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GBA Memory: Fix bad BIOS Load16 on big endian
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@ -15,6 +15,7 @@ Bugfixes:
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- GBA Video: Fix objwin and blending interaction on sprites
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- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
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- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
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- GBA Memory: Fix bad BIOS Load16 on big endian
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Misc:
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- Qt: Remove useless help icons in dialogs
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- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
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@ -441,7 +441,7 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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LOAD_16(value, address, memory->bios);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load16: 0x%08X", address);
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LOAD_16(value, address & 2, &memory->biosPrefetch);
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value = (memory->biosPrefetch >> ((address & 2) * 8)) & 0xFFFF;
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}
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
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