Vicki Pfau
407f5988aa
Qt: Quality of life improvements for BattleChip UI
2019-02-22 18:47:43 -08:00
Vicki Pfau
b4698ab638
Qt: Kick focus back to main window when clicking a chip
2019-02-22 18:45:54 -08:00
Vicki Pfau
475c7790c5
Qt: Add BattleChip "deck" save/load
2019-02-21 19:13:50 -08:00
Vicki Pfau
64ad73c9f9
Qt: Add placeholders, minor revamps
2019-02-21 18:19:25 -08:00
Vicki Pfau
ce419ee1c6
Qt: Revamp BattleChip UI
2019-02-21 02:00:11 -08:00
Vicki Pfau
99a6db6738
Qt: Add option for CGB colors
2019-02-20 20:40:54 -08:00
Vicki Pfau
6e1ae2321e
GB: Add GBC color palettes for GB games
2019-02-20 20:34:03 -08:00
Vicki Pfau
b5af2b584a
Python: Make sure GB link object isn't GC'd before GB object
2019-02-20 19:45:54 -08:00
Vicki Pfau
f3efd37264
Python: Fix crash when deleting files owned by library
2019-02-20 19:45:11 -08:00
Vicki Pfau
3a8ff86d6b
GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
2019-02-20 19:44:11 -08:00
Vicki Pfau
f00b7fcf55
GBA Periperals: Improve chip gate resync, remove switch table
2019-02-18 21:52:40 -08:00
Vicki Pfau
80c46c5fd8
GBA Peripherals: Fix CrossBeast in EXE6
2019-02-18 20:51:29 -08:00
Vicki Pfau
76fa9afc9c
Qt: Fix color picking in sprite view ( fixes #1307 )
2019-02-18 13:32:13 -08:00
Vicki Pfau
01a96c6313
GBA SIO: Prevent writing read-only multiplayer bits
2019-02-17 22:13:40 -08:00
Vicki Pfau
b7965523fd
GBA Peripherals: More BattleChip and Progress IDs
2019-02-17 15:37:48 -08:00
Vicki Pfau
28ff4f375a
GBA Peripherals: Fix Navi Change
2019-02-17 15:25:05 -08:00
Vicki Pfau
b60bb3b89c
Res: Remove Progress chips that do not exist
2019-02-17 14:32:03 -08:00
Vicki Pfau
eab26d832f
Res: Minor BattleChip text fixes
2019-02-17 14:20:47 -08:00
Vicki Pfau
9e1d96ad3b
GBA Peripherals: Fix Progress Gate
2019-02-17 14:16:35 -08:00
Vicki Pfau
53f98db246
Res: Minor BattleChip text fixes
2019-02-17 14:07:35 -08:00
Vicki Pfau
a0a14f80b7
Qt: Add MMZ3 to gate detection
2019-02-17 11:40:10 -08:00
Vicki Pfau
7189d7f13a
Res: Fix some chip names
2019-02-17 11:39:54 -08:00
Vicki Pfau
e664d04e6a
CHANGES: Update for Progress/Beast Link gates
2019-02-17 11:15:54 -08:00
Vicki Pfau
f475a5d8c7
Qt: Update BN4/5 chip names in accordance with EXE6 translation patch names
2019-02-17 11:01:08 -08:00
Vicki Pfau
f7a994a44a
Qt: Fill in Beast Link Gate chip names from EXE6 translation patch names
2019-02-17 10:57:50 -08:00
Vicki Pfau
83dfd9229b
GBA Peripherals: Fix Beast Link Gate slotting
2019-02-17 02:24:49 -08:00
Vicki Pfau
1c4b89d0f4
Switch: Fix gyroscope orientation ( fixes #1300 )
2019-02-16 17:16:21 -08:00
Vicki Pfau
5a08abacf1
Qt: Fix audio context holding onto closed game controller
2019-02-16 16:54:41 -08:00
Vicki Pfau
063375806f
Qt: Prune empty chip names from list
2019-02-16 16:30:14 -08:00
Vicki Pfau
a64236ce21
Qt: Auto-select correct Gate type
2019-02-16 16:30:14 -08:00
Vicki Pfau
8e75d420f4
GBA Peripherals: Fill in Progress Gate chip names
2019-02-16 15:59:03 -08:00
Vicki Pfau
fb473e5eb4
GBA Peripherals: Partial Beast Link Gate support
2019-02-16 14:05:09 -08:00
Vicki Pfau
bf996df244
GBA Peripherals: Start filling in Progress Gate chip names (unchecked)
2019-02-16 14:04:22 -08:00
Vicki Pfau
85a85672e4
GBA Peripherals: Start implementing Progress Gate
2019-02-15 21:41:04 -08:00
Vicki Pfau
c82f9f0efc
Res: Add names for RME4.5 Navis
2019-02-15 01:14:03 -08:00
Vicki Pfau
7899e02db0
Qt: Flesh out BattleChip Gate UI
2019-02-15 00:57:24 -08:00
Vicki Pfau
86b6f2e9cd
GBA Peripherals: Improve BattleChip Gate support
2019-02-14 21:43:16 -08:00
Vicki Pfau
a0d0de137c
Wii: Saturate joystick values
2019-02-14 20:14:57 -08:00
Vicki Pfau
0980b67736
Wii: Remove duplicate bindings
2019-02-14 20:14:22 -08:00
Vicki Pfau
0df180c0d0
GB Serialize: Fix loading states with negative pixel x ( fixes #1293 )
2019-02-12 09:20:37 -08:00
Vicki Pfau
cab3a2272d
GBA Memory: Various AGBPrint fixes
2019-02-11 22:00:07 -08:00
Vicki Pfau
22531a1315
GBA Peripherals: Add BattleChip Gate dummy interface
2019-02-11 21:40:45 -08:00
Vicki Pfau
f7f8e38dc1
GBA Peripherals: Start implementing BattleChip Gate
2019-02-10 16:29:51 -08:00
Vicki Pfau
a36315097a
Qt: Fix tile and sprite views not always displaying at first
2019-02-09 13:26:38 -08:00
Vicki Pfau
0c9802e4da
Debugger: Revamp breakpoint/watchpoint API, add listing
2019-01-31 22:52:27 -08:00
Vicki Pfau
0eaa9e487f
Switch: Fix final cleanup ( fixes #1283 )
2019-01-29 14:25:40 -08:00
Vicki Pfau
2d303cdda3
GBA Video: Remove redundant checks
2019-01-26 22:38:47 -08:00
Vicki Pfau
8106c99c2e
CHANGES: Update for 0.7.0
2019-01-26 16:13:25 -08:00
Vicki Pfau
2f54fc732e
Qt: Fix crash when closing window while game running
2019-01-26 09:45:02 -08:00
Brian Smith
60577e8394
Tools: Allow for separate fast forward ratios for held/toggled speedup
...
The current implementation allows for a toggle or hold of fast forward. This, however, means that there is no way to do something similar to snes9x in which there is a increase speed/decrease speed hotkey as well as a "turbo" hotkey (which just uncaps the fps).
I have implemented a separate setting to control the speedup ratio when the fast forward button is held, and the logic to allow the user to (for example):
1. Set the toggled fast forward speed to 200%
2. Set the "held" fast forward speed to uncapped
3. Toggle fast forward on (press shift tab) and play at 2x speed
4. Hold fast forward (tab) to uncap
5. Let go of fast forward (tab) to go back to 2x speed
6. Toggle fast forward off (press shift tab) and go back to 1x speed
2019-01-22 17:48:19 -06:00