Commit Graph

4561 Commits

Author SHA1 Message Date
Vicki Pfau 87791b9db9 Core: Move savestate creation time to extdata 2017-06-10 09:27:19 -07:00
Vicki Pfau 49ccb3d080 GB MBC: Minor refactoring, basic Pocket Cam support 2017-06-07 23:06:28 -07:00
Vicki Pfau a4faf9f079 Core: Add memory search "guessing" 2017-06-05 18:41:27 -07:00
Vicki Pfau cf7017dd86 Core: Memory search repeat and refresh 2017-06-05 18:01:58 -07:00
Vicki Pfau f2db707bb2 Core: Basic memory search 2017-06-05 17:28:51 -07:00
Vicki Pfau 202b7b1509 Core: List memory segments in the core 2017-06-05 15:20:58 -07:00
Vicki Pfau 89a4b427a1 Qt: Fix library view redrawing way too much 2017-06-03 17:46:25 -07:00
Vicki Pfau 0a898f66b4 Util: Fix CircleBufferWrite 2017-06-03 17:25:22 -07:00
Vicki Pfau d240272ac4 Debugger: Add missing files 2017-06-02 19:43:42 -07:00
Vicki Pfau 19ecae8ca1 Debugger: Show current banks 2017-06-02 19:37:36 -07:00
Vicki Pfau 9c144266ec LR35902: Add watchpoints 2017-06-02 19:15:13 -07:00
Vicki Pfau 39a73ecb95 GBA: Oops 2017-06-02 18:54:49 -07:00
Vicki Pfau 9c23eb8428 GBA: Add keypad IRQs (fixes #733) 2017-06-02 18:36:06 -07:00
Vicki Pfau 1caa17c00b GB I/O: Fix bootrom running forever 2017-06-02 15:58:00 -07:00
Vicki Pfau 825805a2c0 GB MBC: Fix swapping carts not detect new MBC 2017-06-02 11:27:28 -07:00
Vicki Pfau 3d77a9d922 GB MBC: Fix initialization and swapping 2017-06-02 11:26:53 -07:00
Vicki Pfau 362c572009 Python: Add GB SIO 2017-05-31 22:40:03 -07:00
Vicki Pfau efd8c4b466 Python: Add GBA SIO 2017-05-31 17:59:16 -07:00
Vicki Pfau fe2854db79 Python: Reduce boilerplate in builder 2017-05-31 17:47:38 -07:00
Vicki Pfau 7b66a702cf Python: Reduce boilerplate 2017-05-31 17:04:24 -07:00
Vicki Pfau 06d89aee48 Python: Fix uninitialized variable 2017-05-31 17:01:50 -07:00
Vicki Pfau 6fe1f44351 GB Memory: Mark ROM not pristine when doing copy-on-write 2017-05-30 22:31:26 -07:00
Vicki Pfau f84af91173 GB MBC: Add MBC1-M support with basic heuristic 2017-05-30 22:31:26 -07:00
Vicki Pfau 7de5b33554 LR35902: Fix disassembling segments 2017-05-22 22:19:46 -07:00
Vicki Pfau c4175846d8 Debugger: Print segment numbers 2017-05-22 22:19:46 -07:00
Vicki Pfau dae68c2182 All: Update CHANGES 2017-05-22 22:19:46 -07:00
Vicki Pfau 404332e689 Debugger: Add symbol table skeleton, GB support 2017-05-22 22:19:46 -07:00
Vicki Pfau 0b28dad51c GB Memory: Simplify DMA memory accesses 2017-05-22 22:19:46 -07:00
Vicki Pfau fcc8b5c805 Debugger: Add segment breakpoints 2017-05-22 22:19:46 -07:00
Vicki Pfau b8c6bba712 Debugger: Allow segment values for read/write 2017-05-22 22:19:46 -07:00
Lothar Serra Mari 29d1da69ad Qt: Update German GUI translation
Add some strings for the improved library view.
2017-05-20 15:45:55 -07:00
Vicki Pfau 65d70f474d All: Kludge buildfix for ports 2017-05-19 16:21:43 -07:00
Vicki Pfau b5c350bc5b GB Video: Improved video timings (again) 2017-05-19 16:06:50 -07:00
Vicki Pfau 53bcea6373 GB: Fix STAT blocking 2017-05-19 16:06:49 -07:00
Vicki Pfau 5031ef7c39 LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) 2017-05-19 16:06:37 -07:00
Vicki Pfau 96ac375276 Qt: Work around cmake#16907 (fixes #739) 2017-05-19 16:02:52 -07:00
Lioncash f6f3cb5d3d Qt: Use C++11 in-class initialization where applicable 2017-05-16 22:55:22 -07:00
Lioncash 686380b6c4 Qt: Resolve -Wreorder warnings 2017-05-16 22:55:22 -07:00
waddlesplash ccfb9f24f5 Update CHANGES appropriately. 2017-05-16 20:39:36 -07:00
waddlesplash d04767eae2 All: Don't use enable_language(CXX) in the Qt subdirectory.
Doing so causes CMake to create a pseudo-subproject when generating
build files, which can cause all sorts of random, hard-to-diagnose issues.
2017-05-16 20:39:36 -07:00
waddlesplash 36fb807687 Qt: Relax hard dependency on OpenGL. 2017-05-16 20:39:36 -07:00
waddlesplash 11afd59cda Qt: Disable "New multiplayer window" when MAX_GBAS is reached.
Fixes #107.
2017-05-16 20:39:36 -07:00
waddlesplash 2f23829b66 Qt: Switch to the C++11 connect() syntax.
A few connect()s have not been migrated because the best way to migrate them requires somewhat invasive changes. Other than that, everything has been moved over.
2017-05-16 11:34:11 -07:00
waddlesplash 78e4083a56 Qt: New library system (#549) 2017-05-15 16:27:29 -07:00
drummyfish 3851a8230b comment fix 2017-05-15 13:06:18 -07:00
drummyfish 2fff4eac67 add new shader 2017-05-15 13:06:18 -07:00
Lioncash aa4423a68f Core Input: Correct a memset size within mInputUnbindHat()
Previously the binding struct wouldn't be fully invalidated.
2017-05-14 18:36:19 -07:00
Anty-Lemon 86cf8a90a3 SDL: Prevent resizing below 1x resolution with integer scaling 2017-05-06 18:18:21 -07:00
Anty-Lemon 3889fd4d3f SDL: Add integer scaling 2017-05-06 18:18:21 -07:00
Eevee (Lexy Munroe) b58d216868 Qt: Fix resetting selected gamepad when opening settings dialog
I have a Wacom tablet always plugged in.  For unrelated asinine reasons,
SDL detects both the pen and the tablet itself as (completely useless)
gamepads, so they always show up in the list first.  I also have a Wii U
Bluetooth controller, which shows up third.

When the settings dialog is spawned, selectGamepad is bound to the
currentIndexChanged event, so picking a controller from the combobox
will call it.  The current index is initially -1 (because the combobox
is empty), and when updateJoysticks is called to populate it, the index
automatically changes to 0.  The event is fired and the current gamepad
is changed to the first one, which in my case is my tablet pen.
updateJoysticks tries to avoid this by explicitly reselecting the active
gamepad after refreshing the combobox, but at this point the "active"
gamepad has already changed.

The upshot of this was that opening the settings dialog for any reason
would disable my controller, unless I remembered to go change it back.
I've also seen the button configuration for the wacom pen or controller
be saved under each others' names.

The fix, which works on my machine™, is to disable signals altogether
while mucking with the contents of the combobox, explicitly reselect the
right gamepad, and then explicitly call selectGamepad.  (I dropped the
last two lines because the same thing is already done in refresh, which
is called by selectGamepad.)

Arguably this is still a little wrong:

- If I unplugged my Wacom tablet, my controller would shift upwards to
  slot 0.  This code would fail to notice and keep trying to use joystick
  2.  That's a pretty obscure case, though, and maybe difficult to fix
  correctly.

- This panel makes changes immediately, but it should wait for OK or Apply.
2017-05-05 21:07:20 -07:00