RevBuffers.IIR_DEST_B0 = EffectsBufferIndexer( Revb.IIR_DEST_B0 );
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RevBuffers.IIR_DEST_B1 = EffectsBufferIndexer( Revb.IIR_DEST_B1 );
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2009-09-13 06:13:22 +00:00
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2009-02-18 13:36:20 +00:00
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RevBuffers.IIR_SRC_A0 = EffectsBufferIndexer( Revb.IIR_SRC_A0 );
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RevBuffers.IIR_SRC_A1 = EffectsBufferIndexer( Revb.IIR_SRC_A1 );
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RevBuffers.IIR_SRC_B0 = EffectsBufferIndexer( Revb.IIR_SRC_B0 );
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RevBuffers.IIR_SRC_B1 = EffectsBufferIndexer( Revb.IIR_SRC_B1 );
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2009-09-13 06:13:22 +00:00
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2009-02-18 13:36:20 +00:00
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RevBuffers.MIX_DEST_A0 = EffectsBufferIndexer( Revb.MIX_DEST_A0 );
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RevBuffers.MIX_DEST_A1 = EffectsBufferIndexer( Revb.MIX_DEST_A1 );
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RevBuffers.MIX_DEST_B0 = EffectsBufferIndexer( Revb.MIX_DEST_B0 );
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RevBuffers.MIX_DEST_B1 = EffectsBufferIndexer( Revb.MIX_DEST_B1 );
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2009-02-15 05:15:39 +00:00
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}
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2009-02-16 20:00:31 +00:00
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void V_Voice::Start()
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{
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if((Cycles-PlayCycle)>=4)
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{
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if(StartA&7)
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{
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fprintf( stderr, " *** Misaligned StartA %05x!\n",StartA);
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StartA=(StartA+0xFFFF8)+0x8;
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}
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2009-02-16 22:14:17 +00:00
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ADSR.Releasing = false;
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ADSR.Value = 1;
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ADSR.Phase = 1;
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PlayCycle = Cycles;
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SCurrent = 28;
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LoopMode = 0;
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LoopFlags = 0;
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2009-02-20 13:29:39 +00:00
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// Setting the loopstart to NextA breaks Squaresoft games (KH2 intro gets crackly)
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//LoopStartA = StartA;
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2009-02-16 22:14:17 +00:00
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NextA = StartA;
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Prev1 = 0;
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Prev2 = 0;
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PV1 = PV2 = 0;
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PV3 = PV4 = 0;
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2009-02-16 20:00:31 +00:00
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}
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else
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{
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printf(" *** KeyOn after less than 4 T disregarded.\n");
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}
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}
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void V_Voice::Stop()
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{
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ADSR.Value = 0;
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ADSR.Phase = 0;
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}
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2009-02-15 05:15:39 +00:00
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static const int TickInterval = 768;
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static const int SanityInterval = 4800;
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2009-02-16 22:14:17 +00:00
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u32 TicksCore = 0;
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u32 TicksThread = 0;
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2009-02-15 05:15:39 +00:00
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2009-02-26 11:09:04 +00:00
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2009-04-13 09:48:28 +00:00
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__forceinline void TimeUpdate(u32 cClocks)
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2009-02-15 05:15:39 +00:00
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{
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2009-10-09 15:17:53 +00:00
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u32 dClocks = cClocks - lClocks;
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2009-02-15 05:15:39 +00:00
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2009-10-09 15:17:53 +00:00
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// Sanity Checks:
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// It's not totally uncommon for the IOP's clock to jump backwards a cycle or two, and in
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// such cases we just want to ignore the TimeUpdate call.
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if( dClocks > (u32)-15 ) return;
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// But if for some reason our clock value seems way off base (typically due to bad dma
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// timings from PCSX2), just mix out a little bit, skip the rest, and hope the ship
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// "rights" itself later on.
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2009-02-15 05:15:39 +00:00
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if( dClocks > TickInterval*SanityInterval )
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{
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ConLog( " * SPU2 > TimeUpdate Sanity Check (Tick Delta: %d) (PS2 Ticks: %d)\n", dClocks/TickInterval, cClocks/TickInterval );
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2009-10-09 15:17:53 +00:00
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dClocks = TickInterval * SanityInterval;
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lClocks = cClocks - dClocks;
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2009-02-15 05:15:39 +00:00
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}
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//UpdateDebugDialog();
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|
|
|
|
|
|
|
//Update Mixing Progress
|
|
|
|
while(dClocks>=TickInterval)
|
|
|
|
{
|
|
|
|
if(has_to_call_irq)
|
|
|
|
{
|
|
|
|
ConLog(" * SPU2: Irq Called (%04x).\n",Spdif.Info);
|
|
|
|
has_to_call_irq=false;
|
|
|
|
if(_irqcallback) _irqcallback();
|
|
|
|
}
|
|
|
|
|
2010-02-02 06:28:50 +00:00
|
|
|
// Part of the no core resets hack. See fixme in RegWrite_Core.
|
|
|
|
/*if(Cores[0].InitDelay>0)
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
|
|
|
Cores[0].InitDelay--;
|
|
|
|
if(Cores[0].InitDelay==0)
|
|
|
|
{
|
2009-10-03 13:32:23 +00:00
|
|
|
Cores[0].Reset(0);
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(Cores[1].InitDelay>0)
|
|
|
|
{
|
|
|
|
Cores[1].InitDelay--;
|
|
|
|
if(Cores[1].InitDelay==0)
|
|
|
|
{
|
2009-10-03 13:32:23 +00:00
|
|
|
Cores[1].Reset(1);
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
2010-02-02 06:28:50 +00:00
|
|
|
}*/
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
//Update DMA4 interrupt delay counter
|
2009-09-13 06:13:22 +00:00
|
|
|
if(Cores[0].DMAICounter>0)
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
|
|
|
Cores[0].DMAICounter-=TickInterval;
|
|
|
|
if(Cores[0].DMAICounter<=0)
|
|
|
|
{
|
|
|
|
Cores[0].MADR=Cores[0].TADR;
|
|
|
|
Cores[0].DMAICounter=0;
|
|
|
|
if(dma4callback) dma4callback();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Cores[0].MADR+=TickInterval<<1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Update DMA7 interrupt delay counter
|
2009-09-13 06:13:22 +00:00
|
|
|
if(Cores[1].DMAICounter>0)
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
|
|
|
Cores[1].DMAICounter-=TickInterval;
|
|
|
|
if(Cores[1].DMAICounter<=0)
|
|
|
|
{
|
|
|
|
Cores[1].MADR=Cores[1].TADR;
|
|
|
|
Cores[1].DMAICounter=0;
|
|
|
|
//ConLog( "* SPU2 > DMA 7 Callback! %d\n", Cycles );
|
|
|
|
if(dma7callback) dma7callback();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Cores[1].MADR+=TickInterval<<1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-10-09 15:17:53 +00:00
|
|
|
dClocks -= TickInterval;
|
|
|
|
lClocks += TickInterval;
|
2009-02-15 05:15:39 +00:00
|
|
|
Cycles++;
|
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
// Note: IOP does not use MMX regs, so no need to save them.
|
2009-03-04 21:32:48 +00:00
|
|
|
//SaveMMXRegs();
|
2009-02-15 05:15:39 +00:00
|
|
|
Mix();
|
2009-03-04 21:32:48 +00:00
|
|
|
//RestoreMMXRegs();
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static u16 mask = 0xFFFF;
|
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
__forceinline void UpdateSpdifMode()
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
|
|
|
int OPM=PlayMode;
|
|
|
|
u16 last = 0;
|
|
|
|
|
|
|
|
if(mask&Spdif.Out)
|
|
|
|
{
|
|
|
|
last = mask & Spdif.Out;
|
|
|
|
mask=mask&(~Spdif.Out);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(Spdif.Out&0x4) // use 24/32bit PCM data streaming
|
|
|
|
{
|
|
|
|
PlayMode=8;
|
|
|
|
ConLog(" * SPU2: WARNING: Possibly CDDA mode set!\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(Spdif.Out&SPDIF_OUT_BYPASS)
|
|
|
|
{
|
|
|
|
PlayMode=2;
|
|
|
|
if(Spdif.Mode&SPDIF_MODE_BYPASS_BITSTREAM)
|
|
|
|
PlayMode=4; //bitstream bypass
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PlayMode=0; //normal processing
|
|
|
|
if(Spdif.Out&SPDIF_OUT_PCM)
|
|
|
|
{
|
|
|
|
PlayMode=1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(OPM!=PlayMode)
|
|
|
|
{
|
|
|
|
ConLog(" * SPU2: Play Mode Set to %s (%d).\n",
|
|
|
|
(PlayMode==0) ? "Normal" : ((PlayMode==1) ? "PCM Clone" : ((PlayMode==2) ? "PCM Bypass" : "BitStream Bypass")),PlayMode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Converts an SPU2 register volume write into a 32 bit SPU2-X volume. The value is extended
|
|
|
|
// properly into the lower 16 bits of the value to provide a full spectrum of volumes.
|
|
|
|
static s32 GetVol32( u16 src )
|
|
|
|
{
|
|
|
|
return (((s32)src) << 16 ) | ((src<<1) & 0xffff);
|
|
|
|
}
|
|
|
|
|
2009-02-18 13:36:20 +00:00
|
|
|
void V_VolumeSlide::RegSet( u16 src )
|
|
|
|
{
|
|
|
|
Value = GetVol32( src );
|
|
|
|
}
|
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
void V_Core::WriteRegPS1( u32 mem, u16 value )
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-09-29 19:18:50 +00:00
|
|
|
jASSUME( Index == 0 ); // Valid on Core 0 only!
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
bool show = true;
|
|
|
|
u32 reg = mem & 0xffff;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
if((reg>=0x1c00)&&(reg<0x1d80))
|
|
|
|
{
|
|
|
|
//voice values
|
|
|
|
u8 voice = ((reg-0x1c00)>>4);
|
|
|
|
u8 vval = reg&0xf;
|
|
|
|
switch(vval)
|
|
|
|
{
|
|
|
|
case 0: //VOLL (Volume L)
|
2009-09-29 19:18:50 +00:00
|
|
|
Voices[voice].Volume.Left.Mode = 0;
|
|
|
|
Voices[voice].Volume.Left.RegSet( value << 1 );
|
|
|
|
Voices[voice].Volume.Left.Reg_VOL = value;
|
2009-02-16 22:14:17 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 1: //VOLR (Volume R)
|
2009-09-29 19:18:50 +00:00
|
|
|
Voices[voice].Volume.Right.Mode = 0;
|
|
|
|
Voices[voice].Volume.Right.RegSet( value << 1 );
|
|
|
|
Voices[voice].Volume.Right.Reg_VOL = value;
|
2009-02-16 22:14:17 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
case 2: Voices[voice].Pitch = value; break;
|
|
|
|
case 3: Voices[voice].StartA = (u32)value<<8; break;
|
2009-02-16 22:14:17 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 4: // ADSR1 (Envelope)
|
2009-09-30 05:35:37 +00:00
|
|
|
Voices[voice].ADSR.regADSR1 = value;
|
2009-02-16 22:14:17 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 5: // ADSR2 (Envelope)
|
2009-09-30 05:35:37 +00:00
|
|
|
Voices[voice].ADSR.regADSR2 = value;
|
2009-02-16 22:14:17 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 6:
|
2009-09-29 19:18:50 +00:00
|
|
|
Voices[voice].ADSR.Value = ((s32)value<<16) | value;
|
2009-02-15 05:15:39 +00:00
|
|
|
ConLog( "* SPU2: Mysterious ADSR Volume Set to 0x%x", value );
|
|
|
|
break;
|
2009-02-16 22:14:17 +00:00
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
case 7: Voices[voice].LoopStartA = (u32)value <<8; break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
jNO_DEFAULT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else switch(reg)
|
|
|
|
{
|
|
|
|
case 0x1d80:// Mainvolume left
|
2009-09-29 19:18:50 +00:00
|
|
|
MasterVol.Left.Mode = 0;
|
|
|
|
MasterVol.Left.RegSet( value );
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d82:// Mainvolume right
|
2009-09-29 19:18:50 +00:00
|
|
|
MasterVol.Right.Mode = 0;
|
|
|
|
MasterVol.Right.RegSet( value );
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d84:// Reverberation depth left
|
2009-09-29 19:18:50 +00:00
|
|
|
FxVol.Left = GetVol32( value );
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d86:// Reverberation depth right
|
2009-09-29 19:18:50 +00:00
|
|
|
FxVol.Right = GetVol32( value );
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1d88:// Voice ON (0-15)
|
|
|
|
SPU2_FastWrite(REG_S_KON,value);
|
|
|
|
break;
|
|
|
|
case 0x1d8a:// Voice ON (16-23)
|
|
|
|
SPU2_FastWrite(REG_S_KON+2,value);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x1d8c:// Voice OFF (0-15)
|
|
|
|
SPU2_FastWrite(REG_S_KOFF,value);
|
|
|
|
break;
|
|
|
|
case 0x1d8e:// Voice OFF (16-23)
|
|
|
|
SPU2_FastWrite(REG_S_KOFF+2,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1d90:// Channel FM (pitch lfo) mode (0-15)
|
|
|
|
SPU2_FastWrite(REG_S_PMON,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d92:// Channel FM (pitch lfo) mode (16-23)
|
|
|
|
SPU2_FastWrite(REG_S_PMON+2,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
|
|
|
|
case 0x1d94:// Channel Noise mode (0-15)
|
|
|
|
SPU2_FastWrite(REG_S_NON,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d96:// Channel Noise mode (16-23)
|
|
|
|
SPU2_FastWrite(REG_S_NON+2,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1d98:// Channel Reverb mode (0-15)
|
|
|
|
SPU2_FastWrite(REG_S_VMIXEL,value);
|
|
|
|
SPU2_FastWrite(REG_S_VMIXER,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d9a:// Channel Reverb mode (16-23)
|
|
|
|
SPU2_FastWrite(REG_S_VMIXEL+2,value);
|
|
|
|
SPU2_FastWrite(REG_S_VMIXER+2,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d9c:// Channel Reverb mode (0-15)
|
|
|
|
SPU2_FastWrite(REG_S_VMIXL,value);
|
|
|
|
SPU2_FastWrite(REG_S_VMIXR,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1d9e:// Channel Reverb mode (16-23)
|
|
|
|
SPU2_FastWrite(REG_S_VMIXL+2,value);
|
|
|
|
SPU2_FastWrite(REG_S_VMIXR+2,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1da2:// Reverb work area start
|
2009-02-18 13:36:20 +00:00
|
|
|
{
|
|
|
|
u32 val = (u32)value << 8;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-02-18 13:36:20 +00:00
|
|
|
SPU2_FastWrite(REG_A_ESA, val&0xFFFF);
|
|
|
|
SPU2_FastWrite(REG_A_ESA+2,val>>16);
|
|
|
|
}
|
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1da4:
|
2009-09-29 19:18:50 +00:00
|
|
|
IRQA = (u32)value<<8;
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1da6:
|
2009-09-29 19:18:50 +00:00
|
|
|
TSA = (u32)value<<8;
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1daa:
|
|
|
|
SPU2_FastWrite(REG_C_ATTR,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1dae:
|
|
|
|
SPU2_FastWrite(REG_P_STATX,value);
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 0x1da8:// Spu Write to Memory
|
2009-09-29 19:18:50 +00:00
|
|
|
DmaWrite(value);
|
2009-02-15 05:15:39 +00:00
|
|
|
show=false;
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(show) FileLog("[%10d] (!) SPU write mem %08x value %04x\n",Cycles,mem,value);
|
|
|
|
|
|
|
|
spu2Ru16(mem)=value;
|
|
|
|
}
|
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
u16 V_Core::ReadRegPS1(u32 mem)
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-09-29 19:18:50 +00:00
|
|
|
jASSUME( Index == 0 ); // Valid on Core 0 only!
|
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
bool show=true;
|
|
|
|
u16 value = spu2Ru16(mem);
|
|
|
|
|
|
|
|
u32 reg = mem&0xffff;
|
|
|
|
|
|
|
|
if((reg>=0x1c00)&&(reg<0x1d80))
|
|
|
|
{
|
|
|
|
//voice values
|
|
|
|
u8 voice = ((reg-0x1c00)>>4);
|
|
|
|
u8 vval = reg&0xf;
|
|
|
|
switch(vval)
|
|
|
|
{
|
|
|
|
case 0: //VOLL (Volume L)
|
2009-09-29 19:18:50 +00:00
|
|
|
//value=Voices[voice].VolumeL.Mode;
|
|
|
|
//value=Voices[voice].VolumeL.Value;
|
|
|
|
value = Voices[voice].Volume.Left.Reg_VOL;
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-02-15 05:15:39 +00:00
|
|
|
case 1: //VOLR (Volume R)
|
2009-09-29 19:18:50 +00:00
|
|
|
//value=Voices[voice].VolumeR.Mode;
|
|
|
|
//value=Voices[voice].VolumeR.Value;
|
|
|
|
value = Voices[voice].Volume.Right.Reg_VOL;
|
2009-02-18 13:36:20 +00:00
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
case 2: value = Voices[voice].Pitch; break;
|
|
|
|
case 3: value = Voices[voice].StartA; break;
|
2009-09-30 05:35:37 +00:00
|
|
|
case 4: value = Voices[voice].ADSR.regADSR1; break;
|
|
|
|
case 5: value = Voices[voice].ADSR.regADSR2; break;
|
2009-09-29 19:18:50 +00:00
|
|
|
case 6: value = Voices[voice].ADSR.Value >> 16; break;
|
|
|
|
case 7: value = Voices[voice].LoopStartA; break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
jNO_DEFAULT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else switch(reg)
|
|
|
|
{
|
2009-09-29 19:18:50 +00:00
|
|
|
case 0x1d80: value = MasterVol.Left.Value >> 16; break;
|
|
|
|
case 0x1d82: value = MasterVol.Right.Value >> 16; break;
|
|
|
|
case 0x1d84: value = FxVol.Left >> 16; break;
|
|
|
|
case 0x1d86: value = FxVol.Right >> 16; break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1d88: value = 0; break;
|
|
|
|
case 0x1d8a: value = 0; break;
|
|
|
|
case 0x1d8c: value = 0; break;
|
|
|
|
case 0x1d8e: value = 0; break;
|
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
case 0x1d90: value = Regs.PMON&0xFFFF; break;
|
|
|
|
case 0x1d92: value = Regs.PMON>>16; break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
case 0x1d94: value = Regs.NON&0xFFFF; break;
|
|
|
|
case 0x1d96: value = Regs.NON>>16; break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-29 19:18:50 +00:00
|
|
|
case 0x1d98: value = Regs.VMIXEL&0xFFFF; break;
|
|
|
|
case 0x1d9a: value = Regs.VMIXEL>>16; break;
|
|
|
|
case 0x1d9c: value = Regs.VMIXL&0xFFFF; break;
|
|
|
|
case 0x1d9e: value = Regs.VMIXL>>16; break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1da2:
|
2009-09-29 19:18:50 +00:00
|
|
|
if( value != EffectsStartA>>3 )
|
2009-02-18 13:36:20 +00:00
|
|
|
{
|
2009-09-29 19:18:50 +00:00
|
|
|
value = EffectsStartA>>3;
|
|
|
|
UpdateEffectsBufferSize();
|
|
|
|
ReverbX = 0;
|
2009-02-18 13:36:20 +00:00
|
|
|
}
|
2009-02-15 05:15:39 +00:00
|
|
|
break;
|
2009-09-29 19:18:50 +00:00
|
|
|
case 0x1da4: value = IRQA>>3; break;
|
|
|
|
case 0x1da6: value = TSA>>3; break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
case 0x1daa:
|
|
|
|
value = SPU2read(REG_C_ATTR);
|
|
|
|
break;
|
|
|
|
case 0x1dae:
|
|
|
|
value = 0; //SPU2read(REG_P_STATX)<<3;
|
|
|
|
break;
|
|
|
|
case 0x1da8:
|
2009-09-29 19:18:50 +00:00
|
|
|
value = DmaRead();
|
2009-02-15 05:15:39 +00:00
|
|
|
show=false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(show) FileLog("[%10d] (!) SPU read mem %08x value %04x\n",Cycles,mem,value);
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
2009-02-18 13:36:20 +00:00
|
|
|
// Ah the joys of endian-specific code! :D
|
2009-02-18 18:05:58 +00:00
|
|
|
static __forceinline void SetHiWord( u32& src, u16 value )
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-02-18 13:36:20 +00:00
|
|
|
((u16*)&src)[1] = value;
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
|
2009-02-18 18:05:58 +00:00
|
|
|
static __forceinline void SetLoWord( u32& src, u16 value )
|
2009-02-18 13:36:20 +00:00
|
|
|
{
|
|
|
|
((u16*)&src)[0] = value;
|
|
|
|
}
|
|
|
|
|
2009-02-18 18:05:58 +00:00
|
|
|
static __forceinline void SetHiWord( s32& src, u16 value )
|
2009-02-18 13:36:20 +00:00
|
|
|
{
|
|
|
|
((u16*)&src)[1] = value;
|
|
|
|
}
|
|
|
|
|
2009-02-18 18:05:58 +00:00
|
|
|
static __forceinline void SetLoWord( s32& src, u16 value )
|
2009-02-18 13:36:20 +00:00
|
|
|
{
|
|
|
|
((u16*)&src)[0] = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
static __forceinline u16 GetHiWord( u32& src )
|
|
|
|
{
|
|
|
|
return ((u16*)&src)[1];
|
|
|
|
}
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-02-18 13:36:20 +00:00
|
|
|
static __forceinline u16 GetLoWord( u32& src )
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-02-18 13:36:20 +00:00
|
|
|
return ((u16*)&src)[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
static __forceinline u16 GetHiWord( s32& src )
|
|
|
|
{
|
|
|
|
return ((u16*)&src)[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
static __forceinline u16 GetLoWord( s32& src )
|
|
|
|
{
|
|
|
|
return ((u16*)&src)[0];
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
template< int CoreIdx, int VoiceIdx, int param >
|
|
|
|
static void __fastcall RegWrite_VoiceParams( u16 value )
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-09-30 05:35:37 +00:00
|
|
|
const int core = CoreIdx;
|
|
|
|
const int voice = VoiceIdx;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
V_Voice& thisvoice = Cores[core].Voices[voice];
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
switch (param)
|
|
|
|
{
|
|
|
|
case 0: //VOLL (Volume L)
|
|
|
|
case 1: //VOLR (Volume R)
|
2009-09-13 06:13:22 +00:00
|
|
|
{
|
2009-09-30 05:35:37 +00:00
|
|
|
V_VolumeSlide& thisvol = (param==0) ? thisvoice.Volume.Left : thisvoice.Volume.Right;
|
|
|
|
thisvol.Reg_VOL = value;
|
2009-02-18 13:36:20 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
|
|
|
|
{
|
|
|
|
thisvol.Mode = (value & 0xF000)>>12;
|
|
|
|
thisvol.Increment = (value & 0x3F);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Constant Volume mode (no slides or envelopes)
|
|
|
|
// Volumes range from 0x3fff to 0x7fff, with 0x4000 serving as
|
|
|
|
// the "sign" bit, so a simple bitwise extension will do the trick:
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
thisvol.RegSet( value<<1 );
|
|
|
|
thisvol.Mode = 0;
|
|
|
|
thisvol.Increment = 0;
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
2009-09-30 05:35:37 +00:00
|
|
|
}
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case 2:
|
|
|
|
thisvoice.Pitch = value;
|
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case 3: // ADSR1 (Envelope)
|
|
|
|
thisvoice.ADSR.regADSR1 = value;
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case 4: // ADSR2 (Envelope)
|
|
|
|
thisvoice.ADSR.regADSR2 = value;
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case 5:
|
|
|
|
// [Air] : Mysterious ADSR set code. Too bad none of my games ever use it.
|
|
|
|
// (as usual... )
|
|
|
|
thisvoice.ADSR.Value = (value << 16) | value;
|
|
|
|
ConLog( "* SPU2: Mysterious ADSR Volume Set to 0x%x", value );
|
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case 6: thisvoice.Volume.Left.RegSet( value ); break;
|
|
|
|
case 7: thisvoice.Volume.Right.RegSet( value ); break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
jNO_DEFAULT;
|
|
|
|
}
|
|
|
|
}
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
template< int CoreIdx, int VoiceIdx, int address >
|
|
|
|
static void __fastcall RegWrite_VoiceAddr( u16 value )
|
|
|
|
{
|
|
|
|
const int core = CoreIdx;
|
|
|
|
const int voice = VoiceIdx;
|
2009-02-16 20:00:31 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
V_Voice& thisvoice = Cores[core].Voices[voice];
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
switch (address)
|
2009-02-18 13:36:20 +00:00
|
|
|
{
|
2009-09-30 05:35:37 +00:00
|
|
|
case 0: // SSA (Waveform Start Addr) (hiword, 4 bits only)
|
|
|
|
thisvoice.StartA = ((value & 0x0F) << 16) | (thisvoice.StartA & 0xFFF8);
|
|
|
|
if( IsDevBuild )
|
|
|
|
DebugCores[core].Voices[voice].lastSetStartA = thisvoice.StartA;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1: // SSA (loword)
|
|
|
|
thisvoice.StartA = (thisvoice.StartA & 0x0F0000) | (value & 0xFFF8);
|
|
|
|
if( IsDevBuild )
|
|
|
|
DebugCores[core].Voices[voice].lastSetStartA = thisvoice.StartA;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
thisvoice.LoopStartA = ((value & 0x0F) << 16) | (thisvoice.LoopStartA & 0xFFF8);
|
|
|
|
thisvoice.LoopMode = 3;
|
|
|
|
break;
|
2009-02-18 13:36:20 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case 3:
|
|
|
|
thisvoice.LoopStartA = (thisvoice.LoopStartA & 0x0F0000) | (value & 0xFFF8);
|
|
|
|
thisvoice.LoopMode = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
thisvoice.NextA = ((value & 0x0F) << 16) | (thisvoice.NextA & 0xFFF8);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
thisvoice.NextA = (thisvoice.NextA & 0x0F0000) | (value & 0xFFF8);
|
|
|
|
break;
|
2009-02-18 13:36:20 +00:00
|
|
|
}
|
2009-09-30 05:35:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
template< int CoreIdx, int cAddr >
|
|
|
|
static void __fastcall RegWrite_Core( u16 value )
|
|
|
|
{
|
|
|
|
const int omem = cAddr;
|
|
|
|
const int core = CoreIdx;
|
|
|
|
V_Core& thiscore = Cores[core];
|
|
|
|
|
|
|
|
switch(omem)
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG__1AC:
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// 0x1ac / 0x5ac : direct-write to DMA address : special register (undocumented)
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// On the GS, DMAs are actually pushed through a hardware register. Chances are the
|
|
|
|
// SPU works the same way, and "technically" *all* DMA data actually passes through
|
|
|
|
// the HW registers at 0x1ac (core0) and 0x5ac (core1). We handle normal DMAs in
|
|
|
|
// optimized block copy fashion elsewhere, but some games will write this register
|
|
|
|
// directly, so handle those here:
|
|
|
|
|
|
|
|
// Performance Note: The PS2 Bios uses this extensively right before booting games,
|
|
|
|
// causing massive slowdown if we don't shortcut it here.
|
2009-09-29 19:18:50 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
for( int i=0; i<2; i++ )
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-10-03 13:32:23 +00:00
|
|
|
if(Cores[i].IRQEnable && (Cores[i].IRQA == thiscore.TSA))
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-09-30 05:35:37 +00:00
|
|
|
Spdif.Info = 4 << i;
|
|
|
|
SetIrqCall();
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
2009-09-30 05:35:37 +00:00
|
|
|
}
|
|
|
|
thiscore.DmaWrite( value );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case REG_C_ATTR:
|
|
|
|
{
|
|
|
|
bool irqe = thiscore.IRQEnable;
|
|
|
|
int bit0 = thiscore.AttrBit0;
|
2009-10-07 19:20:11 +00:00
|
|
|
//int bit4 = thiscore.AttrBit4;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
if( ((value>>15)&1) && (!thiscore.CoreEnabled) && (thiscore.InitDelay==0) ) // on init/reset
|
|
|
|
{
|
|
|
|
// When we have exact cycle update info from the Pcsx2 IOP unit, then use
|
|
|
|
// the more accurate delayed initialization system.
|
2010-02-02 06:28:50 +00:00
|
|
|
ConLog( " * SPU2: Runtime core%d reset requested, (but ignored. Hack.). \n", core );
|
|
|
|
// Fixme:
|
|
|
|
// Not initializing a core reset here fixes SH Shattered Memories and Silver Surfer audio.
|
|
|
|
// This is a hack, but better than clearing the wrong bits.
|
|
|
|
// Also check the commented out code in TimeUpdate() above.
|
|
|
|
/*if(cyclePtr != NULL)
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-09-30 05:35:37 +00:00
|
|
|
thiscore.InitDelay = 1;
|
|
|
|
thiscore.Regs.STATX = 0;
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
2009-09-30 05:35:37 +00:00
|
|
|
else
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-10-03 13:32:23 +00:00
|
|
|
thiscore.Reset(thiscore.Index);
|
2010-02-02 06:28:50 +00:00
|
|
|
}*/
|
2009-09-30 05:35:37 +00:00
|
|
|
}
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
thiscore.AttrBit0 =(value>> 0) & 0x01; //1 bit
|
|
|
|
thiscore.DMABits =(value>> 1) & 0x07; //3 bits
|
|
|
|
thiscore.AttrBit4 =(value>> 4) & 0x01; //1 bit
|
|
|
|
thiscore.AttrBit5 =(value>> 5) & 0x01; //1 bit
|
|
|
|
thiscore.IRQEnable =(value>> 6) & 0x01; //1 bit
|
|
|
|
thiscore.FxEnable =(value>> 7) & 0x01; //1 bit
|
|
|
|
thiscore.NoiseClk =(value>> 8) & 0x3f; //6 bits
|
|
|
|
//thiscore.Mute =(value>>14) & 0x01; //1 bit
|
|
|
|
thiscore.Mute=0;
|
|
|
|
thiscore.CoreEnabled=(value>>15) & 0x01; //1 bit
|
|
|
|
thiscore.Regs.ATTR =value&0x7fff;
|
|
|
|
|
|
|
|
if(value&0x000E)
|
|
|
|
{
|
|
|
|
ConLog(" * SPU2: Core %d ATTR unknown bits SET! value=%04x\n",core,value);
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
if(thiscore.AttrBit0!=bit0)
|
|
|
|
{
|
|
|
|
ConLog(" * SPU2: ATTR bit 0 set to %d\n",thiscore.AttrBit0);
|
|
|
|
}
|
|
|
|
if(thiscore.IRQEnable!=irqe)
|
|
|
|
{
|
|
|
|
ConLog(" * SPU2: IRQ %s\n",((thiscore.IRQEnable==0)?"disabled":"enabled"));
|
|
|
|
if(!thiscore.IRQEnable)
|
|
|
|
Spdif.Info=0;
|
|
|
|
}
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
}
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_PMON:
|
|
|
|
for( int vc=1; vc<16; ++vc )
|
|
|
|
thiscore.Voices[vc].Modulated = (value >> vc) & 1;
|
|
|
|
SetLoWord( thiscore.Regs.PMON, value );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_PMON + 2):
|
|
|
|
for( int vc=0; vc<8; ++vc )
|
|
|
|
thiscore.Voices[vc+16].Modulated = (value >> vc) & 1;
|
|
|
|
SetHiWord( thiscore.Regs.PMON, value );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case REG_S_NON:
|
|
|
|
for( int vc=0; vc<16; ++vc)
|
|
|
|
thiscore.Voices[vc].Noise = (value >> vc) & 1;
|
|
|
|
SetLoWord( thiscore.Regs.NON, value );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (REG_S_NON + 2):
|
|
|
|
for( int vc=0; vc<8; ++vc )
|
|
|
|
thiscore.Voices[vc+16].Noise = (value >> vc) & 1;
|
|
|
|
SetHiWord( thiscore.Regs.NON, value );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
|
|
|
// Games like to repeatedly write these regs over and over with the same value, hence
|
|
|
|
// the shortcut that skips the bitloop if the values are equal.
|
|
|
|
#define vx_SetSomeBits( reg_out, mask_out, hiword ) \
|
|
|
|
{ \
|
2009-09-30 05:35:37 +00:00
|
|
|
const u32 result = thiscore.Regs.reg_out; \
|
2009-02-18 18:05:58 +00:00
|
|
|
if( hiword ) \
|
|
|
|
SetHiWord( thiscore.Regs.reg_out, value ); \
|
|
|
|
else \
|
|
|
|
SetLoWord( thiscore.Regs.reg_out, value ); \
|
2009-02-20 19:59:55 +00:00
|
|
|
if( result == thiscore.Regs.reg_out ) break; \
|
2009-09-30 05:35:37 +00:00
|
|
|
\
|
2009-02-20 19:59:55 +00:00
|
|
|
const uint start_bit = hiword ? 16 : 0; \
|
|
|
|
const uint end_bit = hiword ? 24 : 16; \
|
|
|
|
for (uint vc=start_bit, vx=1; vc<end_bit; ++vc, vx<<=1) \
|
2009-03-04 21:32:48 +00:00
|
|
|
thiscore.VoiceGates[vc].mask_out = (value & vx) ? -1 : 0; \
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_VMIXL:
|
|
|
|
vx_SetSomeBits( VMIXL, DryL, false );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_VMIXL + 2):
|
|
|
|
vx_SetSomeBits( VMIXL, DryL, true );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_VMIXEL:
|
|
|
|
vx_SetSomeBits( VMIXEL, WetL, false );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_VMIXEL + 2):
|
|
|
|
vx_SetSomeBits( VMIXEL, WetL, true );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_VMIXR:
|
|
|
|
vx_SetSomeBits( VMIXR, DryR, false );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_VMIXR + 2):
|
|
|
|
vx_SetSomeBits( VMIXR, DryR, true );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_VMIXER:
|
|
|
|
vx_SetSomeBits( VMIXER, WetR, false );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_VMIXER + 2):
|
|
|
|
vx_SetSomeBits( VMIXER, WetR, true );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_MMIX:
|
|
|
|
{
|
|
|
|
// Each MMIX gate is assigned either 0 or 0xffffffff depending on the status
|
|
|
|
// of the MMIX bits. I use -1 below as a shorthand for 0xffffffff. :)
|
|
|
|
|
|
|
|
const int vx = value & ((core==0) ? 0xFF0 : 0xFFF);
|
|
|
|
thiscore.WetGate.ExtR = (vx & 0x001) ? -1 : 0;
|
|
|
|
thiscore.WetGate.ExtL = (vx & 0x002) ? -1 : 0;
|
|
|
|
thiscore.DryGate.ExtR = (vx & 0x004) ? -1 : 0;
|
|
|
|
thiscore.DryGate.ExtL = (vx & 0x008) ? -1 : 0;
|
|
|
|
thiscore.WetGate.InpR = (vx & 0x010) ? -1 : 0;
|
|
|
|
thiscore.WetGate.InpL = (vx & 0x020) ? -1 : 0;
|
|
|
|
thiscore.DryGate.InpR = (vx & 0x040) ? -1 : 0;
|
|
|
|
thiscore.DryGate.InpL = (vx & 0x080) ? -1 : 0;
|
|
|
|
thiscore.WetGate.SndR = (vx & 0x100) ? -1 : 0;
|
|
|
|
thiscore.WetGate.SndL = (vx & 0x200) ? -1 : 0;
|
|
|
|
thiscore.DryGate.SndR = (vx & 0x400) ? -1 : 0;
|
|
|
|
thiscore.DryGate.SndL = (vx & 0x800) ? -1 : 0;
|
|
|
|
thiscore.Regs.MMIX = value;
|
|
|
|
}
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_KON + 2):
|
|
|
|
StartVoices(core,((u32)value)<<16);
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_KON:
|
|
|
|
StartVoices(core,((u32)value));
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_KOFF + 2):
|
|
|
|
StopVoices(core,((u32)value)<<16);
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_KOFF:
|
|
|
|
StopVoices(core,((u32)value));
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_ENDX:
|
|
|
|
thiscore.Regs.ENDX&=0x00FF0000;
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_S_ENDX + 2):
|
|
|
|
thiscore.Regs.ENDX&=0xFFFF;
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
// Reverb Start and End Address Writes!
|
|
|
|
// * Yes, these are backwards from all the volumes -- the hiword comes FIRST (wtf!)
|
|
|
|
// * End position is a hiword only! Loword is always ffff.
|
|
|
|
// * The Reverb buffer position resets on writes to StartA. It probably resets
|
|
|
|
// on writes to End too. Docs don't say, but they're for PSX, which couldn't
|
|
|
|
// change the end address anyway.
|
|
|
|
|
|
|
|
case REG_A_ESA:
|
|
|
|
SetHiWord( thiscore.EffectsStartA, value );
|
2009-10-27 05:50:50 +00:00
|
|
|
thiscore.RevBuffers.NeedsUpdated = true;
|
2009-09-30 05:35:37 +00:00
|
|
|
thiscore.ReverbX = 0;
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case (REG_A_ESA + 2):
|
|
|
|
SetLoWord( thiscore.EffectsStartA, value );
|
2009-10-27 05:50:50 +00:00
|
|
|
thiscore.RevBuffers.NeedsUpdated = true;
|
2009-09-30 05:35:37 +00:00
|
|
|
thiscore.ReverbX = 0;
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_A_EEA:
|
2009-10-27 23:44:08 +00:00
|
|
|
thiscore.EffectsEndA = ((u32)value<<16) | 0xFFFF;
|
2009-10-27 05:50:50 +00:00
|
|
|
thiscore.RevBuffers.NeedsUpdated = true;
|
2009-09-30 05:35:37 +00:00
|
|
|
thiscore.ReverbX = 0;
|
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_S_ADMAS:
|
|
|
|
//ConLog(" * SPU2: Core %d AutoDMAControl set to %d (%d)\n",core,value, Cycles);
|
|
|
|
thiscore.AutoDMACtrl=value;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
if(value==0)
|
2009-02-15 05:15:39 +00:00
|
|
|
{
|
2009-09-30 05:35:37 +00:00
|
|
|
thiscore.AdmaInProgress=0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
const int addr = omem | ( (core == 1) ? 0x400 : 0 );
|
|
|
|
*(regtable[addr>>1]) = value;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
template< int CoreIdx, int addr >
|
|
|
|
static void __fastcall RegWrite_CoreExt( u16 value )
|
|
|
|
{
|
|
|
|
V_Core& thiscore = Cores[CoreIdx];
|
|
|
|
const int core = CoreIdx;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
switch(addr)
|
|
|
|
{
|
|
|
|
// Master Volume Address Write!
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_MVOLL:
|
|
|
|
case REG_P_MVOLR:
|
|
|
|
{
|
|
|
|
V_VolumeSlide& thisvol = (addr==REG_P_MVOLL) ? thiscore.MasterVol.Left : thiscore.MasterVol.Right;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
if( value & 0x8000 ) // +Lin/-Lin/+Exp/-Exp
|
|
|
|
{
|
|
|
|
thisvol.Mode = (value & 0xE000) / 0x2000;
|
|
|
|
thisvol.Increment = (value & 0x7F); // | ((value & 0x800)/0x10);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Constant Volume mode (no slides or envelopes)
|
|
|
|
// Volumes range from 0x3fff to 0x7fff, with 0x4000 serving as
|
|
|
|
// the "sign" bit, so a simple bitwise extension will do the trick:
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
thisvol.Value = GetVol32( value<<1 );
|
|
|
|
thisvol.Mode = 0;
|
|
|
|
thisvol.Increment = 0;
|
|
|
|
}
|
|
|
|
thisvol.Reg_VOL = value;
|
|
|
|
}
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_EVOLL:
|
|
|
|
thiscore.FxVol.Left = GetVol32( value );
|
|
|
|
break;
|
2009-09-13 06:13:22 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_EVOLR:
|
|
|
|
thiscore.FxVol.Right = GetVol32( value );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_AVOLL:
|
|
|
|
thiscore.ExtVol.Left = GetVol32( value );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_AVOLR:
|
|
|
|
thiscore.ExtVol.Right = GetVol32( value );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_BVOLL:
|
|
|
|
thiscore.InpVol.Left = GetVol32( value );
|
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
case REG_P_BVOLR:
|
|
|
|
thiscore.InpVol.Right = GetVol32( value );
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
const int raddr = addr + ((core==1) ? 0x28 : 0 );
|
|
|
|
*(regtable[raddr>>1]) = value;
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
2009-09-30 05:35:37 +00:00
|
|
|
break;
|
2009-02-15 05:15:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-09-30 05:35:37 +00:00
|
|
|
template< int core, int addr >
|
|
|
|
static void __fastcall RegWrite_Reverb( u16 value )
|
|
|
|
{
|
|
|
|
// Signal to the Reverb code that the effects buffers need to be re-aligned.
|
|
|
|
// This is both simple, efficient, and safe, since we only want to re-align
|
|
|
|
// buffers after both hi and lo words have been written.
|
|
|
|
|
|
|
|
*(regtable[addr>>1]) = value;
|
|
|
|
Cores[core].RevBuffers.NeedsUpdated = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
template< int addr >
|
|
|
|
static void __fastcall RegWrite_SPDIF( u16 value )
|
|
|
|
{
|
|
|
|
*(regtable[addr>>1]) = value;
|
|
|
|
UpdateSpdifMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
template< int addr >
|
|
|
|
static void __fastcall RegWrite_Raw( u16 value )
|
|
|
|
{
|
|
|
|
*(regtable[addr>>1]) = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// Macros for tbl_reg_writes
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
#define VoiceParamsSet( core, voice ) \
|
|
|
|
RegWrite_VoiceParams<core,voice,0>, RegWrite_VoiceParams<core,voice,1>, \
|
|
|
|
RegWrite_VoiceParams<core,voice,2>, RegWrite_VoiceParams<core,voice,3>, \
|
|
|
|
RegWrite_VoiceParams<core,voice,4>, RegWrite_VoiceParams<core,voice,5>, \
|
|
|
|
RegWrite_VoiceParams<core,voice,6>, RegWrite_VoiceParams<core,voice,7>
|
|
|
|
|
|
|
|
#define VoiceParamsCore( core ) \
|
|
|
|
VoiceParamsSet(core, 0), VoiceParamsSet(core, 1), VoiceParamsSet(core, 2), VoiceParamsSet(core, 3 ), \
|
|
|
|
VoiceParamsSet(core, 4), VoiceParamsSet(core, 5), VoiceParamsSet(core, 6), VoiceParamsSet(core, 7 ), \
|
|
|
|
VoiceParamsSet(core, 8), VoiceParamsSet(core, 9), VoiceParamsSet(core, 10),VoiceParamsSet(core, 11 ), \
|
|
|
|
VoiceParamsSet(core, 12),VoiceParamsSet(core, 13),VoiceParamsSet(core, 14),VoiceParamsSet(core, 15 ), \
|
|
|
|
VoiceParamsSet(core, 16),VoiceParamsSet(core, 17),VoiceParamsSet(core, 18),VoiceParamsSet(core, 19 ), \
|
|
|
|
VoiceParamsSet(core, 20),VoiceParamsSet(core, 21),VoiceParamsSet(core, 22),VoiceParamsSet(core, 23 )
|
|
|
|
|
|
|
|
#define VoiceAddrSet( core, voice ) \
|
|
|
|
RegWrite_VoiceAddr<core,voice,0>, RegWrite_VoiceAddr<core,voice,1>, \
|
|
|
|
RegWrite_VoiceAddr<core,voice,2>, RegWrite_VoiceAddr<core,voice,3>, \
|
|
|
|
RegWrite_VoiceAddr<core,voice,4>, RegWrite_VoiceAddr<core,voice,5>
|
|
|
|
|
|
|
|
|
|
|
|
#define CoreParamsPair( core, omem ) \
|
|
|
|
RegWrite_Core<core, omem>, RegWrite_Core<core, (omem+2)>
|
|
|
|
|
|
|
|
#define ReverbPair( core, mem ) \
|
|
|
|
RegWrite_Reverb<core, mem>, RegWrite_Core<core, (mem+2)>
|
|
|
|
|
|
|
|
#define REGRAW(addr) RegWrite_Raw<addr>
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// tbl_reg_writes - Register Write Function Invocation LUT
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// --------------------------------------------------------------------------------------
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typedef void __fastcall RegWriteHandler( u16 value );
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static RegWriteHandler * const tbl_reg_writes[0x401] =
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{
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VoiceParamsCore(0), // 0x000 -> 0x180
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CoreParamsPair(0,REG_S_PMON),
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CoreParamsPair(0,REG_S_NON),
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CoreParamsPair(0,REG_S_VMIXL),
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CoreParamsPair(0,REG_S_VMIXEL),
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CoreParamsPair(0,REG_S_VMIXR),
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CoreParamsPair(0,REG_S_VMIXER),
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RegWrite_Core<0,REG_P_MMIX>,
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RegWrite_Core<0,REG_C_ATTR>,
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CoreParamsPair(0,REG_A_IRQA),
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CoreParamsPair(0,REG_S_KON),
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CoreParamsPair(0,REG_S_KOFF),
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CoreParamsPair(0,REG_A_TSA),
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CoreParamsPair(0,REG__1AC),
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RegWrite_Core<0,REG_S_ADMAS>,
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REGRAW(0x1b2),
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REGRAW(0x1b4), REGRAW(0x1b6),
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REGRAW(0x1b8), REGRAW(0x1ba),
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REGRAW(0x1bc), REGRAW(0x1be),
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// 0x1c0!
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VoiceAddrSet(0, 0),VoiceAddrSet(0, 1),VoiceAddrSet(0, 2),VoiceAddrSet(0, 3),VoiceAddrSet(0, 4),VoiceAddrSet(0, 5),
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VoiceAddrSet(0, 6),VoiceAddrSet(0, 7),VoiceAddrSet(0, 8),VoiceAddrSet(0, 9),VoiceAddrSet(0,10),VoiceAddrSet(0,11),
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VoiceAddrSet(0,12),VoiceAddrSet(0,13),VoiceAddrSet(0,14),VoiceAddrSet(0,15),VoiceAddrSet(0,16),VoiceAddrSet(0,17),
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VoiceAddrSet(0,18),VoiceAddrSet(0,19),VoiceAddrSet(0,20),VoiceAddrSet(0,21),VoiceAddrSet(0,22),VoiceAddrSet(0,23),
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CoreParamsPair(0,REG_A_ESA),
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ReverbPair(0,R_FB_SRC_A), // 0x02E4 // Feedback Source A
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ReverbPair(0,R_FB_SRC_B), // 0x02E8 // Feedback Source B
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ReverbPair(0,R_IIR_DEST_A0), // 0x02EC
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ReverbPair(0,R_IIR_DEST_A1), // 0x02F0
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ReverbPair(0,R_ACC_SRC_A0), // 0x02F4
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ReverbPair(0,R_ACC_SRC_A1), // 0x02F8
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ReverbPair(0,R_ACC_SRC_B0), // 0x02FC
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ReverbPair(0,R_ACC_SRC_B1), // 0x0300
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ReverbPair(0,R_IIR_SRC_A0), // 0x0304
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ReverbPair(0,R_IIR_SRC_A1), // 0x0308
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ReverbPair(0,R_IIR_DEST_B0), // 0x030C
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ReverbPair(0,R_IIR_DEST_B1), // 0x0310
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ReverbPair(0,R_ACC_SRC_C0), // 0x0314
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ReverbPair(0,R_ACC_SRC_C1), // 0x0318
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ReverbPair(0,R_ACC_SRC_D0), // 0x031C
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ReverbPair(0,R_ACC_SRC_D1), // 0x0320
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ReverbPair(0,R_IIR_SRC_B1), // 0x0324
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ReverbPair(0,R_IIR_SRC_B0), // 0x0328
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ReverbPair(0,R_MIX_DEST_A0), // 0x032C
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ReverbPair(0,R_MIX_DEST_A1), // 0x0330
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ReverbPair(0,R_MIX_DEST_B0), // 0x0334
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ReverbPair(0,R_MIX_DEST_B1), // 0x0338
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RegWrite_Core<0,REG_A_EEA>, NULL,
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CoreParamsPair(0,REG_S_ENDX), // 0x0340 // End Point passed flag
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RegWrite_Core<0,REG_P_STATX>, // 0x0344 // Status register?
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//0x346 here
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REGRAW(0x346),
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REGRAW(0x348),REGRAW(0x34A),REGRAW(0x34C),REGRAW(0x34E),
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REGRAW(0x350),REGRAW(0x352),REGRAW(0x354),REGRAW(0x356),
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REGRAW(0x358),REGRAW(0x35A),REGRAW(0x35C),REGRAW(0x35E),
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REGRAW(0x360),REGRAW(0x362),REGRAW(0x364),REGRAW(0x366),
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REGRAW(0x368),REGRAW(0x36A),REGRAW(0x36C),REGRAW(0x36E),
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REGRAW(0x370),REGRAW(0x372),REGRAW(0x374),REGRAW(0x376),
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REGRAW(0x378),REGRAW(0x37A),REGRAW(0x37C),REGRAW(0x37E),
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REGRAW(0x380),REGRAW(0x382),REGRAW(0x384),REGRAW(0x386),
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REGRAW(0x388),REGRAW(0x38A),REGRAW(0x38C),REGRAW(0x38E),
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REGRAW(0x390),REGRAW(0x392),REGRAW(0x394),REGRAW(0x396),
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REGRAW(0x398),REGRAW(0x39A),REGRAW(0x39C),REGRAW(0x39E),
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REGRAW(0x3A0),REGRAW(0x3A2),REGRAW(0x3A4),REGRAW(0x3A6),
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REGRAW(0x3A8),REGRAW(0x3AA),REGRAW(0x3AC),REGRAW(0x3AE),
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REGRAW(0x3B0),REGRAW(0x3B2),REGRAW(0x3B4),REGRAW(0x3B6),
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REGRAW(0x3B8),REGRAW(0x3BA),REGRAW(0x3BC),REGRAW(0x3BE),
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REGRAW(0x3C0),REGRAW(0x3C2),REGRAW(0x3C4),REGRAW(0x3C6),
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REGRAW(0x3C8),REGRAW(0x3CA),REGRAW(0x3CC),REGRAW(0x3CE),
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REGRAW(0x3D0),REGRAW(0x3D2),REGRAW(0x3D4),REGRAW(0x3D6),
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REGRAW(0x3D8),REGRAW(0x3DA),REGRAW(0x3DC),REGRAW(0x3DE),
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REGRAW(0x3E0),REGRAW(0x3E2),REGRAW(0x3E4),REGRAW(0x3E6),
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REGRAW(0x3E8),REGRAW(0x3EA),REGRAW(0x3EC),REGRAW(0x3EE),
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REGRAW(0x3F0),REGRAW(0x3F2),REGRAW(0x3F4),REGRAW(0x3F6),
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REGRAW(0x3F8),REGRAW(0x3FA),REGRAW(0x3FC),REGRAW(0x3FE),
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// AND... we reached 0x400!
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// Last verse, same as the first:
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VoiceParamsCore(1), // 0x000 -> 0x180
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CoreParamsPair(1,REG_S_PMON),
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CoreParamsPair(1,REG_S_NON),
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CoreParamsPair(1,REG_S_VMIXL),
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CoreParamsPair(1,REG_S_VMIXEL),
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CoreParamsPair(1,REG_S_VMIXR),
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CoreParamsPair(1,REG_S_VMIXER),
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RegWrite_Core<1,REG_P_MMIX>,
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RegWrite_Core<1,REG_C_ATTR>,
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CoreParamsPair(1,REG_A_IRQA),
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CoreParamsPair(1,REG_S_KON),
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CoreParamsPair(1,REG_S_KOFF),
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CoreParamsPair(1,REG_A_TSA),
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CoreParamsPair(1,REG__1AC),
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RegWrite_Core<1,REG_S_ADMAS>,
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REGRAW(0x5b2),
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REGRAW(0x5b4), REGRAW(0x5b6),
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REGRAW(0x5b8), REGRAW(0x5ba),
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REGRAW(0x5bc), REGRAW(0x5be),
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// 0x1c0!
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VoiceAddrSet(1, 0),VoiceAddrSet(1, 1),VoiceAddrSet(1, 2),VoiceAddrSet(1, 3),VoiceAddrSet(1, 4),VoiceAddrSet(1, 5),
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VoiceAddrSet(1, 6),VoiceAddrSet(1, 7),VoiceAddrSet(1, 8),VoiceAddrSet(1, 9),VoiceAddrSet(1,10),VoiceAddrSet(1,11),
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VoiceAddrSet(1,12),VoiceAddrSet(1,13),VoiceAddrSet(1,14),VoiceAddrSet(1,15),VoiceAddrSet(1,16),VoiceAddrSet(1,17),
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VoiceAddrSet(1,18),VoiceAddrSet(1,19),VoiceAddrSet(1,20),VoiceAddrSet(1,21),VoiceAddrSet(1,22),VoiceAddrSet(1,23),
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CoreParamsPair(1,REG_A_ESA),
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ReverbPair(1,R_FB_SRC_A), // 0x02E4 // Feedback Source A
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ReverbPair(1,R_FB_SRC_B), // 0x02E8 // Feedback Source B
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ReverbPair(1,R_IIR_DEST_A0), // 0x02EC
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ReverbPair(1,R_IIR_DEST_A1), // 0x02F0
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ReverbPair(1,R_ACC_SRC_A0), // 0x02F4
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ReverbPair(1,R_ACC_SRC_A1), // 0x02F8
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ReverbPair(1,R_ACC_SRC_B0), // 0x02FC
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ReverbPair(1,R_ACC_SRC_B1), // 0x0300
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ReverbPair(1,R_IIR_SRC_A0), // 0x0304
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ReverbPair(1,R_IIR_SRC_A1), // 0x0308
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ReverbPair(1,R_IIR_DEST_B0), // 0x030C
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ReverbPair(1,R_IIR_DEST_B1), // 0x0310
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ReverbPair(1,R_ACC_SRC_C0), // 0x0314
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ReverbPair(1,R_ACC_SRC_C1), // 0x0318
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ReverbPair(1,R_ACC_SRC_D0), // 0x031C
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ReverbPair(1,R_ACC_SRC_D1), // 0x0320
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ReverbPair(1,R_IIR_SRC_B1), // 0x0324
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ReverbPair(1,R_IIR_SRC_B0), // 0x0328
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ReverbPair(1,R_MIX_DEST_A0), // 0x032C
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ReverbPair(1,R_MIX_DEST_A1), // 0x0330
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ReverbPair(1,R_MIX_DEST_B0), // 0x0334
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ReverbPair(1,R_MIX_DEST_B1), // 0x0338
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RegWrite_Core<1,REG_A_EEA>, NULL,
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CoreParamsPair(1,REG_S_ENDX), // 0x0340 // End Point passed flag
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RegWrite_Core<1,REG_P_STATX>, // 0x0344 // Status register?
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REGRAW(0x746),
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REGRAW(0x748),REGRAW(0x74A),REGRAW(0x74C),REGRAW(0x74E),
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REGRAW(0x750),REGRAW(0x752),REGRAW(0x754),REGRAW(0x756),
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REGRAW(0x758),REGRAW(0x75A),REGRAW(0x75C),REGRAW(0x75E),
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// ------ -------
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RegWrite_CoreExt<0,REG_P_MVOLL>, // 0x0760 // Master Volume Left
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RegWrite_CoreExt<0,REG_P_MVOLR>, // 0x0762 // Master Volume Right
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RegWrite_CoreExt<0,REG_P_EVOLL>, // 0x0764 // Effect Volume Left
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RegWrite_CoreExt<0,REG_P_EVOLR>, // 0x0766 // Effect Volume Right
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RegWrite_CoreExt<0,REG_P_AVOLL>, // 0x0768 // Core External Input Volume Left (Only Core 1)
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RegWrite_CoreExt<0,REG_P_AVOLR>, // 0x076A // Core External Input Volume Right (Only Core 1)
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RegWrite_CoreExt<0,REG_P_BVOLL>, // 0x076C // Sound Data Volume Left
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RegWrite_CoreExt<0,REG_P_BVOLR>, // 0x076E // Sound Data Volume Right
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RegWrite_CoreExt<0,REG_P_MVOLXL>, // 0x0770 // Current Master Volume Left
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RegWrite_CoreExt<0,REG_P_MVOLXR>, // 0x0772 // Current Master Volume Right
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RegWrite_CoreExt<0,R_IIR_ALPHA>, // 0x0774 //IIR alpha (% used)
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RegWrite_CoreExt<0,R_ACC_COEF_A>, // 0x0776
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RegWrite_CoreExt<0,R_ACC_COEF_B>, // 0x0778
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RegWrite_CoreExt<0,R_ACC_COEF_C>, // 0x077A
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RegWrite_CoreExt<0,R_ACC_COEF_D>, // 0x077C
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RegWrite_CoreExt<0,R_IIR_COEF>, // 0x077E
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RegWrite_CoreExt<0,R_FB_ALPHA>, // 0x0780 //feedback alpha (% used)
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RegWrite_CoreExt<0,R_FB_X>, // 0x0782 //feedback
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RegWrite_CoreExt<0,R_IN_COEF_L>, // 0x0784
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RegWrite_CoreExt<0,R_IN_COEF_R>, // 0x0786
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// ------ -------
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RegWrite_CoreExt<1,REG_P_MVOLL>, // 0x0788 // Master Volume Left
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RegWrite_CoreExt<1,REG_P_MVOLR>, // 0x078A // Master Volume Right
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RegWrite_CoreExt<1,REG_P_EVOLL>, // 0x0764 // Effect Volume Left
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RegWrite_CoreExt<1,REG_P_EVOLR>, // 0x0766 // Effect Volume Right
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RegWrite_CoreExt<1,REG_P_AVOLL>, // 0x0768 // Core External Input Volume Left (Only Core 1)
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RegWrite_CoreExt<1,REG_P_AVOLR>, // 0x076A // Core External Input Volume Right (Only Core 1)
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RegWrite_CoreExt<1,REG_P_BVOLL>, // 0x076C // Sound Data Volume Left
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RegWrite_CoreExt<1,REG_P_BVOLR>, // 0x076E // Sound Data Volume Right
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RegWrite_CoreExt<1,REG_P_MVOLXL>, // 0x0770 // Current Master Volume Left
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RegWrite_CoreExt<1,REG_P_MVOLXR>, // 0x0772 // Current Master Volume Right
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RegWrite_CoreExt<1,R_IIR_ALPHA>, // 0x0774 //IIR alpha (% used)
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RegWrite_CoreExt<1,R_ACC_COEF_A>, // 0x0776
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RegWrite_CoreExt<1,R_ACC_COEF_B>, // 0x0778
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RegWrite_CoreExt<1,R_ACC_COEF_C>, // 0x077A
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RegWrite_CoreExt<1,R_ACC_COEF_D>, // 0x077C
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RegWrite_CoreExt<1,R_IIR_COEF>, // 0x077E
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RegWrite_CoreExt<1,R_FB_ALPHA>, // 0x0780 //feedback alpha (% used)
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RegWrite_CoreExt<1,R_FB_X>, // 0x0782 //feedback
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RegWrite_CoreExt<1,R_IN_COEF_L>, // 0x0784
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RegWrite_CoreExt<1,R_IN_COEF_R>, // 0x0786
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REGRAW(0x7B0),REGRAW(0x7B2),REGRAW(0x7B4),REGRAW(0x7B6),
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REGRAW(0x7B8),REGRAW(0x7BA),REGRAW(0x7BC),REGRAW(0x7BE),
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// SPDIF interface
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RegWrite_SPDIF<SPDIF_OUT>, // 0x07C0 // SPDIF Out: OFF/'PCM'/Bitstream/Bypass
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RegWrite_SPDIF<SPDIF_IRQINFO>, // 0x07C2
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REGRAW(0x7C4),
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RegWrite_SPDIF<SPDIF_MODE>, // 0x07C6
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RegWrite_SPDIF<SPDIF_MEDIA>, // 0x07C8 // SPDIF Media: 'CD'/DVD
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REGRAW(0x7CA),
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RegWrite_SPDIF<SPDIF_PROTECT>, // 0x07CC // SPDIF Copy Protection
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REGRAW(0x7CE),
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REGRAW(0x7D0),REGRAW(0x7D2),REGRAW(0x7D4),REGRAW(0x7D6),
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REGRAW(0x7D8),REGRAW(0x7DA),REGRAW(0x7DC),REGRAW(0x7DE),
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REGRAW(0x7E0),REGRAW(0x7E2),REGRAW(0x7E4),REGRAW(0x7E6),
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REGRAW(0x7E8),REGRAW(0x7EA),REGRAW(0x7EC),REGRAW(0x7EE),
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REGRAW(0x7F0),REGRAW(0x7F2),REGRAW(0x7F4),REGRAW(0x7F6),
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REGRAW(0x7F8),REGRAW(0x7FA),REGRAW(0x7FC),REGRAW(0x7FE),
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NULL // should be at 0x400! (we assert check it on startup)
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};
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__forceinline void SPU2_FastWrite( u32 rmem, u16 value )
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{
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tbl_reg_writes[(rmem&0x7ff)/2]( value );
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}
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2009-02-15 05:15:39 +00:00
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void StartVoices(int core, u32 value)
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{
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// Optimization: Games like to write zero to the KeyOn reg a lot, so shortcut
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// this loop if value is zero.
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if( value == 0 ) return;
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Cores[core].Regs.ENDX &= ~value;
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2009-09-13 06:13:22 +00:00
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2009-03-04 21:32:48 +00:00
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for( u8 vc=0; vc<V_Core::NumVoices; vc++ )
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2009-02-15 05:15:39 +00:00
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{
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if ((value>>vc) & 1)
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2009-02-16 20:00:31 +00:00
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{
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Cores[core].Voices[vc].Start();
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if( IsDevBuild )
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{
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V_Voice& thisvc( Cores[core].Voices[vc] );
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if(MsgKeyOnOff()) ConLog(" * SPU2: KeyOn: C%dV%02d: SSA: %8x; M: %s%s%s%s; H: %02x%02x; P: %04x V: %04x/%04x; ADSR: %04x%04x\n",
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core,vc,thisvc.StartA,
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2009-03-04 21:32:48 +00:00
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(Cores[core].VoiceGates[vc].DryL)?"+":"-",(Cores[core].VoiceGates[vc].DryR)?"+":"-",
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(Cores[core].VoiceGates[vc].WetL)?"+":"-",(Cores[core].VoiceGates[vc].WetR)?"+":"-",
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2009-02-16 20:00:31 +00:00
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*(u8*)GetMemPtr(thisvc.StartA),*(u8 *)GetMemPtr((thisvc.StartA)+1),
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thisvc.Pitch,
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2009-02-20 19:59:55 +00:00
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thisvc.Volume.Left.Value>>16,thisvc.Volume.Right.Value>>16,
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2009-09-30 05:35:37 +00:00
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thisvc.ADSR.regADSR1,thisvc.ADSR.regADSR2);
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2009-02-16 20:00:31 +00:00
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}
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}
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2009-02-15 05:15:39 +00:00
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}
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}
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void StopVoices(int core, u32 value)
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{
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if( value == 0 ) return;
|
2009-03-04 21:32:48 +00:00
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for( u8 vc=0; vc<V_Core::NumVoices; vc++ )
|
2009-02-15 05:15:39 +00:00
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{
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if ((value>>vc) & 1)
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{
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Cores[core].Voices[vc].ADSR.Releasing = true;
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//if(MsgKeyOnOff()) ConLog(" * SPU2: KeyOff: Core %d; Voice %d.\n",core,vc);
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}
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}
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}
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