Commit Graph

428 Commits

Author SHA1 Message Date
Vicki Pfau cf06497456 GBA DMA: Enhanced logging (closes #2454) 2022-02-18 20:31:52 -08:00
Vicki Pfau 8ac1ece17a GB: Support for GBX ROMs 2022-02-10 14:25:21 -08:00
aldelaro5 6f697744d1 GDB Stub: allow to override GDB's handling logic of write watchpoint
Also allow to break on nonmodifying writes.
2022-02-09 21:52:50 -08:00
Vicki Pfau 0676769b68 GB MBC: Sachen MMC2 support 2022-02-08 18:36:12 -08:00
Vicki Pfau a5976e6c34 GB MBC: Sachen MMC1 support 2022-02-07 22:20:46 -08:00
Vicki Pfau d33471e117 GB MBC: Add NT (new) support (closes #2435) 2022-02-06 21:44:55 -08:00
Vicki Pfau 26aea8544f GB MBC: Initial HuC-3 save format 2022-02-04 23:48:27 -08:00
Vicki Pfau c829cd2e70 GB MBC: Improved support for HuC-3 mapper 2022-02-04 02:32:07 -08:00
Vicki Pfau 16df8fe957 GBA Video: Clean up flag calculation 2022-01-30 14:57:32 -08:00
Vicki Pfau d071bffe0a GBA Video: Fix Hblank timing (fixes #2131, #2310) 2022-01-26 18:26:56 -08:00
Vicki Pfau b127178377 GB: More selective savegame dirt, unify logic 2022-01-20 22:30:04 -08:00
aldelaro5 8564f5fef4 GDB Stub: Add target descriptior and memory map xml
This allows gdb to know the memory mapping as well as the architecture once connected. It also allows us to not send dummy data for the fpr because we explicitly do not mention them.
2022-01-20 20:03:53 -08:00
Vicki Pfau 1f53174270 GBA Video: Bump OpenGL requirement to 3.3 (closes #2425) 2022-01-20 18:10:53 -08:00
Vicki Pfau ddca55347e GBA Video: Fix OpenGL rendering on M1 Macs 2022-01-19 23:06:19 -08:00
Vicki Pfau 9a85fc8a5a Core: Frame counter should be unsigned 2022-01-15 15:30:41 -08:00
Vicki Pfau cb0af1b77b GBA: Remove obsolete RTC API 2022-01-15 15:29:40 -08:00
Vicki Pfau 70f75bba49 GB Video: Draw SGB border pieces that overlap GB graphics (fixes #1339) 2022-01-13 18:07:01 -08:00
Vicki Pfau ea1abe2fcc Core: Add creator metadata extdata to savestates 2022-01-04 03:55:28 -08:00
Vicki Pfau 398ee0c827 GB I/O: Fix erroneously added registers 2022-01-04 03:49:43 -08:00
Vicki Pfau 23a815b99c GB I/O: Add placeholder names for some unimplemented registers 2021-12-28 15:27:25 -08:00
Vicki Pfau a1641f7fae GBA Savedata: Add GSV importing 2021-12-21 20:36:18 -08:00
Vicki Pfau fa2975a4ab GBA Serialization: Serials key IRQ state, update docs 2021-12-06 12:38:08 -08:00
Vicki Pfau 58ddecb830 Core: Add mCoreConfigGetBoolValue 2021-12-02 17:55:02 -08:00
Vicki Pfau 283196ceb3 Qt: Save converter now supports importing SharkPort saves 2021-11-29 14:09:14 -08:00
Vicki Pfau dfd44b280f Qt: Pay down technical debt with map caches 2021-11-17 17:52:25 -08:00
Vicki Pfau 858267da3f GBA: Add flag to allow opposing inputs in key callbacks (fixes #2334) 2021-11-10 13:12:55 -08:00
Vicki Pfau f696619b11 GBA I/O: Redo internal key input, enabling edge-based key IRQs 2021-10-14 01:59:59 -07:00
Vicki Pfau 86fe869087 ARM7: Fix unsigned multiply timing 2021-09-20 15:59:28 -07:00
Vicki Pfau bc37f48e29 CMake: Attempt to fix #1839 again 2021-08-28 22:05:49 -07:00
Vicki Pfau c6167470eb All: Fix indentation errors 2021-08-26 03:35:19 -07:00
Vicki Pfau 2d5f6dd675 All: Add updater stub and hook it into the Qt frontend 2021-08-10 22:09:24 -07:00
Vicki Pfau 4a7feb66f9 Qt: Add update checking infrastructure 2021-08-10 22:04:46 -07:00
Vicki Pfau 78d3a1f17e GB Memory: Add cursory cartridge open bus emulation (fixes #2032) 2021-06-23 20:34:11 -07:00
Vicki Pfau b1ff578201 Qt: Only set default controller bindings if loading fails (fixes #799) 2021-06-20 00:34:45 -07:00
Vicki Pfau 3e1793d3f8 GBA Savedata: Support for 64 kiB SRAM saves 2021-06-07 18:47:22 -07:00
Vicki Pfau 1640d00e87 GB: Add SGB palettes, options for selecting which palettes 2021-05-08 16:23:52 -07:00
Vicki Pfau e00987ddeb GB: Support for combo "Super Game Boy Color" SGB + GBC ROM hacks 2021-05-07 14:37:19 -07:00
Vicki Pfau 2a316ee1dc Core: Suspend runloop when a core crashes 2021-05-06 00:14:10 -07:00
Vicki Pfau a713d51e05 GB: Presets for Game Boy palettes 2021-05-01 19:27:23 -07:00
Vicki Pfau 3b781c00e6 GBA e-Reader: Initial error detection and retrying 2021-04-11 16:08:39 -07:00
Vicki Pfau a0360ec936 GBA e-Reader: Add visual dotcode parsing 2021-04-10 03:07:35 -07:00
Vicki Pfau adfc3c4ab2 FFmpeg: Add image scaling function 2021-04-10 03:07:35 -07:00
Vicki Pfau 23b5a458b8 GBA e-Reader: Refactor out of GPIO code 2021-04-03 13:37:29 -07:00
Vicki Pfau bc16a1bfe3 GBA Cart: Refactor hardware.c into cart/gpio.c etc 2021-04-03 01:31:55 -07:00
Vicki Pfau accb47b013 Python: Fix build 2021-03-28 14:59:50 -07:00
Vicki Pfau a5890bfea5 GBA SIO: Fix Dolphin connection when driver is inactive 2021-03-28 14:45:54 -07:00
Vicki Pfau 3a95b30d63 GBA SIO: Improve readability 2021-03-28 14:45:54 -07:00
Vicki Pfau b1828dbc59 GBA SIO: Dolphin connectivity 2021-03-28 14:45:54 -07:00
Antonio Niño Díaz c0cfa602af GBA Audio: Fix reads from CH3 Wave RAM
The previous code always read the state of bank 0. The correct behaviour
is to read from the bank that isn't selected. Most likely, no game has
ever tried to read from this RAM and verify the values because the
values are destroyed as soon as the channel starts to play the desired
sound.

Writes were done correctly: The values are saved to the bank that isn't
selected.

Also, when the sound hardware is off, it acts like bank 0 has been
selected in register SOUND3CNT_L.
2021-03-27 13:46:07 -07:00
Vicki Pfau ffeb5cfe27 GB Video: Discard SGB packets in non-SGB mVLs 2021-03-23 19:37:53 -07:00