From 475954aff13370093efa3303b36d0e8b975152e7 Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Sat, 21 Mar 2015 18:22:37 -0700 Subject: [PATCH] GBA: Add idle loops for Super Mario Advance 4 --- src/gba/supervisor/overrides.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gba/supervisor/overrides.c b/src/gba/supervisor/overrides.c index 1afff6c70..1140a3b42 100644 --- a/src/gba/supervisor/overrides.c +++ b/src/gba/supervisor/overrides.c @@ -129,9 +129,9 @@ static const struct GBACartridgeOverride _overrides[] = { { "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C }, // Super Mario Advance 4 - { "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, - { "AX4E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, - { "AX4P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "AX4J", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, + { "AX4E", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, + { "AX4P", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, // Top Gun - Combat Zones { "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE },