Vicki Pfau
c82f9f0efc
Res: Add names for RME4.5 Navis
2019-02-15 01:14:03 -08:00
Vicki Pfau
7899e02db0
Qt: Flesh out BattleChip Gate UI
2019-02-15 00:57:24 -08:00
Vicki Pfau
86b6f2e9cd
GBA Peripherals: Improve BattleChip Gate support
2019-02-14 21:43:16 -08:00
Vicki Pfau
a0d0de137c
Wii: Saturate joystick values
2019-02-14 20:14:57 -08:00
Vicki Pfau
0980b67736
Wii: Remove duplicate bindings
2019-02-14 20:14:22 -08:00
Vicki Pfau
0df180c0d0
GB Serialize: Fix loading states with negative pixel x ( fixes #1293 )
2019-02-12 09:20:37 -08:00
Vicki Pfau
cab3a2272d
GBA Memory: Various AGBPrint fixes
2019-02-11 22:00:07 -08:00
Vicki Pfau
22531a1315
GBA Peripherals: Add BattleChip Gate dummy interface
2019-02-11 21:40:45 -08:00
Vicki Pfau
f7f8e38dc1
GBA Peripherals: Start implementing BattleChip Gate
2019-02-10 16:29:51 -08:00
Vicki Pfau
a36315097a
Qt: Fix tile and sprite views not always displaying at first
2019-02-09 13:26:38 -08:00
Vicki Pfau
0c9802e4da
Debugger: Revamp breakpoint/watchpoint API, add listing
2019-01-31 22:52:27 -08:00
Vicki Pfau
0eaa9e487f
Switch: Fix final cleanup ( fixes #1283 )
2019-01-29 14:25:40 -08:00
Vicki Pfau
2d303cdda3
GBA Video: Remove redundant checks
2019-01-26 22:38:47 -08:00
Vicki Pfau
8106c99c2e
CHANGES: Update for 0.7.0
2019-01-26 16:13:25 -08:00
Vicki Pfau
2f54fc732e
Qt: Fix crash when closing window while game running
2019-01-26 09:45:02 -08:00
Brian Smith
60577e8394
Tools: Allow for separate fast forward ratios for held/toggled speedup
...
The current implementation allows for a toggle or hold of fast forward. This, however, means that there is no way to do something similar to snes9x in which there is a increase speed/decrease speed hotkey as well as a "turbo" hotkey (which just uncaps the fps).
I have implemented a separate setting to control the speedup ratio when the fast forward button is held, and the logic to allow the user to (for example):
1. Set the toggled fast forward speed to 200%
2. Set the "held" fast forward speed to uncapped
3. Toggle fast forward on (press shift tab) and play at 2x speed
4. Hold fast forward (tab) to uncap
5. Let go of fast forward (tab) to go back to 2x speed
6. Toggle fast forward off (press shift tab) and go back to 1x speed
2019-01-22 17:48:19 -06:00
Vicki Pfau
9b1c3e5396
Qt: Actually fix clang build
2019-01-20 23:12:15 -08:00
Vicki Pfau
0066503c03
Qt: Fix clang build hopefully
2019-01-20 22:55:32 -08:00
Vicki Pfau
2a60d391fe
Qt: Add logging to file and console
2019-01-20 22:10:35 -08:00
Vicki Pfau
4e39875e7b
Qt: Revamp logging configuration
2019-01-20 21:09:34 -08:00
Vicki Pfau
bd8fe4d878
GBA Video: Fix up last commit, add cinema tests
2019-01-20 01:00:49 -08:00
Vicki Pfau
88ba6ee0b0
GBA Video: Improve sprite cycle counting ( fixes #1274 )
2019-01-19 22:02:27 -08:00
François Berder
6fecc6d379
Core: Improve handling failures in mCoreSaveStateNamed function ( #1272 )
...
* Core: Do not set time in save state if we could not get the time
Signed-off-by: Francois Berder <fberder@outlook.fr>
* Core: Fix memory leak if gettimeofday or timespec_get failed
Signed-off-by: Francois Berder <fberder@outlook.fr>
* Core: Protect against malloc failure in mCoreSaveStateNamed
Signed-off-by: Francois Berder <fberder@outlook.fr>
2019-01-19 00:28:40 -08:00
Vicki Pfau
6f336ce0ec
Switch: Fix perf-main for new console API
2019-01-16 11:46:34 -08:00
Vicki Pfau
eee29545b6
GB MBC: Fix MBC30 SRAM
2019-01-16 11:46:16 -08:00
Vicki Pfau
08f10b2d73
Qt: Don't unload ROM immediately if it crashes
2019-01-12 16:40:27 -08:00
Vicki Pfau
6a5ce56f73
Qt: AudioProcessor::m_context can be null
2019-01-12 15:56:46 -08:00
Vicki Pfau
c1eb1e5ae1
Qt: Ensure FATAL logs reach log view
2019-01-12 15:56:29 -08:00
Vicki Pfau
69014400db
GBA: Fix GB Player features
2019-01-08 23:19:33 -08:00
Vicki Pfau
3dc30a13d1
GBA BIOS: BitUnPack improvements
2019-01-07 22:15:23 -08:00
Vicki Pfau
aa90dbbc92
Res: Improve modeling of AGB/AGS screen in shaders
2019-01-04 21:49:56 -08:00
Vicki Pfau
6617a9dccd
Switch: Adapt to egl changes
2019-01-02 20:55:37 -08:00
Vicki Pfau
3fb46a2a88
GBA Savedata: Fix 4 kiB EEPROM overrides ( fixes #1251 )
2018-12-29 23:08:09 -08:00
Vicki Pfau
6442d17b4c
Libretro: Fix adding codes with hooks
2018-12-26 13:28:17 -08:00
Vicki Pfau
062ba0767c
SDL: Fix handling of invalid gamepads ( fixes #1239 )
2018-12-09 18:34:23 -08:00
Vicki Pfau
759a1d2749
Qt: Fix non-SQLite build ( fixes #1254 )
2018-12-08 16:41:19 -08:00
Vicki Pfau
7bc50b90cd
CHANGES: Update
2018-12-08 16:40:43 -08:00
Vicki Pfau
6158a4fb8d
GB Audio: Skip frame if enabled when clock is high
2018-12-05 19:48:40 -08:00
Vicki Pfau
0332db8961
GB Memory: Support running from blocked memory
2018-12-05 19:48:40 -08:00
Cameron Cawley
42f65db396
SDL: Fix auto-detection of SDL version
2018-11-30 19:46:35 -06:00
Cameron Cawley
b55fac0a8a
SDL: Support fullscreen mode when using the SDL1 software renderer
2018-11-30 16:50:57 -06:00
Cameron Cawley
11559cb2a9
SDL: Set the window name when using SDL 1.2
2018-11-30 16:06:31 -06:00
Cameron Cawley
bc9dff00da
SDL: Only unreference pixman buffers when necessary
2018-11-29 17:11:59 -05:00
RidgeX
d8c3236c85
GBA I/O: SOUNDCNT_HI is readable when sound is off
2018-11-29 12:57:43 -05:00
Cameron Cawley
df497cf336
SDL: Split sw-sdl.c into separate files
2018-11-29 12:56:41 -05:00
Vicki Pfau
38bad71e11
GB Video: Changing LYC while LCDC off doesn't affect STAT ( fixes #1224 )
2018-11-23 16:30:00 -05:00
Vicki Pfau
741ac61baa
Core: Reroot timing list when (de)scheduling
2018-11-21 23:13:09 -05:00
Vicki Pfau
ff2a0f8519
Debugger: Readability improvements ( fixes #1238 )
2018-11-21 17:30:41 -05:00
Vicki Pfau
00cbb6156b
GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
2018-11-21 16:56:48 -05:00
lotharsm
27feb3ed1f
Doc: Update German README translation
2018-11-18 09:53:35 +01:00