mgba/src/gba/gba-bios.c

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#include "gba-bios.h"
#include "gba.h"
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#include "gba-io.h"
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#include "gba-memory.h"
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#include <math.h>
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#include <stdlib.h>
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static void _unLz77(struct GBAMemory* memory, uint32_t source, uint8_t* dest);
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static void _RegisterRamReset(struct GBA* gba) {
uint32_t registers = gba->cpu.gprs[0];
(void)(registers);
GBALog(GBA_LOG_STUB, "RegisterRamReset unimplemented");
}
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static void _CpuSet(struct GBA* gba) {
uint32_t source = gba->cpu.gprs[0];
uint32_t dest = gba->cpu.gprs[1];
uint32_t mode = gba->cpu.gprs[2];
int count = mode & 0x000FFFFF;
int fill = mode & 0x01000000;
int wordsize = (mode & 0x04000000) ? 4 : 2;
int i;
if (fill) {
if (wordsize == 4) {
source &= 0xFFFFFFFC;
dest &= 0xFFFFFFFC;
int32_t word = GBALoad32(&gba->memory.d, source);
for (i = 0; i < count; ++i) {
GBAStore32(&gba->memory.d, dest + (i << 2), word);
}
} else {
source &= 0xFFFFFFFE;
dest &= 0xFFFFFFFE;
uint16_t word = GBALoad16(&gba->memory.d, source);
for (i = 0; i < count; ++i) {
GBAStore16(&gba->memory.d, dest + (i << 1), word);
}
}
} else {
if (wordsize == 4) {
source &= 0xFFFFFFFC;
dest &= 0xFFFFFFFC;
for (i = 0; i < count; ++i) {
int32_t word = GBALoad32(&gba->memory.d, source + (i << 2));
GBAStore32(&gba->memory.d, dest + (i << 2), word);
}
} else {
source &= 0xFFFFFFFE;
dest &= 0xFFFFFFFE;
for (i = 0; i < count; ++i) {
uint16_t word = GBALoad16(&gba->memory.d, source + (i << 1));
GBAStore16(&gba->memory.d, dest + (i << 1), word);
}
}
}
}
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static void _FastCpuSet(struct GBA* gba) {
uint32_t source = gba->cpu.gprs[0] & 0xFFFFFFFC;
uint32_t dest = gba->cpu.gprs[1] & 0xFFFFFFFC;
uint32_t mode = gba->cpu.gprs[2];
int count = mode & 0x000FFFFF;
count = ((count + 7) >> 3) << 3;
int i;
if (mode & 0x01000000) {
int32_t word = GBALoad32(&gba->memory.d, source);
for (i = 0; i < count; ++i) {
GBAStore32(&gba->memory.d, dest + (i << 2), word);
}
} else {
for (i = 0; i < count; ++i) {
int32_t word = GBALoad32(&gba->memory.d, source + (i << 2));
GBAStore32(&gba->memory.d, dest + (i << 2), word);
}
}
}
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static void _MidiKey2Freq(struct GBA* gba) {
uint32_t key = GBALoad32(&gba->memory.d, gba->cpu.gprs[0] + 4);
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gba->cpu.gprs[0] = key / powf(2, (180.f - gba->cpu.gprs[1] - gba->cpu.gprs[2] / 256.f) / 12.f);
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}
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void GBASwi16(struct ARMBoard* board, int immediate) {
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struct GBA* gba = ((struct GBABoard*) board)->p;
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switch (immediate) {
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case 0x1:
_RegisterRamReset(gba);
break;
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case 0x2:
GBAHalt(gba);
break;
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case 0x05:
// VBlankIntrWait
gba->cpu.gprs[0] = 1;
gba->cpu.gprs[1] = 1;
// Fall through:
case 0x04:
// IntrWait
gba->memory.io[REG_IME >> 1] = 1;
if (!gba->cpu.gprs[0] && gba->memory.io[REG_IF >> 1] & gba->cpu.gprs[1]) {
break;
}
gba->memory.io[REG_IF >> 1] = 0;
ARMRaiseSWI(&gba->cpu);
break;
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case 0x6:
{
div_t result = div(gba->cpu.gprs[0], gba->cpu.gprs[1]);
gba->cpu.gprs[0] = result.quot;
gba->cpu.gprs[1] = result.rem;
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gba->cpu.gprs[3] = abs(result.quot);
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}
break;
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case 0x7:
{
div_t result = div(gba->cpu.gprs[1], gba->cpu.gprs[0]);
gba->cpu.gprs[0] = result.quot;
gba->cpu.gprs[1] = result.rem;
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gba->cpu.gprs[3] = abs(result.quot);
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}
break;
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case 0xB:
_CpuSet(gba);
break;
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case 0xC:
_FastCpuSet(gba);
break;
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case 0x11:
case 0x12:
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switch (gba->cpu.gprs[1] >> BASE_OFFSET) {
case REGION_WORKING_RAM:
_unLz77(&gba->memory, gba->cpu.gprs[0], &((uint8_t*) gba->memory.wram)[(gba->cpu.gprs[1] & (SIZE_WORKING_RAM - 1))]);
break;
case REGION_VRAM:
_unLz77(&gba->memory, gba->cpu.gprs[0], &((uint8_t*) gba->video.vram)[(gba->cpu.gprs[1] & 0x0001FFFF)]);
break;
default:
GBALog(GBA_LOG_WARN, "Bad LZ77 destination");
break;
}
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break;
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case 0x1F:
_MidiKey2Freq(gba);
break;
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default:
GBALog(GBA_LOG_STUB, "Stub software interrupt: %02x", immediate);
}
}
void GBASwi32(struct ARMBoard* board, int immediate) {
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GBASwi16(board, immediate >> 16);
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}
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static void _unLz77(struct GBAMemory* memory, uint32_t source, uint8_t* dest) {
int remaining = (GBALoad32(&memory->d, source) & 0xFFFFFF00) >> 8;
// We assume the signature byte (0x10) is correct
int blockheader;
uint32_t sPointer = source + 4;
uint8_t* dPointer = dest;
int blocksRemaining = 0;
int block;
uint8_t* disp;
int bytes;
while (remaining > 0) {
if (blocksRemaining) {
if (blockheader & 0x80) {
// Compressed
block = GBALoadU8(&memory->d, sPointer) | (GBALoadU8(&memory->d, sPointer + 1) << 8);
sPointer += 2;
disp = dPointer - (((block & 0x000F) << 8) | ((block & 0xFF00) >> 8)) - 1;
bytes = ((block & 0x00F0) >> 4) + 3;
while (bytes-- && remaining) {
--remaining;
*dPointer = *disp;
++disp;
++dPointer;
}
} else {
// Uncompressed
*dPointer = GBALoadU8(&memory->d, sPointer++);
++dPointer;
--remaining;
}
blockheader <<= 1;
--blocksRemaining;
} else {
blockheader = GBALoadU8(&memory->d, sPointer++);
blocksRemaining = 8;
}
}
}