pcsx2/cmake/SearchForStuff.cmake

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#-------------------------------------------------------------------------------
# Search all libraries on the system
#-------------------------------------------------------------------------------
# Do not search Lib in /usr/lib64. Hope it is not overwritten in find_package or others macro
SET(FIND_LIBRARY_USE_LIB64_PATHS FALSE)
## Linux only libraries
if(Linux)
# Most plugins (if not all) and PCSX2 core need gtk2, so
# set the required flags
find_package(GTK2 REQUIRED gtk)
if(GTK2_FOUND)
# From version 2.21.3 gtk moved gdk-pixbuf into a separate module
# Cmake need to be fixed. For the moment uses a manual detection.
find_path(GDK_PIXBUF_INCLUDE_DIRS NAMES gdk-pixbuf/gdk-pixbuf.h PATHS
/usr/include/gdk-pixbuf-2.0
/usr/include)
if (GDK_PIXBUF_INCLUDE_DIRS)
set(GTK2_INCLUDE_DIRS "${GDK_PIXBUF_INCLUDE_DIRS}" "${GTK2_INCLUDE_DIRS}")
# Remove duplicates when cmake will be fixed
list(REMOVE_DUPLICATES GTK2_INCLUDE_DIRS)
endif (GDK_PIXBUF_INCLUDE_DIRS)
endif(GTK2_FOUND)
find_package(X11)
endif(Linux)
## Use cmake package to find module
find_package(ALSA)
find_package(BZip2)
find_package(JPEG)
find_package(OpenGL)
# Tell cmake that we use SDL as a library and not as an application
set(SDL_BUILDING_LIBRARY TRUE)
find_package(SDL)
find_package(Subversion)
# The requierement of wxWidgets is checked in SelectPcsx2Plugins module
# Does not requier the module (allow to compile non-wx plugins)
find_package(wxWidgets COMPONENTS base core adv)
if(NOT FORCE_INTERNAL_ZLIB)
find_package(ZLIB)
endif(NOT FORCE_INTERNAL_ZLIB)
## Use pcsx2 package to find module
include(FindA52)
include(FindCg)
include(FindGlew)
include(FindPortAudio)
if(NOT FORCE_INTERNAL_SOUNDTOUCH)
include(FindSoundTouch)
endif(NOT FORCE_INTERNAL_SOUNDTOUCH)
include(FindSparseHash)
# Note for include_directory: The order is important to avoid a mess between include file from your system and the one of pcsx2
# If you include first 3rdparty, all 3rdpary include will have a higer priority...
# If you include first /usr/include, all system include will have a higer priority over the pcsx2 one...
# Current implementation:
# 1/ include 3rdparty sub-directory that we will used (either request or fallback)
# 2/ include system one
#----------------------------------------
# Fallback on 3rdparty libraries
#----------------------------------------
# Note to avoid some conflict with system include, we must include 3rdparty first
if(NOT ZLIB_FOUND OR FORCE_INTERNAL_ZLIB)
# use project one
set(projectZLIB TRUE)
set(ZLIB_FOUND TRUE)
# Set path
set(ZLIB_LIBRARIES pcsx2_zlib)
include_directories(${PROJECT_SOURCE_DIR}/3rdparty/zlib)
message(STATUS "Use internal pcsx2 zlib library")
endif(NOT ZLIB_FOUND OR FORCE_INTERNAL_ZLIB)
if(NOT SOUNDTOUCH_FOUND OR FORCE_INTERNAL_SOUNDTOUCH)
# use project one
set(projectSoundTouch TRUE)
set(SOUNDTOUCH_FOUND TRUE)
# Set path
set(SOUNDTOUCH_LIBRARIES pcsx2_SoundTouch)
include_directories(${PROJECT_SOURCE_DIR}/3rdparty/soundtouch_linux_include)
message(STATUS "Use internal pcsx2 SoundTouch library")
endif(NOT SOUNDTOUCH_FOUND OR FORCE_INTERNAL_SOUNDTOUCH)
#----------------------------------------
# Use system include (if not 3rdparty one)
#----------------------------------------
if(Linux)
# GTK2
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif(GTK2_FOUND)
# x11
if(X11_FOUND)
include_directories(${X11_INCLUDE_DIR})
endif(X11_FOUND)
endif(Linux)
# A52
if(A52_FOUND)
include_directories(${A52_INCLUDE_DIR})
endif(A52_FOUND)
# ALSA
if(ALSA_FOUND)
include_directories(${ALSA_INCLUDE_DIRS})
endif(ALSA_FOUND)
# bzip2
if(BZIP2_FOUND)
include_directories(${BZIP2_INCLUDE_DIR})
endif(BZIP2_FOUND)
# Cg
if(CG_FOUND)
include_directories(${CG_INCLUDE_DIRS})
endif(CG_FOUND)
# Jpeg
if(JPEG_FOUND)
include_directories(${JPEG_INCLUDE_DIR})
endif(JPEG_FOUND)
# GLEW
if(GLEW_FOUND)
include_directories(${GLEW_INCLUDE_PATH})
endif(GLEW_FOUND)
# OpenGL
if(OPENGL_FOUND)
include_directories(${OPENGL_INCLUDE_DIR})
endif(OPENGL_FOUND)
# PortAudio
if(PORTAUDIO_FOUND)
include_directories(${PORTAUDIO_INCLUDE_DIR})
endif(PORTAUDIO_FOUND)
# SDL
if(SDL_FOUND)
include_directories(${SDL_INCLUDE_DIR})
endif(SDL_FOUND)
# SoundTouch
if(SOUNDTOUCH_FOUND AND NOT projectSoundTouch)
include_directories(${SOUNDTOUCH_INCLUDE_DIR})
endif(SOUNDTOUCH_FOUND AND NOT projectSoundTouch)
# SPARSEHASH
if(SPARSEHASH_FOUND)
include_directories(${SPARSEHASH_INCLUDE_DIR})
endif(SPARSEHASH_FOUND)
# Wx
if(wxWidgets_FOUND)
if(Linux)
# Force the use of 32 bit library configuration on
# 64 bits machine with 32 bits library in /usr/lib32
if(CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32")
STRING(REGEX REPLACE "/usr/lib/wx" "/usr/lib32/wx"
wxWidgets_INCLUDE_DIRS "${wxWidgets_INCLUDE_DIRS}")
endif(CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32")
endif(Linux)
include(${wxWidgets_USE_FILE})
endif(wxWidgets_FOUND)
# Zlib
if(ZLIB_FOUND AND NOT projectZLIB)
include_directories(${ZLIB_INCLUDE_DIRS})
endif(ZLIB_FOUND AND NOT projectZLIB)