Commit Graph

5881 Commits

Author SHA1 Message Date
Vicki Pfau 407f5988aa Qt: Quality of life improvements for BattleChip UI 2019-02-22 18:47:43 -08:00
Vicki Pfau b4698ab638 Qt: Kick focus back to main window when clicking a chip 2019-02-22 18:45:54 -08:00
Vicki Pfau 475c7790c5 Qt: Add BattleChip "deck" save/load 2019-02-21 19:13:50 -08:00
Vicki Pfau 64ad73c9f9 Qt: Add placeholders, minor revamps 2019-02-21 18:19:25 -08:00
Vicki Pfau ce419ee1c6 Qt: Revamp BattleChip UI 2019-02-21 02:00:11 -08:00
Vicki Pfau 99a6db6738 Qt: Add option for CGB colors 2019-02-20 20:40:54 -08:00
Vicki Pfau 6e1ae2321e GB: Add GBC color palettes for GB games 2019-02-20 20:34:03 -08:00
Vicki Pfau b5af2b584a Python: Make sure GB link object isn't GC'd before GB object 2019-02-20 19:45:54 -08:00
Vicki Pfau f3efd37264 Python: Fix crash when deleting files owned by library 2019-02-20 19:45:11 -08:00
Vicki Pfau 3a8ff86d6b GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM 2019-02-20 19:44:11 -08:00
Vicki Pfau f00b7fcf55 GBA Periperals: Improve chip gate resync, remove switch table 2019-02-18 21:52:40 -08:00
Vicki Pfau 80c46c5fd8 GBA Peripherals: Fix CrossBeast in EXE6 2019-02-18 20:51:29 -08:00
Vicki Pfau 76fa9afc9c Qt: Fix color picking in sprite view (fixes #1307) 2019-02-18 13:32:13 -08:00
Vicki Pfau 01a96c6313 GBA SIO: Prevent writing read-only multiplayer bits 2019-02-17 22:13:40 -08:00
Vicki Pfau b7965523fd GBA Peripherals: More BattleChip and Progress IDs 2019-02-17 15:37:48 -08:00
Vicki Pfau 28ff4f375a GBA Peripherals: Fix Navi Change 2019-02-17 15:25:05 -08:00
Vicki Pfau b60bb3b89c Res: Remove Progress chips that do not exist 2019-02-17 14:32:03 -08:00
Vicki Pfau eab26d832f Res: Minor BattleChip text fixes 2019-02-17 14:20:47 -08:00
Vicki Pfau 9e1d96ad3b GBA Peripherals: Fix Progress Gate 2019-02-17 14:16:35 -08:00
Vicki Pfau 53f98db246 Res: Minor BattleChip text fixes 2019-02-17 14:07:35 -08:00
Vicki Pfau a0a14f80b7 Qt: Add MMZ3 to gate detection 2019-02-17 11:40:10 -08:00
Vicki Pfau 7189d7f13a Res: Fix some chip names 2019-02-17 11:39:54 -08:00
Vicki Pfau e664d04e6a CHANGES: Update for Progress/Beast Link gates 2019-02-17 11:15:54 -08:00
Vicki Pfau f475a5d8c7 Qt: Update BN4/5 chip names in accordance with EXE6 translation patch names 2019-02-17 11:01:08 -08:00
Vicki Pfau f7a994a44a Qt: Fill in Beast Link Gate chip names from EXE6 translation patch names 2019-02-17 10:57:50 -08:00
Vicki Pfau 83dfd9229b GBA Peripherals: Fix Beast Link Gate slotting 2019-02-17 02:24:49 -08:00
Vicki Pfau 1c4b89d0f4 Switch: Fix gyroscope orientation (fixes #1300) 2019-02-16 17:16:21 -08:00
Vicki Pfau 5a08abacf1 Qt: Fix audio context holding onto closed game controller 2019-02-16 16:54:41 -08:00
Vicki Pfau 063375806f Qt: Prune empty chip names from list 2019-02-16 16:30:14 -08:00
Vicki Pfau a64236ce21 Qt: Auto-select correct Gate type 2019-02-16 16:30:14 -08:00
Vicki Pfau 8e75d420f4 GBA Peripherals: Fill in Progress Gate chip names 2019-02-16 15:59:03 -08:00
Vicki Pfau fb473e5eb4 GBA Peripherals: Partial Beast Link Gate support 2019-02-16 14:05:09 -08:00
Vicki Pfau bf996df244 GBA Peripherals: Start filling in Progress Gate chip names (unchecked) 2019-02-16 14:04:22 -08:00
Vicki Pfau 85a85672e4 GBA Peripherals: Start implementing Progress Gate 2019-02-15 21:41:04 -08:00
Vicki Pfau c82f9f0efc Res: Add names for RME4.5 Navis 2019-02-15 01:14:03 -08:00
Vicki Pfau 7899e02db0 Qt: Flesh out BattleChip Gate UI 2019-02-15 00:57:24 -08:00
Vicki Pfau 86b6f2e9cd GBA Peripherals: Improve BattleChip Gate support 2019-02-14 21:43:16 -08:00
Vicki Pfau a0d0de137c Wii: Saturate joystick values 2019-02-14 20:14:57 -08:00
Vicki Pfau 0980b67736 Wii: Remove duplicate bindings 2019-02-14 20:14:22 -08:00
Vicki Pfau 0df180c0d0 GB Serialize: Fix loading states with negative pixel x (fixes #1293) 2019-02-12 09:20:37 -08:00
Vicki Pfau cab3a2272d GBA Memory: Various AGBPrint fixes 2019-02-11 22:00:07 -08:00
Vicki Pfau 22531a1315 GBA Peripherals: Add BattleChip Gate dummy interface 2019-02-11 21:40:45 -08:00
Vicki Pfau f7f8e38dc1 GBA Peripherals: Start implementing BattleChip Gate 2019-02-10 16:29:51 -08:00
Vicki Pfau a36315097a Qt: Fix tile and sprite views not always displaying at first 2019-02-09 13:26:38 -08:00
Vicki Pfau 0c9802e4da Debugger: Revamp breakpoint/watchpoint API, add listing 2019-01-31 22:52:27 -08:00
Vicki Pfau 0eaa9e487f Switch: Fix final cleanup (fixes #1283) 2019-01-29 14:25:40 -08:00
Vicki Pfau 2d303cdda3 GBA Video: Remove redundant checks 2019-01-26 22:38:47 -08:00
Vicki Pfau 8106c99c2e CHANGES: Update for 0.7.0 2019-01-26 16:13:25 -08:00
Vicki Pfau 2f54fc732e Qt: Fix crash when closing window while game running 2019-01-26 09:45:02 -08:00
Brian Smith 60577e8394
Tools: Allow for separate fast forward ratios for held/toggled speedup
The current implementation allows for a toggle or hold of fast forward. This, however, means that there is no way to do something similar to snes9x in which there is a increase speed/decrease speed hotkey as well as a "turbo" hotkey (which just uncaps the fps).

I have implemented a separate setting to control the speedup ratio when the fast forward button is held, and the logic to allow the user to (for example):
1. Set the toggled fast forward speed to 200%
2. Set the "held" fast forward speed to uncapped
3. Toggle fast forward on (press shift tab) and play at 2x speed
4. Hold fast forward (tab) to uncap
5. Let go of fast forward (tab) to go back to 2x speed
6. Toggle fast forward off (press shift tab) and go back to 1x speed
2019-01-22 17:48:19 -06:00