Commit Graph

40 Commits

Author SHA1 Message Date
Jeffrey Pfau b14f22191c Function for calculating audio rate for target FPS 2014-07-20 23:24:02 -07:00
Jeffrey Pfau 3202811e41 Be more rigorous when reseting 2014-07-19 14:34:24 -07:00
Jeffrey Pfau d8654f3b88 Use stdbool for readability 2014-07-16 01:02:34 -07:00
Jeffrey Pfau c3136b914e Fix sampling order of sound channel 3 2014-07-09 03:53:23 -07:00
Jeffrey Pfau 548793e551 Remove audio processing loop now that there is an event processing loop 2014-07-08 22:00:53 -07:00
Jeffrey Pfau 83e16d56c0 Fix a case where deserializing the FIFO may not restore up to three bytes 2014-07-08 21:56:03 -07:00
Jeffrey Pfau 8c9790bb3b Add audio FIFOs to savestates 2014-07-08 00:02:39 -07:00
Jeffrey Pfau c0eb7c81f7 Remove ARMMemory and ARMBoard shims 2014-04-19 18:14:17 -07:00
Jeffrey Pfau ecb1939ff1 Move common headers to common.h, remove util and debugger from being first class include directories 2014-04-02 23:51:35 -07:00
Jeffrey Pfau 8f241e2cfb Partially implement SOUNDBIAS 2014-03-29 22:53:56 -07:00
Jeffrey Pfau 5fde0d8c35 GBAAudioResampleNN returns how many (destination) samples were read 2014-01-29 22:49:09 -08:00
Jeffrey Pfau a79a592c1e Move audio resampling out of SDL code 2014-01-29 22:48:38 -08:00
Jeffrey Pfau 9c2c93220b Implement most of audio serialization 2014-01-25 18:01:31 -08:00
Jeffrey Pfau e432c66249 Fix some uninitialized values 2014-01-21 22:36:40 -08:00
Jeffrey Pfau 86bc662d9f Support proper DMA timings and priority 2014-01-21 21:07:15 -08:00
Jeffrey Pfau 2b558a5a65 Rearchitect audio copying to make it cleaner and more atomic 2014-01-15 03:43:56 -08:00
Jeffrey Pfau a87d30ed9f Fix channel 1 - 4 volume 2013-10-29 21:12:26 -07:00
Jeffrey Pfau 9fd181dba9 Fix potential issues with sound playing when they shouldn't, or with the wrong volume 2013-10-29 02:19:58 -07:00
Jeffrey Pfau ffef3d2486 Preemptively mark the envelope as dead in some cases 2013-10-26 04:23:08 -07:00
Jeffrey Pfau 70365782de Reorganize audio code so as to only update channels when audible 2013-10-26 04:08:18 -07:00
Jeffrey Pfau 4429435071 Implement sound length 2013-10-20 16:33:37 -07:00
Jeffrey Pfau d6e466dda1 Fix pitch of channel 3 2013-10-20 16:04:22 -07:00
Jeffrey Pfau 76f02be757 Ability to disable sound 2013-10-20 02:18:09 -07:00
Jeffrey Pfau ca80e5f32b Add l/r channel scaling 2013-10-20 02:10:54 -07:00
Jeffrey Pfau cc8eeb4353 Start audio channel 3 2013-10-19 03:04:45 -07:00
Jeffrey Pfau 4a0a462673 Clean up channel 1 2013-10-19 00:48:57 -07:00
Jeffrey Pfau 003a537dc7 Implement most of channels 1 and 2 2013-10-18 23:12:14 -07:00
Jeffrey Pfau 79d483d002 Fix audio loudness issues 2013-10-18 19:44:55 -07:00
Jeffrey Pfau 04f99bd358 Prescale audio 2013-10-18 09:41:13 -07:00
Jeffrey Pfau 093c86c943 Add channel 4 envelope, fix audio timing 2013-10-18 09:33:07 -07:00
Jeffrey Pfau d99bf7fdff Rename GBAAudioWave to GBAAudioEnvelope, add fields for internal state 2013-10-18 08:10:10 -07:00
Jeffrey Pfau 7393351e27 Start implementing channel 4 2013-10-18 01:21:44 -07:00
Jeffrey Pfau eac9dfb325 Start filling in audio framework 2013-10-18 01:21:22 -07:00
Jeffrey Pfau 2f9bcf63b7 Clean up audio sync code 2013-10-08 22:36:55 -07:00
Jeffrey Pfau 45501658b5 Sync to audio by default 2013-10-05 02:52:57 -07:00
Jeffrey Pfau 2f00e3d146 Don't trample audio buffer 2013-10-03 12:08:52 -07:00
Jeffrey Pfau 0dd69e8273 Fix incorrect condition in FIFO sampling 2013-10-03 01:23:16 -07:00
Jeffrey Pfau ba0596da07 Hook up audio for DMA sound channels 2013-10-02 02:40:16 -07:00
Jeffrey Pfau 09b4a4a29a Build up DMA channel audio infrastructure from GBA.js 2013-10-01 23:56:10 -07:00
Jeffrey Pfau 3439fa5bf4 Start audio 2013-09-30 01:23:58 -07:00