pcsx2/cmake/FindGlew.cmake

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CMake
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#
# Try to find GLEW library and include path.
# Once done this will define
#
# GLEW_FOUND - system has GLEW
# GLEW_INCLUDE_DIR - the GLEW include directories
# GLEW_LIBRARY - link these to use GLEW
#
if(GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
set(GLEW_FIND_QUIETLY TRUE)
endif(GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
IF (WIN32)
FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
$ENV{PROGRAMFILES}/GLEW/include
${PROJECT_SOURCE_DIR}/src/nvgl/glew/include
DOC "The directory where GL/glew.h resides")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew GLEW glew32 glew32s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library")
ELSE (WIN32)
FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
/usr/include
/usr/local/include
/sw/include
/opt/local/include
DOC "The directory where GL/glew.h resides")
FIND_LIBRARY( GLEW_LIBRARY
NAMES GLEW glew
PATHS
/usr/lib32
/usr/lib
/usr/local/lib32
/usr/local/lib
/sw/lib
/opt/local/lib
DOC "The GLEW library")
ENDIF (WIN32)
# handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_LIBRARY GLEW_INCLUDE_DIR)
mark_as_advanced(GLEW_LIBRARY GLEW_INCLUDE_DIR)