Commit Graph

14 Commits

Author SHA1 Message Date
Jeffrey Pfau e5f2dcb5ab Shaders: Use uniforms for xBR parameters 2016-01-23 20:52:26 -08:00
Jeffrey Pfau 3d996caf53 Shaders: Hand-convert xBR shader to GLSL 2016-01-23 17:07:32 -08:00
Jeffrey Pfau d07da0744c Shaders: Minor xBR fixes 2016-01-23 15:41:45 -08:00
Jeffrey Pfau c5f4b6ead2 Shaders: Add xBR lv3 shader by Hyllian 2016-01-23 14:00:29 -08:00
Jeffrey Pfau 380f6dbe7e OpenGL: Add integer scaling forcing and a pixelate filter 2016-01-23 02:34:27 -08:00
Jeffrey Pfau 2edd1505ae OpenGL: Redo uniform loading 2015-12-17 21:58:17 -08:00
Jeffrey Pfau ded463ea25 OpenGL: Readable name fixes 2015-11-19 23:49:50 -08:00
Jeffrey Pfau 0de98898a3 OpenGL: Generalize shader loading a bit 2015-11-19 22:14:51 -08:00
Jeffrey Pfau b3d08eceb1 Shaders: Add uniforms to AGS-001 2015-11-08 17:10:10 -08:00
Jeffrey Pfau ad3ec31f73 Shaders: Touch up AGS-001 shader, add annoying reflection 2015-11-08 15:29:52 -08:00
Jeffrey Pfau 7d1e0b572d Shaders: Add AGB-001 shader 2015-11-01 20:00:27 -08:00
Jeffrey Pfau 59bd7d5ace Shaders: Fix frontlight bleed on AGS-001 2015-11-01 19:42:47 -08:00
Jeffrey Pfau 782f6191e5 Shaders: Fix lighting direction for AGS-001 2015-11-01 19:15:17 -08:00
Jeffrey Pfau d160647fff Resources: Add AGS-001 filter 2015-11-01 18:43:01 -08:00