mirror of https://github.com/mgba-emu/mgba.git
Qt: Only set default controller bindings if loading fails (fixes #799)
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@ -32,6 +32,7 @@ Misc:
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- Core: Suspend runloop when a core crashes
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- Qt: Rearrange menus some
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- Qt: Clean up cheats dialog
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- Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799)
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- Util: Improve speed of UPS patch loading
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0.9.1: (2021-04-18)
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@ -70,7 +70,7 @@ bool mInputQueryHat(const struct mInputMap*, uint32_t type, int id, struct mInpu
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void mInputUnbindHat(struct mInputMap*, uint32_t type, int id);
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void mInputUnbindAllHats(struct mInputMap*, uint32_t type);
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void mInputMapLoad(struct mInputMap*, uint32_t type, const struct Configuration*);
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bool mInputMapLoad(struct mInputMap*, uint32_t type, const struct Configuration*);
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void mInputMapSave(const struct mInputMap*, uint32_t type, struct Configuration*);
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bool mInputProfileLoad(struct mInputMap*, uint32_t type, const struct Configuration*, const char* profile);
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@ -578,10 +578,10 @@ void mInputUnbindAllHats(struct mInputMap* map, uint32_t type) {
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}
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}
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void mInputMapLoad(struct mInputMap* map, uint32_t type, const struct Configuration* config) {
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bool mInputMapLoad(struct mInputMap* map, uint32_t type, const struct Configuration* config) {
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char sectionName[SECTION_NAME_MAX];
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_makeSectionName(map->info->platformName, sectionName, SECTION_NAME_MAX, type);
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_loadAll(map, type, sectionName, config);
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return _loadAll(map, type, sectionName, config);
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}
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void mInputMapSave(const struct mInputMap* map, uint32_t type, struct Configuration* config) {
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@ -44,7 +44,6 @@ InputController::InputController(int playerId, QWidget* topLevel, QObject* paren
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}
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++s_sdlInited;
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m_sdlPlayer.bindings = &m_inputMap;
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mSDLInitBindingsGBA(&m_inputMap);
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updateJoysticks();
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#endif
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@ -163,23 +162,28 @@ void InputController::setConfiguration(ConfigController* config) {
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if (!m_playerAttached) {
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m_playerAttached = mSDLAttachPlayer(&s_sdlEvents, &m_sdlPlayer);
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}
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loadConfiguration(SDL_BINDING_BUTTON);
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if (!loadConfiguration(SDL_BINDING_BUTTON)) {
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mSDLInitBindingsGBA(&m_inputMap);
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}
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loadProfile(SDL_BINDING_BUTTON, profileForType(SDL_BINDING_BUTTON));
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#endif
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}
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void InputController::loadConfiguration(uint32_t type) {
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mInputMapLoad(&m_inputMap, type, m_config->input());
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bool InputController::loadConfiguration(uint32_t type) {
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if (!mInputMapLoad(&m_inputMap, type, m_config->input())) {
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return false;
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}
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#ifdef BUILD_SDL
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if (m_playerAttached) {
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mSDLPlayerLoadConfig(&m_sdlPlayer, m_config->input());
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}
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#endif
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return true;
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}
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void InputController::loadProfile(uint32_t type, const QString& profile) {
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bool InputController::loadProfile(uint32_t type, const QString& profile) {
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if (profile.isEmpty()) {
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return;
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return false;
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}
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bool loaded = mInputProfileLoad(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
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recalibrateAxes();
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@ -187,9 +191,11 @@ void InputController::loadProfile(uint32_t type, const QString& profile) {
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const InputProfile* ip = InputProfile::findProfile(profile);
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if (ip) {
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ip->apply(this);
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loaded = true;
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}
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}
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emit profileLoaded(profile);
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return loaded;
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}
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void InputController::saveConfiguration() {
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@ -56,8 +56,8 @@ public:
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void setConfiguration(ConfigController* config);
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void saveConfiguration();
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void loadConfiguration(uint32_t type);
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void loadProfile(uint32_t type, const QString& profile);
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bool loadConfiguration(uint32_t type);
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bool loadProfile(uint32_t type, const QString& profile);
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void saveConfiguration(uint32_t type);
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void saveProfile(uint32_t type, const QString& profile);
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const char* profileForType(uint32_t type);
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