mirror of https://github.com/mgba-emu/mgba.git
CHANGES: Update for 0.7.0
This commit is contained in:
parent
2f54fc732e
commit
8106c99c2e
192
CHANGES
192
CHANGES
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@ -12,7 +12,7 @@ Misc:
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- Qt: Don't unload ROM immediately if it crashes
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- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
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0.7.0: (Future)
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0.7.0: (2019-01-26)
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Features:
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- ELF support
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- Game Boy Camera support
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@ -33,87 +33,87 @@ Features:
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- GBA: ARMIPS/A22i-style and ELF symbol table support
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- Initial Switch port
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Bugfixes:
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- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
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- GB Serialize: Fix audio state loading
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- GB Video: Fix dot clock timing being slightly wrong
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- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
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- ARM: Fix MSR when T bit is set
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- GB Serialize: Fix game title check
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- GB: Revamp IRQ handling based on new information
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- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
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- GB Video: Fix loading states while in mode 3
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- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
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- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
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- GB Timer: Minor accuracy improvements
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- GB Audio: Clock frame events on DIV
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- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
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- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
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- GBA Savedata: Fix savedata modified time updating when read-only
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- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
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- GBA Video: Start timing mid-scanline when skipping BIOS
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- Core: Fix audio sync breaking when interrupted
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- Qt: Improve FPS timer stability
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- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
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- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
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- GBA BIOS: Fix BitUnPack final byte
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- GB I/O: DMA register is R/W
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- GB Video: Fix SCX timing
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- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
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- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
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- GBA Video: Make layer disabling work consistently
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- GB: Fix IRQ disabling on the same T-cycle as an assert
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- Core: Fix ordering events when scheduling during events
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- GBA: Reset WAITCNT properly
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- GBA Serialize: Fix loading states in Hblank
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- PSP2: Fix more issues causing poor audio
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- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
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- GB, GBA Savedata: Fix unmasking savedata crash
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- GBA DMA: Fix temporal sorting of DMAs of different priorities
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- FFmpeg: Fix encoding audio/video queue issues
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- GB Serialize: Fix IRQ pending/EI pending confusion
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- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
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- GB: Revamp IRQ handling based on new information
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- GB: Fix IRQ disabling on the same T-cycle as an assert
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- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
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- GB Audio: Clock frame events on DIV
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- GB Audio: Fix channel 3 reset value
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- GB Audio: Fix channel 4 initial LFSR
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- GB, GBA Video: Don't call finishFrame twice in thread proxy
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- GB Audio: Fix channel 1, 2 and 4 reset timing
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- Util: Fix wrapping edge cases in RingFIFO
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- GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
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- GB I/O: DMA register is R/W
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- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
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- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
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- GB, GBA Savedata: Fix unmasking savedata crash
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- GB Serialize: Fix audio state loading
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- GB Serialize: Fix game title check
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- GB Serialize: Fix IRQ pending/EI pending confusion
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- GB Timer: Minor accuracy improvements
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- GB Video: Fix dot clock timing being slightly wrong
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- GB Video: Fix loading states while in mode 3
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- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
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- GB Video: Fix SCX timing
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- GB, GBA Video: Don't call finishFrame twice in thread proxy
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- GBA: Reset WAITCNT properly
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- GBA BIOS: Fix BitUnPack final byte
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- GBA BIOS: Fix BitUnPack narrowing
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- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
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- GBA DMA: Fix temporal sorting of DMAs of different priorities
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- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
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- GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
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- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
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- GBA Savedata: Fix savedata modified time updating when read-only
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- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
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- GBA Serialize: Fix loading states in Hblank
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- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
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- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
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- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
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- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
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- GBA Video: Start timing mid-scanline when skipping BIOS
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- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
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- GBA Video: Make layer disabling work consistently
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- PSP2: Fix more issues causing poor audio
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- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
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- Qt: Improve FPS timer stability
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- Util: Fix wrapping edge cases in RingFIFO
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Misc:
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- GBA Timer: Use global cycles for timers
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- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
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- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
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- Qt: Redo GameController into multiple classes
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- Test: Restructure test suite into multiple executables
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- Python: Integrate tests from cinema test suite
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- Util: Don't build crc32 if the function already exists
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- GBA: Implement display start DMAs
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- Qt: Prevent window from being created off-screen
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- Qt: Add option to disable FPS display
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- GBA: Improve multiboot image detection
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- GB MBC: Remove erroneous bank 0 wrapping
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- GBA Cheats: Allow multiple ROM patches in the same slot
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- GB: Skip BIOS option now works
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- Libretro: Add frameskip option
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- GBA Memory: 64 MiB GBA Video cartridge support
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- PSP2: Use system enter key by default
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- 3DS: Remove deprecated CSND interface
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- Qt: Options to mess around with layer placement
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- GBA Savedata: Remove ability to disable realistic timing
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- Qt: Add load alternate save option
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- GB Audio: Improved audio quality
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- GB, GBA Audio: Increase max audio volume
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- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
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- GB Video: Darken colors in GBA mode
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- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
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- Core: Remove broken option for whether rewinding restores save games
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- Feature: Added loading savestates from command line
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- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
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- FFmpeg: Support lossless h.264 encoding
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- Feature: Added loading savestates from command line
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- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
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- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
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- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
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- Core: Remove broken option for whether rewinding restores save games
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- FFmpeg: Support lossless VP9 encoding
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- GBA Cheats: Allow multiple ROM patches in the same slot
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- GB: Skip BIOS option now works
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- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
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- GB Audio: Improved audio quality
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- GB, GBA Audio: Increase max audio volume
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- GB MBC: Remove erroneous bank 0 wrapping
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- GB Video: Darken colors in GBA mode
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- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
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- GBA: Implement display start DMAs
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- GBA: Improve multiboot image detection
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- GBA Memory: 64 MiB GBA Video cartridge support
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- GBA Savedata: Remove ability to disable realistic timing
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- GBA Timer: Use global cycles for timers
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- Libretro: Add frameskip option
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- mGUI: Add fast forward toggle
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- PSP2: Use system enter key by default
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- Python: Integrate tests from cinema test suite
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- Qt: Redo GameController into multiple classes
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- Qt: Prevent window from being created off-screen
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- Qt: Add option to disable FPS display
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- Qt: Options to mess around with layer placement
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- Qt: Add load alternate save option
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- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
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- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
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- Test: Restructure test suite into multiple executables
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- Util: Don't build crc32 if the function already exists
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- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
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Changes from beta 1:
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Features:
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- Libretro: Add Game Boy cheat support
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@ -126,49 +126,49 @@ Features:
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- Tile viewer now has adjustable width
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- Python: Experimental audio API
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Bugfixes:
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- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
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- Core: Remember to deinit proxy ring FIFO
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- Core: Reroot timing list when (de)scheduling
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- GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
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- GB MBC: Fix MBC30 SRAM
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- GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
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- GB Video: Fix SGB border hole size
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- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
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- GBA: Fix GB Player features
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- GBA I/O: SOUNDCNT_HI is readable when sound is off
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- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
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- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
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- Libretro: Fix adding codes with hooks
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- PSP2: Fix audio crackling after fast forward
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- PSP2: Fix audio crackling when buffer is full
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- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
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- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
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- Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
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- Switch: Fix incorrect mapping for fast forward cap
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- GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
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- Qt: Fix jumbled background when paused
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- Qt: Fix FPS counter on Windows
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- GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
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- Qt: Fix focus issues with load/save state overlay
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- GB Video: Fix SGB border hole size
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- Switch: Fix incorrect mapping for fast forward cap
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- Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
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- PSP2: Fix tearing issues (fixes mgba.io/i/1211)
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- Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
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- Qt: Grab focus when game starts (fixes mgba.io/i/804)
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- Core: Remember to deinit proxy ring FIFO
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- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
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- Core: Reroot timing list when (de)scheduling
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- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
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- GBA I/O: SOUNDCNT_HI is readable when sound is off
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- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
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- Libretro: Fix adding codes with hooks
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- GBA: Fix GB Player features
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- Qt: Ensure FATAL logs reach log view
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- GB MBC: Fix MBC30 SRAM
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- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
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Misc:
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- CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
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- Debugger: Minor text fixes
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- Debugger: Readability improvements (fixes mgba.io/i/1238)
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- GB: Improved SGB2 support
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- GB Audio: Skip frame if enabled when clock is high
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- Libretro: Reduce rumble callbacks
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- mGUI: Add SGB border configuration option
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- mGUI: Add support for different settings types
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- Python: Minor API improvements
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- Qt: Ensure camera image is valid
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- Qt: Debugger console history
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- Qt: Detect presence of GL_ARB_framebuffer_object
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- Qt: Minor memory view tweaks
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- Res: Improve modeling of AGB/AGS screen in shaders
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- Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
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- Wii: Expose stretch configuration in settings
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- Wii: Stretch now sets pixel-accurate mode size cap
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- Qt: Ensure camera image is valid
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- GB: Improved SGB2 support
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- Libretro: Reduce rumble callbacks
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- Debugger: Minor text fixes
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- Qt: Debugger console history
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- Qt: Detect presence of GL_ARB_framebuffer_object
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- Python: Minor API improvements
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- Qt: Minor memory view tweaks
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- CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
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- Debugger: Readability improvements (fixes mgba.io/i/1238)
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- GB Audio: Skip frame if enabled when clock is high
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- Res: Improve modeling of AGB/AGS screen in shaders
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0.7 beta 1: (2018-09-24)
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- Initial beta for 0.7
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