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SDL: Only unreference pixman buffers when necessary
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@ -108,11 +108,11 @@ void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
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void mSDLSWDeinit(struct mSDLRenderer* renderer) {
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if (renderer->ratio > 1) {
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free(renderer->outputBuffer);
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#ifdef USE_PIXMAN
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pixman_image_unref(renderer->pix);
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pixman_image_unref(renderer->screenpix);
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#endif
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}
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SDL_Surface* surface = SDL_GetVideoSurface();
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SDL_UnlockSurface(surface);
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#ifdef USE_PIXMAN
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pixman_image_unref(renderer->pix);
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pixman_image_unref(renderer->screenpix);
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#endif
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}
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