Jeffrey Pfau
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b14f22191c
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Function for calculating audio rate for target FPS
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2014-07-20 23:24:02 -07:00 |
Jeffrey Pfau
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3202811e41
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Be more rigorous when reseting
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2014-07-19 14:34:24 -07:00 |
Jeffrey Pfau
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d8654f3b88
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Use stdbool for readability
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2014-07-16 01:02:34 -07:00 |
Jeffrey Pfau
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c3136b914e
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Fix sampling order of sound channel 3
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2014-07-09 03:53:23 -07:00 |
Jeffrey Pfau
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548793e551
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Remove audio processing loop now that there is an event processing loop
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2014-07-08 22:00:53 -07:00 |
Jeffrey Pfau
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83e16d56c0
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Fix a case where deserializing the FIFO may not restore up to three bytes
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2014-07-08 21:56:03 -07:00 |
Jeffrey Pfau
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8c9790bb3b
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Add audio FIFOs to savestates
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2014-07-08 00:02:39 -07:00 |
Jeffrey Pfau
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c0eb7c81f7
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Remove ARMMemory and ARMBoard shims
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2014-04-19 18:14:17 -07:00 |
Jeffrey Pfau
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ecb1939ff1
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Move common headers to common.h, remove util and debugger from being first class include directories
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2014-04-02 23:51:35 -07:00 |
Jeffrey Pfau
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8f241e2cfb
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Partially implement SOUNDBIAS
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2014-03-29 22:53:56 -07:00 |
Jeffrey Pfau
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5fde0d8c35
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GBAAudioResampleNN returns how many (destination) samples were read
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2014-01-29 22:49:09 -08:00 |
Jeffrey Pfau
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a79a592c1e
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Move audio resampling out of SDL code
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2014-01-29 22:48:38 -08:00 |
Jeffrey Pfau
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9c2c93220b
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Implement most of audio serialization
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2014-01-25 18:01:31 -08:00 |
Jeffrey Pfau
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e432c66249
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Fix some uninitialized values
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2014-01-21 22:36:40 -08:00 |
Jeffrey Pfau
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86bc662d9f
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Support proper DMA timings and priority
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2014-01-21 21:07:15 -08:00 |
Jeffrey Pfau
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2b558a5a65
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Rearchitect audio copying to make it cleaner and more atomic
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2014-01-15 03:43:56 -08:00 |
Jeffrey Pfau
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a87d30ed9f
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Fix channel 1 - 4 volume
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2013-10-29 21:12:26 -07:00 |
Jeffrey Pfau
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9fd181dba9
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Fix potential issues with sound playing when they shouldn't, or with the wrong volume
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2013-10-29 02:19:58 -07:00 |
Jeffrey Pfau
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ffef3d2486
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Preemptively mark the envelope as dead in some cases
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2013-10-26 04:23:08 -07:00 |
Jeffrey Pfau
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70365782de
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Reorganize audio code so as to only update channels when audible
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2013-10-26 04:08:18 -07:00 |
Jeffrey Pfau
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4429435071
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Implement sound length
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2013-10-20 16:33:37 -07:00 |
Jeffrey Pfau
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d6e466dda1
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Fix pitch of channel 3
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2013-10-20 16:04:22 -07:00 |
Jeffrey Pfau
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76f02be757
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Ability to disable sound
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2013-10-20 02:18:09 -07:00 |
Jeffrey Pfau
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ca80e5f32b
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Add l/r channel scaling
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2013-10-20 02:10:54 -07:00 |
Jeffrey Pfau
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cc8eeb4353
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Start audio channel 3
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2013-10-19 03:04:45 -07:00 |
Jeffrey Pfau
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4a0a462673
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Clean up channel 1
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2013-10-19 00:48:57 -07:00 |
Jeffrey Pfau
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003a537dc7
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Implement most of channels 1 and 2
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2013-10-18 23:12:14 -07:00 |
Jeffrey Pfau
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79d483d002
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Fix audio loudness issues
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2013-10-18 19:44:55 -07:00 |
Jeffrey Pfau
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04f99bd358
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Prescale audio
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2013-10-18 09:41:13 -07:00 |
Jeffrey Pfau
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093c86c943
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Add channel 4 envelope, fix audio timing
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2013-10-18 09:33:07 -07:00 |
Jeffrey Pfau
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d99bf7fdff
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Rename GBAAudioWave to GBAAudioEnvelope, add fields for internal state
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2013-10-18 08:10:10 -07:00 |
Jeffrey Pfau
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7393351e27
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Start implementing channel 4
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2013-10-18 01:21:44 -07:00 |
Jeffrey Pfau
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eac9dfb325
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Start filling in audio framework
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2013-10-18 01:21:22 -07:00 |
Jeffrey Pfau
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2f9bcf63b7
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Clean up audio sync code
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2013-10-08 22:36:55 -07:00 |
Jeffrey Pfau
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45501658b5
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Sync to audio by default
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2013-10-05 02:52:57 -07:00 |
Jeffrey Pfau
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2f00e3d146
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Don't trample audio buffer
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2013-10-03 12:08:52 -07:00 |
Jeffrey Pfau
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0dd69e8273
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Fix incorrect condition in FIFO sampling
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2013-10-03 01:23:16 -07:00 |
Jeffrey Pfau
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ba0596da07
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Hook up audio for DMA sound channels
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2013-10-02 02:40:16 -07:00 |
Jeffrey Pfau
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09b4a4a29a
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Build up DMA channel audio infrastructure from GBA.js
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2013-10-01 23:56:10 -07:00 |
Jeffrey Pfau
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3439fa5bf4
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Start audio
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2013-09-30 01:23:58 -07:00 |