Jeffrey Pfau
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e5f2dcb5ab
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Shaders: Use uniforms for xBR parameters
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2016-01-23 20:52:26 -08:00 |
Jeffrey Pfau
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3d996caf53
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Shaders: Hand-convert xBR shader to GLSL
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2016-01-23 17:07:32 -08:00 |
Jeffrey Pfau
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d07da0744c
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Shaders: Minor xBR fixes
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2016-01-23 15:41:45 -08:00 |
Jeffrey Pfau
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c5f4b6ead2
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Shaders: Add xBR lv3 shader by Hyllian
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2016-01-23 14:00:29 -08:00 |
Jeffrey Pfau
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380f6dbe7e
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OpenGL: Add integer scaling forcing and a pixelate filter
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2016-01-23 02:34:27 -08:00 |
Jeffrey Pfau
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2edd1505ae
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OpenGL: Redo uniform loading
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2015-12-17 21:58:17 -08:00 |
Jeffrey Pfau
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ded463ea25
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OpenGL: Readable name fixes
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2015-11-19 23:49:50 -08:00 |
Jeffrey Pfau
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0de98898a3
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OpenGL: Generalize shader loading a bit
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2015-11-19 22:14:51 -08:00 |
Jeffrey Pfau
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b3d08eceb1
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Shaders: Add uniforms to AGS-001
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2015-11-08 17:10:10 -08:00 |
Jeffrey Pfau
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ad3ec31f73
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Shaders: Touch up AGS-001 shader, add annoying reflection
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2015-11-08 15:29:52 -08:00 |
Jeffrey Pfau
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7d1e0b572d
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Shaders: Add AGB-001 shader
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2015-11-01 20:00:27 -08:00 |
Jeffrey Pfau
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59bd7d5ace
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Shaders: Fix frontlight bleed on AGS-001
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2015-11-01 19:42:47 -08:00 |
Jeffrey Pfau
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782f6191e5
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Shaders: Fix lighting direction for AGS-001
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2015-11-01 19:15:17 -08:00 |
Jeffrey Pfau
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d160647fff
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Resources: Add AGS-001 filter
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2015-11-01 18:43:01 -08:00 |