GBA: Add idle loops for Super Mario Advance 4

This commit is contained in:
Jeffrey Pfau 2015-03-21 18:22:37 -07:00
parent f0cebb3fe7
commit 475954aff1
1 changed files with 3 additions and 3 deletions

View File

@ -129,9 +129,9 @@ static const struct GBACartridgeOverride _overrides[] = {
{ "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
// Super Mario Advance 4
{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
{ "AX4P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, 0x800072A },
{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, 0x800072A },
{ "AX4P", SAVEDATA_FLASH1M, HW_NONE, 0x800072A },
// Top Gun - Combat Zones
{ "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE },