mgba/src/gba/gba-bios.c

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#include "gba-bios.h"
#include "gba.h"
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#include "gba-io.h"
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#include "gba-memory.h"
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const uint32_t GBA_BIOS_CHECKSUM = 0xBAAE187F;
const uint32_t GBA_DS_BIOS_CHECKSUM = 0xBAAE1880;
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static void _unLz77(struct GBA* gba, uint32_t source, uint8_t* dest);
static void _unHuffman(struct GBA* gba, uint32_t source, uint32_t* dest);
static void _unRl(struct GBA* gba, uint32_t source, uint8_t* dest);
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static void _RegisterRamReset(struct GBA* gba) {
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uint32_t registers = gba->cpu->gprs[0];
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(void)(registers);
GBALog(gba, GBA_LOG_STUB, "RegisterRamReset unimplemented");
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}
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static void _BgAffineSet(struct GBA* gba) {
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struct ARMCore* cpu = gba->cpu;
int i = cpu->gprs[2];
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float ox, oy;
float cx, cy;
float sx, sy;
float theta;
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int offset = cpu->gprs[0];
int destination = cpu->gprs[1];
int diff = cpu->gprs[3];
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(void)(diff); // Are we supposed to use this?
float a, b, c, d;
float rx, ry;
while (i--) {
// [ sx 0 0 ] [ cos(theta) -sin(theta) 0 ] [ 1 0 cx - ox ] [ A B rx ]
// [ 0 sy 0 ] * [ sin(theta) cos(theta) 0 ] * [ 0 1 cy - oy ] = [ C D ry ]
// [ 0 0 1 ] [ 0 0 1 ] [ 0 0 1 ] [ 0 0 1 ]
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ox = cpu->memory.load32(cpu, offset, 0) / 256.f;
oy = cpu->memory.load32(cpu, offset + 4, 0) / 256.f;
cx = cpu->memory.load16(cpu, offset + 8, 0);
cy = cpu->memory.load16(cpu, offset + 10, 0);
sx = cpu->memory.load16(cpu, offset + 12, 0) / 256.f;
sy = cpu->memory.load16(cpu, offset + 14, 0) / 256.f;
theta = (cpu->memory.loadU16(cpu, offset + 16, 0) >> 8) / 128.f * M_PI;
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offset += 20;
// Rotation
a = d = cosf(theta);
b = c = sinf(theta);
// Scale
a *= sx;
b *= -sx;
c *= sy;
d *= sy;
// Translate
rx = ox - (a * cx + b * cy);
ry = oy - (c * cx + d * cy);
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cpu->memory.store16(cpu, destination, a * 256, 0);
cpu->memory.store16(cpu, destination + 2, b * 256, 0);
cpu->memory.store16(cpu, destination + 4, c * 256, 0);
cpu->memory.store16(cpu, destination + 6, d * 256, 0);
cpu->memory.store32(cpu, destination + 8, rx * 256, 0);
cpu->memory.store32(cpu, destination + 12, ry * 256, 0);
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destination += 16;
}
}
static void _ObjAffineSet(struct GBA* gba) {
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struct ARMCore* cpu = gba->cpu;
int i = cpu->gprs[2];
float sx, sy;
float theta;
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int offset = cpu->gprs[0];
int destination = cpu->gprs[1];
int diff = cpu->gprs[3];
float a, b, c, d;
while (i--) {
// [ sx 0 ] [ cos(theta) -sin(theta) ] [ A B ]
// [ 0 sy ] * [ sin(theta) cos(theta) ] = [ C D ]
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sx = cpu->memory.load16(cpu, offset, 0) / 256.f;
sy = cpu->memory.load16(cpu, offset + 2, 0) / 256.f;
theta = (cpu->memory.loadU16(cpu, offset + 4, 0) >> 8) / 128.f * M_PI;
offset += 6;
// Rotation
a = d = cosf(theta);
b = c = sinf(theta);
// Scale
a *= sx;
b *= -sx;
c *= sy;
d *= sy;
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cpu->memory.store16(cpu, destination, a * 256, 0);
cpu->memory.store16(cpu, destination + diff, b * 256, 0);
cpu->memory.store16(cpu, destination + diff * 2, c * 256, 0);
cpu->memory.store16(cpu, destination + diff * 3, d * 256, 0);
destination += diff * 4;
}
}
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static void _MidiKey2Freq(struct GBA* gba) {
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struct ARMCore* cpu = gba->cpu;
uint32_t key = cpu->memory.load32(cpu, cpu->gprs[0] + 4, 0);
cpu->gprs[0] = key / powf(2, (180.f - cpu->gprs[1] - cpu->gprs[2] / 256.f) / 12.f);
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}
static void _Div(struct ARMCore* cpu, int32_t num, int32_t denom) {
if (denom != 0) {
div_t result = div(num, denom);
cpu->gprs[0] = result.quot;
cpu->gprs[1] = result.rem;
cpu->gprs[3] = abs(result.quot);
} else {
switch (num) {
case 0:
cpu->gprs[0] = 1;
cpu->gprs[1] = 0;
cpu->gprs[3] = 1;
break;
case 1:
cpu->gprs[0] = 1;
cpu->gprs[1] = 1;
cpu->gprs[3] = 1;
break;
case -1:
cpu->gprs[0] = -1;
cpu->gprs[1] = -1;
cpu->gprs[3] = 1;
break;
default:
// Technically this should hang, but that would be painful to emulate in HLE
cpu->gprs[0] = 0;
cpu->gprs[1] = 0;
cpu->gprs[3] = 0;
}
}
}
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void GBASwi16(struct ARMCore* cpu, int immediate) {
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struct GBA* gba = (struct GBA*) cpu->master;
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GBALog(gba, GBA_LOG_DEBUG, "SWI: %02x", immediate);
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if (gba->memory.fullBios) {
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ARMRaiseSWI(cpu);
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return;
}
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switch (immediate) {
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case 0x1:
_RegisterRamReset(gba);
break;
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case 0x2:
GBAHalt(gba);
break;
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case 0x05:
// VBlankIntrWait
// Fall through:
case 0x04:
// IntrWait
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ARMRaiseSWI(cpu);
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break;
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case 0x6:
_Div(cpu, cpu->gprs[0], cpu->gprs[1]);
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break;
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case 0x7:
_Div(cpu, cpu->gprs[1], cpu->gprs[0]);
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break;
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case 0x8:
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cpu->gprs[0] = sqrt(cpu->gprs[0]);
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break;
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case 0xA:
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cpu->gprs[0] = atan2f(cpu->gprs[1] / 16384.f, cpu->gprs[0] / 16384.f) / (2 * M_PI) * 0x10000;
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break;
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case 0xB:
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case 0xC:
ARMRaiseSWI(cpu);
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break;
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case 0xD:
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cpu->gprs[0] = GBAChecksum(gba->memory.bios, SIZE_BIOS);
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case 0xE:
_BgAffineSet(gba);
break;
case 0xF:
_ObjAffineSet(gba);
break;
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case 0x11:
case 0x12:
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if (cpu->gprs[0] < BASE_WORKING_RAM) {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 source");
break;
}
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switch (cpu->gprs[1] >> BASE_OFFSET) {
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case REGION_WORKING_RAM:
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_unLz77(gba, cpu->gprs[0], &((uint8_t*) gba->memory.wram)[(cpu->gprs[1] & (SIZE_WORKING_RAM - 1))]);
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break;
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case REGION_WORKING_IRAM:
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_unLz77(gba, cpu->gprs[0], &((uint8_t*) gba->memory.iwram)[(cpu->gprs[1] & (SIZE_WORKING_IRAM - 1))]);
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break;
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case REGION_VRAM:
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_unLz77(gba, cpu->gprs[0], &((uint8_t*) gba->video.renderer->vram)[(cpu->gprs[1] & 0x0001FFFF)]);
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break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 destination");
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break;
}
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break;
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case 0x13:
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if (cpu->gprs[0] < BASE_WORKING_RAM) {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman source");
break;
}
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switch (cpu->gprs[1] >> BASE_OFFSET) {
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case REGION_WORKING_RAM:
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_unHuffman(gba, cpu->gprs[0], &((uint32_t*) gba->memory.wram)[(cpu->gprs[1] & (SIZE_WORKING_RAM - 3)) >> 2]);
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break;
case REGION_WORKING_IRAM:
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_unHuffman(gba, cpu->gprs[0], &((uint32_t*) gba->memory.iwram)[(cpu->gprs[1] & (SIZE_WORKING_IRAM - 3)) >> 2]);
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break;
case REGION_VRAM:
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_unHuffman(gba, cpu->gprs[0], &((uint32_t*) gba->video.renderer->vram)[(cpu->gprs[1] & 0x0001FFFC) >> 2]);
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break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman destination");
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break;
}
break;
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case 0x14:
case 0x15:
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if (cpu->gprs[0] < BASE_WORKING_RAM) {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL source");
break;
}
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switch (cpu->gprs[1] >> BASE_OFFSET) {
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case REGION_WORKING_RAM:
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_unRl(gba, cpu->gprs[0], &((uint8_t*) gba->memory.wram)[(cpu->gprs[1] & (SIZE_WORKING_RAM - 1))]);
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break;
case REGION_WORKING_IRAM:
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_unRl(gba, cpu->gprs[0], &((uint8_t*) gba->memory.iwram)[(cpu->gprs[1] & (SIZE_WORKING_IRAM - 1))]);
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break;
case REGION_VRAM:
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_unRl(gba, cpu->gprs[0], &((uint8_t*) gba->video.renderer->vram)[(cpu->gprs[1] & 0x0001FFFF)]);
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break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL destination");
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break;
}
break;
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case 0x1F:
_MidiKey2Freq(gba);
break;
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default:
GBALog(gba, GBA_LOG_STUB, "Stub software interrupt: %02x", immediate);
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}
}
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void GBASwi32(struct ARMCore* cpu, int immediate) {
GBASwi16(cpu, immediate >> 16);
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}
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uint32_t GBAChecksum(uint32_t* memory, size_t size) {
size_t i;
uint32_t sum = 0;
for (i = 0; i < size; i += 4) {
sum += memory[i >> 2];
}
return sum;
}
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static void _unLz77(struct GBA* gba, uint32_t source, uint8_t* dest) {
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struct ARMCore* cpu = gba->cpu;
int remaining = (cpu->memory.load32(cpu, source, 0) & 0xFFFFFF00) >> 8;
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// We assume the signature byte (0x10) is correct
int blockheader;
uint32_t sPointer = source + 4;
uint8_t* dPointer = dest;
int blocksRemaining = 0;
int block;
uint8_t* disp;
int bytes;
while (remaining > 0) {
if (blocksRemaining) {
if (blockheader & 0x80) {
// Compressed
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block = cpu->memory.loadU8(cpu, sPointer, 0) | (cpu->memory.loadU8(cpu, sPointer + 1, 0) << 8);
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sPointer += 2;
disp = dPointer - (((block & 0x000F) << 8) | ((block & 0xFF00) >> 8)) - 1;
bytes = ((block & 0x00F0) >> 4) + 3;
while (bytes-- && remaining) {
--remaining;
*dPointer = *disp;
++disp;
++dPointer;
}
} else {
// Uncompressed
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*dPointer = cpu->memory.loadU8(cpu, sPointer++, 0);
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++dPointer;
--remaining;
}
blockheader <<= 1;
--blocksRemaining;
} else {
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blockheader = cpu->memory.loadU8(cpu, sPointer++, 0);
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blocksRemaining = 8;
}
}
}
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static void _unHuffman(struct GBA* gba, uint32_t source, uint32_t* dest) {
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struct ARMCore* cpu = gba->cpu;
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source = source & 0xFFFFFFFC;
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uint32_t header = cpu->memory.load32(cpu, source, 0);
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int remaining = header >> 8;
int bits = header & 0xF;
if (32 % bits) {
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GBALog(gba, GBA_LOG_STUB, "Unimplemented unaligned Huffman");
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return;
}
int padding = (4 - remaining) & 0x3;
remaining &= 0xFFFFFFFC;
// We assume the signature byte (0x20) is correct
//var tree = [];
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int treesize = (cpu->memory.loadU8(cpu, source + 4, 0) << 1) + 1;
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int block = 0;
uint32_t treeBase = source + 5;
uint32_t sPointer = source + 5 + treesize;
uint32_t* dPointer = dest;
uint32_t nPointer = treeBase;
union HuffmanNode {
struct {
unsigned offset : 6;
unsigned rTerm : 1;
unsigned lTerm : 1;
};
uint8_t packed;
} node;
int bitsRemaining;
int readBits;
int bitsSeen = 0;
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node.packed = cpu->memory.load8(cpu, nPointer, 0);
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while (remaining > 0) {
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uint32_t bitstream = cpu->memory.load32(cpu, sPointer, 0);
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sPointer += 4;
for (bitsRemaining = 32; bitsRemaining > 0; --bitsRemaining, bitstream <<= 1) {
uint32_t next = (nPointer & ~1) + node.offset * 2 + 2;
if (bitstream & 0x80000000) {
// Go right
if (node.rTerm) {
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readBits = cpu->memory.load8(cpu, next + 1, 0);
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} else {
nPointer = next + 1;
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node.packed = cpu->memory.load8(cpu, nPointer, 0);
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continue;
}
} else {
// Go left
if (node.lTerm) {
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readBits = cpu->memory.load8(cpu, next, 0);
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} else {
nPointer = next;
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node.packed = cpu->memory.load8(cpu, nPointer, 0);
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continue;
}
}
block |= (readBits & ((1 << bits) - 1)) << bitsSeen;
bitsSeen += bits;
nPointer = treeBase;
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node.packed = cpu->memory.load8(cpu, nPointer, 0);
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if (bitsSeen == 32) {
bitsSeen = 0;
*dPointer = block;
++dPointer;
remaining -= 4;
block = 0;
}
}
}
if (padding) {
*dPointer = block;
}
}
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static void _unRl(struct GBA* gba, uint32_t source, uint8_t* dest) {
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struct ARMCore* cpu = gba->cpu;
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source = source & 0xFFFFFFFC;
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int remaining = (cpu->memory.load32(cpu, source, 0) & 0xFFFFFF00) >> 8;
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int padding = (4 - remaining) & 0x3;
// We assume the signature byte (0x30) is correct
int blockheader;
int block;
uint32_t sPointer = source + 4;
uint8_t* dPointer = dest;
while (remaining > 0) {
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blockheader = cpu->memory.loadU8(cpu, sPointer++, 0);
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if (blockheader & 0x80) {
// Compressed
blockheader &= 0x7F;
blockheader += 3;
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block = cpu->memory.loadU8(cpu, sPointer++, 0);
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while (blockheader-- && remaining) {
--remaining;
*dPointer = block;
++dPointer;
}
} else {
// Uncompressed
blockheader++;
while (blockheader-- && remaining) {
--remaining;
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*dPointer = cpu->memory.loadU8(cpu, sPointer++, 0);
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++dPointer;
}
}
}
while (padding--) {
*dPointer = 0;
++dPointer;
}
}