Commit Graph

8638 Commits

Author SHA1 Message Date
Adam Higerd d1ab52112a Don't try to load non-.sym files as ARMIPS symbols 2024-07-12 17:20:44 -07:00
Vicki Pfau 9b598d2fe4 GBA Core: Fix crash after loading debug symbols (fixes #3254) 2024-07-11 14:09:35 -07:00
Vicki Pfau 0484cd5d31 GBA: Remove unused field 2024-07-07 12:24:24 -07:00
Vicki Pfau 4c161ff4df GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf 2024-07-07 11:13:32 -07:00
Vicki Pfau 5ebf3822cc Debugger: Remove redundant ifdef 2024-07-07 11:08:29 -07:00
Vicki Pfau bdffa83e6b GB, GBA Core: Fix memory leak if reloading debug symbols
Also fix loading an ELF if the current seek is not 0
2024-07-07 11:03:25 -07:00
Vicki Pfau f394c51a75 Qt: Fix some controllers with multiple players (e.g. Mayflash GC adapter) getting duplicated 2024-07-01 20:52:04 -07:00
Vicki Pfau 0a57aca1a5 Qt: Fix closure argument types 2024-07-01 20:45:26 -07:00
Vicki Pfau 916fa1dba0 CMake: Fix compile flags for docgen 2024-07-01 01:06:36 -07:00
oltolm a824989e5a fix shortcuts 2024-06-28 02:18:01 -07:00
Vicki Pfau 79193b914b GBA Audio: Fix crash in audio subsampling if timing lockstep breaks 2024-06-25 04:08:47 -07:00
Vicki Pfau a4c2571d98 GBA Audio: Fix crash if audio FIFOs and timers get out of sync 2024-06-25 03:43:22 -07:00
Vicki Pfau 1a3873da67 GBA Serialize: Fix some minor save state edge cases
There are two edge cases fixed in this commit. The first one involves audio
FIFO DMA state not being properly updated if the game reconfigured it between
save and load. This doesn't happen often, but it could conceivably affect
custom sound engines. The second case is the extremely rare case of a save
state being taken directly after a DMA ending but before an open bus read. The
chances of this happening are negligible, but it's still a bug regargless.
2024-06-25 03:13:33 -07:00
Vicki Pfau e8bfaa210a GBA Video: Fix VRAM access stalling even during force blanking 2024-06-24 01:16:30 -07:00
Vicki Pfau d8375a5896 GBA Memory: Fix affine background timing errors 2024-06-20 22:30:16 -07:00
Vicki Pfau 9318e9b2cb All: Clean up how assertions are done 2024-06-20 02:23:02 -07:00
Vicki Pfau 2ea11feda6 GBA Memory: Improve VRAM access stall cycle estimation 2024-06-17 02:27:31 -07:00
Vicki Pfau 458300b02e Core: Improve rumble emulation by averaging state over entire frame (fixes #3232) 2024-06-17 00:15:44 -07:00
Vicki Pfau 745e36e6bc GB Video: Remove leftover #include 2024-06-17 00:15:44 -07:00
Vicki Pfau 3837ea8444 GB Debugger: Fix file formatting 2024-06-17 00:15:44 -07:00
Vicki Pfau ab0194fb49 GB MBC: Switch Pocket Cam to using standard color conversion methods 2024-06-17 00:15:44 -07:00
Rib 58651f2054 GBA Memory: Clean up Vast Fame code somewhat 2024-06-12 15:58:55 -07:00
Rib 20fc7b6ef3 GBA Memory: Support the Chinese version of Digimon Sapphire by Vast Fame 2024-06-12 15:58:55 -07:00
Vicki Pfau e16dfc264a GBA: CP14 mcr also is a no-op 2024-06-09 02:20:27 -07:00
Vicki Pfau 2c97515742 Script: Add missing include 2024-06-09 01:15:25 -07:00
Vicki Pfau 6f261f6f1b Scripting: Split console implementation out from Core scripting 2024-06-09 01:12:14 -07:00
Vicki Pfau 59f4fb7132 Test: Read config file in rom-test 2024-06-09 00:55:07 -07:00
Vicki Pfau 7451decdac Windows: Inno Setup fixes
Update minimum Windows version to 7, add DisableDirPage=no
2024-06-03 18:53:53 -07:00
yeah-its-gloria 8b041e9a23 Qt: Ignore rewind while loading/saving states 2024-06-03 16:59:56 -07:00
Vicki Pfau cf959fe20e GBA: Actually it reads open bus 2024-06-02 17:37:18 -07:00
Vicki Pfau 455060ec08 GBA: Add baseline CP0 (Wii U VC) and CP1 (DCC) implementations 2024-06-02 17:33:25 -07:00
Vicki Pfau e4e455dd5e ARM: Add framework for coprocessor support 2024-06-02 17:30:17 -07:00
Vicki Pfau 942167acdf ARM: Backport some CPU table improvements from medusa 2024-06-02 17:17:24 -07:00
Vicki Pfau 56023cfd02 Core: Fix warnings 2024-06-01 00:07:19 -07:00
Vicki Pfau b7729c9e80 GBA Video: Add special circlular window handling in OpenGL renderer 2024-05-27 02:57:23 -07:00
oltolm c7b5d10546 fix Qt deprecation warnings 2024-05-26 00:20:52 -07:00
Vicki Pfau 3a3ebb5dc7 Third-Party: Cherry-pick rapidjson buildfix 2024-05-25 01:33:26 -07:00
Vicki Pfau 2b394e1e26 GBA SIO: Remove erroneous RCNT setting 2024-05-24 21:17:10 -07:00
Vicki Pfau 8c0a28477b GBA SIO: Improve MULTI timing 2024-05-24 01:34:05 -07:00
Vicki Pfau 649be1b505 SDL: Properly disable SDL build if libsdl isn't found (fixes #3213) 2024-05-21 23:02:35 -07:00
Vicki Pfau 8b1efec116 Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view 2024-05-12 02:51:07 -07:00
Vicki Pfau b723ed4764 Qt: Better fix for I/O viewer 2024-05-12 02:48:05 -07:00
Vicki Pfau 6e3a00e081 Qt: Fix crash when applying changes to GB I/O registers in I/O view 2024-05-11 21:51:57 -07:00
Evrins Hu 92b67f960c doc: update readme in zh_cn 2024-05-10 22:58:00 -07:00
Vicki Pfau f6851eba95 Libretro: Fix mapped high SRAM start address 2024-05-08 17:26:54 -07:00
Vicki Pfau e73f302aee Libretro: Attempt to fix #3202 2024-05-08 17:06:53 -07:00
Vicki Pfau 1ca75446c6 Libretro: Fix audio resampling after GBA fix 2024-05-07 22:33:49 -07:00
Vicki Pfau e5333f4e7c GBA Audio: Call audioRateChanged on reset if applicable 2024-05-07 22:32:33 -07:00
Vicki Pfau 8106fbf51c Libretro: Fix build 2024-05-07 22:05:27 -07:00
Vicki Pfau ff2dfeb516 Util: Clean up VFileOpen backing a bit more 2024-05-07 22:02:49 -07:00