pcsx2/plugins/GSdx/GSVertex.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GS.h"
#include "GSVector.h"
#include "GSVertexHW.h"
#include "GSVertexSW.h"
#pragma pack(push, 1)
struct alignas(32) GSVertex
{
union
{
struct
{
GIFRegST ST; // S:0, T:4
GIFRegRGBAQ RGBAQ; // RGBA:8, Q:12
GIFRegXYZ XYZ; // XY:16, Z:20
union {uint32 UV; struct {uint16 U, V;};}; // UV:24
uint32 FOG; // FOG:28
};
#if _M_SSE >= 0x500
__m256i mx;
#endif
__m128i m[2];
};
GSVertex() = default; // Warning object is potentially used in hot path
#if _M_SSE >= 0x500
GSVertex(const GSVertex& v) {mx = v.mx;}
void operator = (const GSVertex& v) {mx = v.mx;}
#else
GSVertex(const GSVertex& v) {m[0] = v.m[0]; m[1] = v.m[1];}
void operator = (const GSVertex& v) {m[0] = v.m[0]; m[1] = v.m[1];}
#endif
};
struct GSVertexP
{
GSVector4 p;
};
struct alignas(32) GSVertexPT1
{
GSVector4 p;
GSVector2 t;
char pad[4];
union {uint32 c; struct {uint8 r, g, b, a;};};
};
struct GSVertexPT2
{
GSVector4 p;
GSVector2 t[2];
};
#pragma pack(pop)