CHANGES: Update for 0.7.0

This commit is contained in:
Vicki Pfau 2019-01-26 16:06:06 -08:00
parent 2f54fc732e
commit 8106c99c2e
1 changed files with 96 additions and 96 deletions

192
CHANGES
View File

@ -12,7 +12,7 @@ Misc:
- Qt: Don't unload ROM immediately if it crashes
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
0.7.0: (Future)
0.7.0: (2019-01-26)
Features:
- ELF support
- Game Boy Camera support
@ -33,87 +33,87 @@ Features:
- GBA: ARMIPS/A22i-style and ELF symbol table support
- Initial Switch port
Bugfixes:
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
- GB Serialize: Fix audio state loading
- GB Video: Fix dot clock timing being slightly wrong
- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
- ARM: Fix MSR when T bit is set
- GB Serialize: Fix game title check
- GB: Revamp IRQ handling based on new information
- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
- GB Video: Fix loading states while in mode 3
- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
- GB Timer: Minor accuracy improvements
- GB Audio: Clock frame events on DIV
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
- GBA Savedata: Fix savedata modified time updating when read-only
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
- GBA Video: Start timing mid-scanline when skipping BIOS
- Core: Fix audio sync breaking when interrupted
- Qt: Improve FPS timer stability
- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
- GBA BIOS: Fix BitUnPack final byte
- GB I/O: DMA register is R/W
- GB Video: Fix SCX timing
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
- GBA Video: Make layer disabling work consistently
- GB: Fix IRQ disabling on the same T-cycle as an assert
- Core: Fix ordering events when scheduling during events
- GBA: Reset WAITCNT properly
- GBA Serialize: Fix loading states in Hblank
- PSP2: Fix more issues causing poor audio
- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
- GB, GBA Savedata: Fix unmasking savedata crash
- GBA DMA: Fix temporal sorting of DMAs of different priorities
- FFmpeg: Fix encoding audio/video queue issues
- GB Serialize: Fix IRQ pending/EI pending confusion
- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
- GB: Revamp IRQ handling based on new information
- GB: Fix IRQ disabling on the same T-cycle as an assert
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
- GB Audio: Clock frame events on DIV
- GB Audio: Fix channel 3 reset value
- GB Audio: Fix channel 4 initial LFSR
- GB, GBA Video: Don't call finishFrame twice in thread proxy
- GB Audio: Fix channel 1, 2 and 4 reset timing
- Util: Fix wrapping edge cases in RingFIFO
- GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
- GB I/O: DMA register is R/W
- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
- GB, GBA Savedata: Fix unmasking savedata crash
- GB Serialize: Fix audio state loading
- GB Serialize: Fix game title check
- GB Serialize: Fix IRQ pending/EI pending confusion
- GB Timer: Minor accuracy improvements
- GB Video: Fix dot clock timing being slightly wrong
- GB Video: Fix loading states while in mode 3
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
- GB Video: Fix SCX timing
- GB, GBA Video: Don't call finishFrame twice in thread proxy
- GBA: Reset WAITCNT properly
- GBA BIOS: Fix BitUnPack final byte
- GBA BIOS: Fix BitUnPack narrowing
- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
- GBA DMA: Fix temporal sorting of DMAs of different priorities
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
- GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
- GBA Savedata: Fix savedata modified time updating when read-only
- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
- GBA Serialize: Fix loading states in Hblank
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
- GBA Video: Start timing mid-scanline when skipping BIOS
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
- GBA Video: Make layer disabling work consistently
- PSP2: Fix more issues causing poor audio
- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
- Qt: Improve FPS timer stability
- Util: Fix wrapping edge cases in RingFIFO
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
- Qt: Redo GameController into multiple classes
- Test: Restructure test suite into multiple executables
- Python: Integrate tests from cinema test suite
- Util: Don't build crc32 if the function already exists
- GBA: Implement display start DMAs
- Qt: Prevent window from being created off-screen
- Qt: Add option to disable FPS display
- GBA: Improve multiboot image detection
- GB MBC: Remove erroneous bank 0 wrapping
- GBA Cheats: Allow multiple ROM patches in the same slot
- GB: Skip BIOS option now works
- Libretro: Add frameskip option
- GBA Memory: 64 MiB GBA Video cartridge support
- PSP2: Use system enter key by default
- 3DS: Remove deprecated CSND interface
- Qt: Options to mess around with layer placement
- GBA Savedata: Remove ability to disable realistic timing
- Qt: Add load alternate save option
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
- GB Video: Darken colors in GBA mode
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
- Core: Remove broken option for whether rewinding restores save games
- Feature: Added loading savestates from command line
- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
- FFmpeg: Support lossless h.264 encoding
- Feature: Added loading savestates from command line
- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
- Core: Remove broken option for whether rewinding restores save games
- FFmpeg: Support lossless VP9 encoding
- GBA Cheats: Allow multiple ROM patches in the same slot
- GB: Skip BIOS option now works
- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
- GB MBC: Remove erroneous bank 0 wrapping
- GB Video: Darken colors in GBA mode
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
- GBA: Implement display start DMAs
- GBA: Improve multiboot image detection
- GBA Memory: 64 MiB GBA Video cartridge support
- GBA Savedata: Remove ability to disable realistic timing
- GBA Timer: Use global cycles for timers
- Libretro: Add frameskip option
- mGUI: Add fast forward toggle
- PSP2: Use system enter key by default
- Python: Integrate tests from cinema test suite
- Qt: Redo GameController into multiple classes
- Qt: Prevent window from being created off-screen
- Qt: Add option to disable FPS display
- Qt: Options to mess around with layer placement
- Qt: Add load alternate save option
- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
- Test: Restructure test suite into multiple executables
- Util: Don't build crc32 if the function already exists
- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
Changes from beta 1:
Features:
- Libretro: Add Game Boy cheat support
@ -126,49 +126,49 @@ Features:
- Tile viewer now has adjustable width
- Python: Experimental audio API
Bugfixes:
- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
- Core: Remember to deinit proxy ring FIFO
- Core: Reroot timing list when (de)scheduling
- GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
- GB MBC: Fix MBC30 SRAM
- GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
- GB Video: Fix SGB border hole size
- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
- GBA: Fix GB Player features
- GBA I/O: SOUNDCNT_HI is readable when sound is off
- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
- Libretro: Fix adding codes with hooks
- PSP2: Fix audio crackling after fast forward
- PSP2: Fix audio crackling when buffer is full
- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
- Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
- Switch: Fix incorrect mapping for fast forward cap
- GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
- Qt: Fix jumbled background when paused
- Qt: Fix FPS counter on Windows
- GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
- Qt: Fix focus issues with load/save state overlay
- GB Video: Fix SGB border hole size
- Switch: Fix incorrect mapping for fast forward cap
- Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
- PSP2: Fix tearing issues (fixes mgba.io/i/1211)
- Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
- Qt: Grab focus when game starts (fixes mgba.io/i/804)
- Core: Remember to deinit proxy ring FIFO
- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
- Core: Reroot timing list when (de)scheduling
- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
- GBA I/O: SOUNDCNT_HI is readable when sound is off
- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
- Libretro: Fix adding codes with hooks
- GBA: Fix GB Player features
- Qt: Ensure FATAL logs reach log view
- GB MBC: Fix MBC30 SRAM
- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
Misc:
- CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
- Debugger: Minor text fixes
- Debugger: Readability improvements (fixes mgba.io/i/1238)
- GB: Improved SGB2 support
- GB Audio: Skip frame if enabled when clock is high
- Libretro: Reduce rumble callbacks
- mGUI: Add SGB border configuration option
- mGUI: Add support for different settings types
- Python: Minor API improvements
- Qt: Ensure camera image is valid
- Qt: Debugger console history
- Qt: Detect presence of GL_ARB_framebuffer_object
- Qt: Minor memory view tweaks
- Res: Improve modeling of AGB/AGS screen in shaders
- Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
- Wii: Expose stretch configuration in settings
- Wii: Stretch now sets pixel-accurate mode size cap
- Qt: Ensure camera image is valid
- GB: Improved SGB2 support
- Libretro: Reduce rumble callbacks
- Debugger: Minor text fixes
- Qt: Debugger console history
- Qt: Detect presence of GL_ARB_framebuffer_object
- Python: Minor API improvements
- Qt: Minor memory view tweaks
- CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
- Debugger: Readability improvements (fixes mgba.io/i/1238)
- GB Audio: Skip frame if enabled when clock is high
- Res: Improve modeling of AGB/AGS screen in shaders
0.7 beta 1: (2018-09-24)
- Initial beta for 0.7