Jeffrey Pfau
|
66dfc251fc
|
OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
|
2015-11-16 19:59:46 -08:00 |
Jeffrey Pfau
|
fb9db162ea
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GBA: Fix another boot crash
|
2015-11-15 02:16:33 -08:00 |
Jeffrey Pfau
|
39ef39e1c6
|
GBA Memory: Writable OBJ area depends on mode
|
2015-11-14 12:02:10 -08:00 |
Jeffrey Pfau
|
82d5bed69c
|
GBA: TM*CNT_HI are readable (fixes #165)
|
2015-11-14 12:02:10 -08:00 |
Jeffrey Pfau
|
a2b5edbbd5
|
GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
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2015-11-14 12:02:10 -08:00 |
Jeffrey Pfau
|
cf0188b579
|
Qt: Add additional checks in CheatModel to prevent crashes (fixes #163)
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2015-11-11 22:20:16 -08:00 |
Jeffrey Pfau
|
f8ff96e051
|
GBA Memory: Fix unaligned out-of-bounds ROM loads
|
2015-11-11 22:19:53 -08:00 |
Jeffrey Pfau
|
7286a5247f
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GBA: Initialize uninitialized pristineRom and pristineRomSize members
|
2015-11-11 22:19:53 -08:00 |
Jeffrey Pfau
|
da3198ff2a
|
GBA Memory: Fix alignment of LDM/STM on SRAM
|
2015-11-06 21:24:41 -08:00 |
Jeffrey Pfau
|
555a7404d6
|
GBA Memory: Fix Store8 to OBJ VRAM
|
2015-11-06 21:24:41 -08:00 |
Jeffrey Pfau
|
28651a1f64
|
GBA Memory: Fix DMA behavior for SRAM accesses
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2015-11-06 21:24:41 -08:00 |
Jeffrey Pfau
|
7fb51f865e
|
GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
|
2015-11-06 21:24:40 -08:00 |
Jeffrey Pfau
|
51c79d0cf0
|
Libretro: Fix problems with rumble not turning off
|
2015-11-05 21:07:03 -08:00 |
Jeffrey Pfau
|
de557fcbdd
|
Qt: Fix a crash in the memory viewer
|
2015-11-04 23:29:46 -08:00 |
Jeffrey Pfau
|
ebc7c2e50f
|
Qt: Fix font size in memory viewer
|
2015-11-04 23:29:34 -08:00 |
Jeffrey Pfau
|
f7fc5c800e
|
All: Update CHANGES
|
2015-10-27 23:24:13 -07:00 |
Extrems
|
1b175bbffc
|
GBA Video: Fix _mix for 15-bit color
|
2015-10-27 23:24:13 -07:00 |
Jeffrey Pfau
|
d535d0cfac
|
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
|
2015-10-27 22:43:09 -07:00 |
Jeffrey Pfau
|
86b8b1ce3b
|
Qt: Fix a race condition in PainterGL that could lead to a crash
|
2015-10-27 20:28:42 -07:00 |
Jeffrey Pfau
|
8bdd817238
|
GBA Audio: Fix last audio commit, oops
|
2015-10-27 20:02:27 -07:00 |
Jeffrey Pfau
|
04e40ff459
|
GBA: Fix idle skip state being retained between games
|
2015-10-26 22:05:04 -07:00 |
Jeffrey Pfau
|
20cadd8cf1
|
GBA Audio: Implement missing flags on SOUNDCNT_X register
|
2015-10-26 22:04:51 -07:00 |
Jeffrey Pfau
|
5dccfcd706
|
Qt: Use safer isLoaded check in GameController
|
2015-10-24 23:49:33 -07:00 |
Jeffrey Pfau
|
8270e48c25
|
All: Bump version number after 0.3.1 tag
|
2015-10-24 11:11:17 -07:00 |
Jeffrey Pfau
|
f3978f2858
|
All: Update CHANGES for 0.3.1
|
2015-10-24 11:09:14 -07:00 |
Jeffrey Pfau
|
046076d62e
|
All: Add --version flag
|
2015-10-24 11:06:48 -07:00 |
Jeffrey Pfau
|
ccf2a781aa
|
All: Const-correctness for PPC
|
2015-10-24 11:05:07 -07:00 |
Lioncash
|
5d6802d413
|
software renderer: Silence -Wlogical-not-parentheses warnings
|
2015-10-24 11:05:07 -07:00 |
Jeffrey Pfau
|
865f511f52
|
Qt: Add missing override keywords
|
2015-10-24 11:05:07 -07:00 |
Jeffrey Pfau
|
5fa1e517b7
|
All: Reset next event to cycles instead of zero to interrupt
|
2015-10-10 20:51:19 -07:00 |
Jeffrey Pfau
|
c503b71229
|
ARM7: Fix instruction decoding of Thumb shifts
|
2015-10-08 20:06:02 -07:00 |
Jeffrey Pfau
|
2c7bb64ada
|
GBA Memory: Fix bad Load8 on big endian
|
2015-10-08 20:06:02 -07:00 |
Jeffrey Pfau
|
42b011a68b
|
GBA: Check for cycle count being too high
|
2015-10-08 20:06:01 -07:00 |
Jeffrey Pfau
|
d8ab8d8999
|
GBA Video: Deserialization fixes on big endian
|
2015-10-08 20:05:35 -07:00 |
Jeffrey Pfau
|
593fb7c9fc
|
GBA: More savestate sanitization
|
2015-10-04 21:22:20 -07:00 |
Jeffrey Pfau
|
db31ecbe6f
|
GBA Memory: Fix bad BIOS Load16 on big endian
|
2015-10-04 21:21:26 -07:00 |
Jeffrey Pfau
|
a32f17b4bb
|
GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
|
2015-10-03 21:29:15 -07:00 |
Jeffrey Pfau
|
05e9175fc2
|
GBA: Add DMA timer check to savestate loading
|
2015-10-01 22:16:46 -07:00 |
Jeffrey Pfau
|
c1082ae67f
|
GBA Video: Fix another blending regression
|
2015-09-26 01:04:21 -07:00 |
Jeffrey Pfau
|
8e4a79a17f
|
GBA Video: Fix OBJ semitransparency interaction properly...
|
2015-09-24 20:24:29 -07:00 |
Jeffrey Pfau
|
9cd5b12925
|
GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
|
2015-09-23 20:39:06 -07:00 |
Jeffrey Pfau
|
11a6a1b3a0
|
GBA Video: Fix OBJWIN mosaic sprites
|
2015-09-23 20:38:31 -07:00 |
Jeffrey Pfau
|
3a38abdfce
|
GBA Video: Fix another blending regression
|
2015-09-19 18:19:40 -07:00 |
Jeffrey Pfau
|
cf7b100f01
|
GBA Video: Restore a fixed version of a removed optimization
|
2015-09-17 19:48:26 -07:00 |
Jeffrey Pfau
|
4525047196
|
GBA Video: Fix regression when fixing sprite blending
|
2015-09-17 19:48:26 -07:00 |
Jeffrey Pfau
|
4bb82d47f6
|
GBA Video: Fix objwin and blending interaction on sprites
|
2015-09-16 21:09:56 -07:00 |
Jeffrey Pfau
|
de17d0a79d
|
GBA Video: Fix edge case with sprite blend modes and semitransparency
|
2015-09-16 21:09:54 -07:00 |
Jeffrey Pfau
|
16e4b0ed4b
|
GBA BIOS: Implement RegisterRamReset for SIO registers
|
2015-09-16 21:09:33 -07:00 |
Jeffrey Pfau
|
ad1313fd43
|
Qt: Dropping multiplayer windows works more cleanly now
|
2015-09-16 21:09:32 -07:00 |
Jeffrey Pfau
|
d9db9315ff
|
Qt: Disable rewinding when in multiplayer
|
2015-09-16 21:09:32 -07:00 |