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GBA: Add idle loops for Super Mario Advance 4
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@ -129,9 +129,9 @@ static const struct GBACartridgeOverride _overrides[] = {
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{ "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
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// Super Mario Advance 4
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{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
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{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
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{ "AX4P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
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{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, 0x800072A },
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{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, 0x800072A },
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{ "AX4P", SAVEDATA_FLASH1M, HW_NONE, 0x800072A },
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// Top Gun - Combat Zones
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{ "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE },
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