Commit Graph

5035 Commits

Author SHA1 Message Date
Vicki Pfau 404332e689 Debugger: Add symbol table skeleton, GB support 2017-05-22 22:19:46 -07:00
Vicki Pfau 0b28dad51c GB Memory: Simplify DMA memory accesses 2017-05-22 22:19:46 -07:00
Vicki Pfau fcc8b5c805 Debugger: Add segment breakpoints 2017-05-22 22:19:46 -07:00
Vicki Pfau b8c6bba712 Debugger: Allow segment values for read/write 2017-05-22 22:19:46 -07:00
Lothar Serra Mari 29d1da69ad Qt: Update German GUI translation
Add some strings for the improved library view.
2017-05-20 15:45:55 -07:00
Vicki Pfau 65d70f474d All: Kludge buildfix for ports 2017-05-19 16:21:43 -07:00
Vicki Pfau b5c350bc5b GB Video: Improved video timings (again) 2017-05-19 16:06:50 -07:00
Vicki Pfau 53bcea6373 GB: Fix STAT blocking 2017-05-19 16:06:49 -07:00
Vicki Pfau 5031ef7c39 LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) 2017-05-19 16:06:37 -07:00
Vicki Pfau 96ac375276 Qt: Work around cmake#16907 (fixes #739) 2017-05-19 16:02:52 -07:00
Lioncash f6f3cb5d3d Qt: Use C++11 in-class initialization where applicable 2017-05-16 22:55:22 -07:00
Lioncash 686380b6c4 Qt: Resolve -Wreorder warnings 2017-05-16 22:55:22 -07:00
waddlesplash ccfb9f24f5 Update CHANGES appropriately. 2017-05-16 20:39:36 -07:00
waddlesplash d04767eae2 All: Don't use enable_language(CXX) in the Qt subdirectory.
Doing so causes CMake to create a pseudo-subproject when generating
build files, which can cause all sorts of random, hard-to-diagnose issues.
2017-05-16 20:39:36 -07:00
waddlesplash 36fb807687 Qt: Relax hard dependency on OpenGL. 2017-05-16 20:39:36 -07:00
waddlesplash 11afd59cda Qt: Disable "New multiplayer window" when MAX_GBAS is reached.
Fixes #107.
2017-05-16 20:39:36 -07:00
waddlesplash 2f23829b66 Qt: Switch to the C++11 connect() syntax.
A few connect()s have not been migrated because the best way to migrate them requires somewhat invasive changes. Other than that, everything has been moved over.
2017-05-16 11:34:11 -07:00
waddlesplash 78e4083a56 Qt: New library system (#549) 2017-05-15 16:27:29 -07:00
drummyfish 3851a8230b comment fix 2017-05-15 13:06:18 -07:00
drummyfish 2fff4eac67 add new shader 2017-05-15 13:06:18 -07:00
Lioncash aa4423a68f Core Input: Correct a memset size within mInputUnbindHat()
Previously the binding struct wouldn't be fully invalidated.
2017-05-14 18:36:19 -07:00
Anty-Lemon 86cf8a90a3 SDL: Prevent resizing below 1x resolution with integer scaling 2017-05-06 18:18:21 -07:00
Anty-Lemon 3889fd4d3f SDL: Add integer scaling 2017-05-06 18:18:21 -07:00
Eevee (Lexy Munroe) b58d216868 Qt: Fix resetting selected gamepad when opening settings dialog
I have a Wacom tablet always plugged in.  For unrelated asinine reasons,
SDL detects both the pen and the tablet itself as (completely useless)
gamepads, so they always show up in the list first.  I also have a Wii U
Bluetooth controller, which shows up third.

When the settings dialog is spawned, selectGamepad is bound to the
currentIndexChanged event, so picking a controller from the combobox
will call it.  The current index is initially -1 (because the combobox
is empty), and when updateJoysticks is called to populate it, the index
automatically changes to 0.  The event is fired and the current gamepad
is changed to the first one, which in my case is my tablet pen.
updateJoysticks tries to avoid this by explicitly reselecting the active
gamepad after refreshing the combobox, but at this point the "active"
gamepad has already changed.

The upshot of this was that opening the settings dialog for any reason
would disable my controller, unless I remembered to go change it back.
I've also seen the button configuration for the wacom pen or controller
be saved under each others' names.

The fix, which works on my machine™, is to disable signals altogether
while mucking with the contents of the combobox, explicitly reselect the
right gamepad, and then explicitly call selectGamepad.  (I dropped the
last two lines because the same thing is already done in refresh, which
is called by selectGamepad.)

Arguably this is still a little wrong:

- If I unplugged my Wacom tablet, my controller would shift upwards to
  slot 0.  This code would fail to notice and keep trying to use joystick
  2.  That's a pretty obscure case, though, and maybe difficult to fix
  correctly.

- This panel makes changes immediately, but it should wait for OK or Apply.
2017-05-05 21:07:20 -07:00
Eevee (Lexy Munroe) 63197308b6 Core: Fix maximum length of INI section names
It was a generous 128, but the inih library has its own maximum length
of 50.  Any longer keys were truncated by inih, so they appeared to be
missing when mgba tried to read the longer key again later.

This was causing the configuration for my Nintendo Wii Remote Pro
Controller to be effectively lost; the key name ended up at 53
characters.

Arguably inih should truncate when reading, too, but...
2017-05-05 21:07:20 -07:00
Eevee (Lexy Munroe) e1b681f603 Qt: Fix race condition when opening sprites window 2017-05-05 21:07:20 -07:00
Lothar Serra Mari 87170f9b77 Qt: Update German GUI translation
Added translations for strings related to the new Video Log feature.
Also improved some older translations.
2017-04-30 15:11:30 -07:00
Vicki Pfau 669075582d Util: Tune patch-fast extent sizes 2017-04-29 01:39:46 -07:00
Vicki Pfau 29e5e3b42d Core: Move rewind diffing to its own thread 2017-04-29 01:39:46 -07:00
Vicki Pfau 27c7088038 Qt: Fix mCoreConfig leaking 2017-04-29 01:39:46 -07:00
Vicki Pfau 417012632c GBA Serialize: Remove unused function 2017-04-29 01:39:46 -07:00
Vicki Pfau 2fdb5a1ff9 Feature: Move several headers into include/ 2017-04-29 01:39:46 -07:00
Vicki Pfau ad203c17bd All: Update CHANGES 2017-04-29 01:39:46 -07:00
Vicki Pfau 8358586cc6 GB Video: Fix resetting proxy backend unnecessarily 2017-04-29 01:39:46 -07:00
Vicki Pfau 0ed5973f84 Core: Reject mVL with zero-length initial states 2017-04-29 01:39:46 -07:00
Vicki Pfau 6a14c30e3b Core: Enforce max mVL block size 2017-04-29 01:39:46 -07:00
Vicki Pfau 909886d2e1 Core: Fix memory leak when reloading mVL header 2017-04-29 01:39:46 -07:00
Vicki Pfau 8e79530cc6 Test: Fix crash when fuzzing fails to load a file 2017-04-29 01:39:46 -07:00
Vicki Pfau 367a126748 GBA Hardware: Fix crash if a savestate lies about game hardware 2017-04-29 01:39:46 -07:00
Vicki Pfau 91491e704e GB, GBA Core: Ensure the core is halted even if a state is not loaded 2017-04-29 01:39:46 -07:00
Vicki Pfau 5cda42077c Core: Fix missing tailing bytes of video logs 2017-04-29 01:39:46 -07:00
Vicki Pfau aec8b82756 GB, GBA Core: Reset audio when loading mVL states so audio sync works 2017-04-29 01:39:46 -07:00
Vicki Pfau 25beafcc11 GB, GBA Core: Only deserialize needed parts of savestates for mVL 2017-04-29 01:39:46 -07:00
Vicki Pfau 63ed7421ce Core: Fix rewinding video logs when decompressing 2017-04-29 01:39:46 -07:00
Vicki Pfau f67052eebc Core: Clean up mVL compression 2017-04-29 01:39:46 -07:00
Vicki Pfau 6b547899a8 VFS: Add VFileFIFO for operating on circle buffers 2017-04-29 01:39:46 -07:00
Vicki Pfau 31fa64efac Core: Compressed video log states 2017-04-29 01:39:46 -07:00
Vicki Pfau f82ef55517 Core: Compressed video logs 2017-04-29 01:39:46 -07:00
Vicki Pfau c4aa669cf1 Core: Fix flushing a read video log 2017-04-29 01:39:46 -07:00
Vicki Pfau deffdc79a0 Core: New mVL file format 2017-04-29 01:39:46 -07:00